Removed redundant comparison

This commit is contained in:
EmosewaMC 2022-01-19 03:36:18 -08:00
parent d69a4ffaf0
commit 7cf458cff2

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@ -1043,8 +1043,8 @@ void HandlePacket(Packet* packet) {
player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u""); player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
// Retroactive check for if player has joined a faction to set their 'joined a faction' flag to true. // Retroactive check for if player has joined a faction to set their 'joined a faction' flag to true.
if (c->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION) == true || c->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION) == true || if (c->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION) || c->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION) ||
c->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION) == true || c->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION) == true) { c->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION) || c->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) {
c->SetPlayerFlag(ePlayerFlags::JOINED_A_FACTION, true); c->SetPlayerFlag(ePlayerFlags::JOINED_A_FACTION, true);
} }