Fix skill slot assignment to use equipLocation instead of itemType

- Add FindBehaviorSlotByEquipLocation method to map equipLocation strings to BehaviorSlot enum
- Update AddItemSkills and RemoveItemSkills to use equipLocation instead of itemType
- This fixes issue where items with same skill but different equipLocations would conflict
- Add unit tests to verify the new behavior
- Based on issue #1339: Server doesn't allow same skill in multiple slots

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2025-09-02 21:10:50 +00:00
parent a66abfa1e9
commit 7be7b37b8d
4 changed files with 57 additions and 2 deletions

View File

@@ -1168,7 +1168,7 @@ LOT InventoryComponent::GetConsumable() const {
void InventoryComponent::AddItemSkills(const LOT lot) {
const auto info = Inventory::FindItemComponent(lot);
const auto slot = FindBehaviorSlot(static_cast<eItemType>(info.itemType));
const auto slot = FindBehaviorSlotByEquipLocation(info.equipLocation);
if (slot == BehaviorSlot::Invalid) {
return;
@@ -1203,7 +1203,7 @@ void InventoryComponent::FixInvisibleItems() {
void InventoryComponent::RemoveItemSkills(const LOT lot) {
const auto info = Inventory::FindItemComponent(lot);
const auto slot = FindBehaviorSlot(static_cast<eItemType>(info.itemType));
const auto slot = FindBehaviorSlotByEquipLocation(info.equipLocation);
if (slot == BehaviorSlot::Invalid) {
return;
@@ -1332,6 +1332,20 @@ BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type) {
}
}
BehaviorSlot InventoryComponent::FindBehaviorSlotByEquipLocation(const std::string& equipLocation) {
if (equipLocation == "special_r") {
return BehaviorSlot::Primary;
} else if (equipLocation == "hair") {
return BehaviorSlot::Head;
} else if (equipLocation == "special_l") {
return BehaviorSlot::Offhand;
} else if (equipLocation == "clavicle") {
return BehaviorSlot::Neck;
} else {
return BehaviorSlot::Invalid;
}
}
bool InventoryComponent::IsTransferInventory(eInventoryType type, bool includeVault) {
return type == VENDOR_BUYBACK || (includeVault && (type == VAULT_ITEMS || type == VAULT_MODELS)) || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
}

View File

@@ -368,6 +368,13 @@ public:
*/
static BehaviorSlot FindBehaviorSlot(eItemType type);
/**
* Returns the behavior slot for the given equipment location
* @param equipLocation the equipment location to find the behavior slot for
* @return the behavior slot for the given equipment location
*/
static BehaviorSlot FindBehaviorSlotByEquipLocation(const std::string& equipLocation);
/**
* Checks if the inventory type is a temp inventory
* @param type the inventory type to check