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fix(master): a rocket launch preps the clone the player is going to
Launching to a property started an extra clone 0 instance of the zone besides the property's own, because the prep only carried the zone. PrepZone now carries the clone when there is one (written only then, so a plain prep is unchanged). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -899,8 +899,8 @@ namespace {
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if (shutdownSequenceStarted) {
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LOG("Shutdown sequence has been started. Not prepping a new zone.");
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} else {
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LOG("Prepping zone %i", zoneID);
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Game::im->GetInstance(zoneID, false, 0);
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LOG("Prepping zone %i clone %u", zoneID, request.cloneID);
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Game::im->GetInstance(zoneID, false, request.cloneID);
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}
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}
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