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feat(db): client system info as reported by the client
client_sysinfo (migrations mysql 102, sqlite 85) keeps the system description each account's client sent at login, exactly as sent, plus the physical memory read from it. While nothing but the memory in use changes, the account's newest row gets the new time and one more login; otherwise a new row starts. Log pruning deletes rows not seen for a while (eLog::CLIENT_SYSINFO) and deleting an account deletes its rows. Tests on SQLite alone (dDatabaseSqliteTests) and in the MySQL parity tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -898,7 +898,7 @@ TEST_F(ParitySeeded, LogsAndAudit) {
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Both("PruneLog", [](GameDatabase& db) {
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json out = json::array();
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for (const auto log : { IDashboardAdmin::eLog::ACTIVITY, IDashboardAdmin::eLog::COMMAND, IDashboardAdmin::eLog::AUDIT,
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IDashboardAdmin::eLog::CHEAT_DETECTION, IDashboardAdmin::eLog::CHAT, IDashboardAdmin::eLog::LOGIN_ADDRESS }) {
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IDashboardAdmin::eLog::CHEAT_DETECTION, IDashboardAdmin::eLog::CHAT, IDashboardAdmin::eLog::LOGIN_ADDRESS, IDashboardAdmin::eLog::CLIENT_SYSINFO }) {
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out.push_back(db.PruneLog(log, 1000)); // nothing is that old
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}
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return out;
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@@ -1446,6 +1446,46 @@ TEST_F(ParitySeeded, Moderation) {
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Both("GetLinkedAccounts", [](GameDatabase& db) { return json{ db.GetLinkedAccounts(1), db.GetLinkedAccounts(2), db.GetLinkedAccounts(3) }; });
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Both("PruneLog login addresses", [](GameDatabase& db) { return db.PruneLog(IDashboardAdmin::eLog::LOGIN_ADDRESS, 1700000350); });
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Both("CountLoginAddresses after prune", [](GameDatabase& db) { return json{ db.CountLoginAddresses(1), db.CountLoginAddresses(2) }; });
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Both("RecordClientSysInfo", [](GameDatabase& db) {
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IClientSysInfo::SysInfoRow s;
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s.accountId = 1;
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s.firstSeen = s.lastSeen = 1700000000;
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s.ip = "10.0.0.1";
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s.clientOs = 1;
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s.memoryStats = "1 p,2 vbytes.3 n-use.4 TKb-pmem.";
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s.memoryTotalKb = 4;
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s.videoCard = "Card (HAL-hw vp)";
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s.numberOfProcessors = 8;
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s.processorType = 586;
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s.processorLevel = 6;
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s.processorRevision = 0x9e0a;
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s.osVersionInfoSize = 276;
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s.majorVersion = 6;
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s.minorVersion = 2;
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s.buildNumber = 9200;
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s.platformId = 2;
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db.RecordClientSysInfo(s);
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s.lastSeen = 1700000100;
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s.memoryStats = "9 p,2 vbytes.3 n-use.4 TKb-pmem.";
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db.RecordClientSysInfo(s); // same client: the row is kept
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s.lastSeen = 1700000200;
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s.buildNumber = 2600;
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db.RecordClientSysInfo(s); // changed: a new row
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s.accountId = 2;
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db.RecordClientSysInfo(s);
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});
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Both("GetClientSysInfo", [](GameDatabase& db) {
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json out = json::array();
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for (const auto& rows : { db.GetClientSysInfo(1, 10), db.GetLatestClientSysInfo(10) }) {
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for (const auto& r : rows) {
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out.push_back({ r.accountId, r.firstSeen, r.lastSeen, r.logins, r.ip, r.clientOs, r.memoryStats, r.memoryTotalKb, r.videoCard,
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r.numberOfProcessors, r.processorType, r.processorLevel, r.processorRevision, r.osVersionInfoSize, r.majorVersion,
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r.minorVersion, r.buildNumber, r.platformId });
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}
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}
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return out;
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});
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Both("PruneLog client sysinfo", [](GameDatabase& db) { return db.PruneLog(IDashboardAdmin::eLog::CLIENT_SYSINFO, 1700000150); });
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Both("InsertModerationDecision", [](GameDatabase& db) {
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db.InsertModerationDecision("name", CHAR_ALICE2, "AliceRenamed", false, "Not allowed", 1700000000);
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db.InsertModerationDecision("name", CHAR_ALICE2, "AliceOther", true, "", 1700000100);
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