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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
working guild data
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@ -717,39 +717,35 @@ void ChatPacketHandler::HandleGuildGetAll(Packet* packet){
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GUILD_DATA);
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bitStream.Write0();
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bitStream.Write<uint8_t>(0);
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bitStream.Write(LUWString(guild->name, 31));
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bitStream.Write(LUWString("test1", 11));
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bitStream.Write(LUWString("test2", 11));
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bitStream.Write<uint32_t>(69);
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bitStream.Write<uint32_t>(0);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<unsigned short>(0);
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bitStream.Write<unsigned short>(2); // Size
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bitStream.Write<uint16_t>(0);
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constexpr int32_t sizeThing = 100;
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bitStream.Write<uint16_t>(sizeThing); // Size
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//Member data
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bitStream.Write1();
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bitStream.Write1();
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bitStream.Write<uint16_t>(1200);
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bitStream.Write<uint16_t>(1);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<unsigned short>(1);
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bitStream.Write(LUWString(player->playerName, 25));
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bitStream.Write<wchar_t>(0); //???
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bitStream.Write0();
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bitStream.Write0();
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bitStream.Write<uint16_t>(1200);
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bitStream.Write<uint16_t>(1);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<unsigned short>(1);
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bitStream.Write(LUWString(player->playerName, 25));
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bitStream.Write<wchar_t>(0); //???
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for (int i = 0; i < sizeThing; i++) {
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bitStream.Write<uint8_t>(1); // 0
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bitStream.Write<uint8_t>(1); // 1
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bitStream.Write<uint16_t>(1200); // 2
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bitStream.Write<uint16_t>(1200); // 4
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bitStream.Write<uint16_t>(1200); // 6
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bitStream.Write<uint16_t>(1200); // 4
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bitStream.Write<LWOOBJID>(player->playerID + i); // 8
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bitStream.Write(LUWString((i % 2 == 0 ? "abcdefghijklmnopqrstuvw" : "ABCDEFGHIJKLMNOPQRSTUVW"), 24)); // 16
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bitStream.Write<uint16_t>(0);
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bitStream.Write<LWOOBJID>(0);
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bitStream.Write<LWOOBJID>(0);
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}
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SystemAddress sysAddr = packet->systemAddress;
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SEND_PACKET;
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LOG("Send GUILD DATA");
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PacketUtils::SavePacket("GuildData.bin", (char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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}
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void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
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@ -17,6 +17,7 @@
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* Component that handles rigid bodies that can be interacted with, mostly client-side rendered. An example is the
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* bananas that fall from trees in GF.
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*/
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class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
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