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don't unecessairly convert to string
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@@ -24,9 +24,9 @@ void to_json(json& data, const PlayerData& playerData) {
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data["muted"] = playerData.GetIsMuted();
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auto& zoneID = data["zone_id"];
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zoneID["map_id"] = std::to_string(playerData.zoneID.GetMapID());
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zoneID["instance_id"] = std::to_string(playerData.zoneID.GetInstanceID());
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zoneID["clone_id"] = std::to_string(playerData.zoneID.GetCloneID());
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zoneID["map_id"] = playerData.zoneID.GetMapID();
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zoneID["instance_id"] = playerData.zoneID.GetInstanceID();
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zoneID["clone_id"] = playerData.zoneID.GetCloneID();
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}
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void to_json(json& data, const PlayerContainer& playerContainer) {
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