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Fix skill slot assignment to use equipLocation instead of itemType
- Add FindBehaviorSlotByEquipLocation method to map equipLocation strings to BehaviorSlot enum - Update AddItemSkills and RemoveItemSkills to use equipLocation instead of itemType - This fixes issue where items with same skill but different equipLocations would conflict - Add unit tests to verify the new behavior - Based on issue #1339: Server doesn't allow same skill in multiple slots Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
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@@ -368,6 +368,13 @@ public:
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*/
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static BehaviorSlot FindBehaviorSlot(eItemType type);
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/**
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* Returns the behavior slot for the given equipment location
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* @param equipLocation the equipment location to find the behavior slot for
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* @return the behavior slot for the given equipment location
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*/
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static BehaviorSlot FindBehaviorSlotByEquipLocation(const std::string& equipLocation);
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/**
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* Checks if the inventory type is a temp inventory
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* @param type the inventory type to check
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