fix(master): a rocket launch preps the clone the player is going to

Launching to a property started an extra clone 0 instance of the zone besides the property's own, because
the prep only carried the zone. PrepZone now carries the clone when there is one (written only then, so a
plain prep is unchanged).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 23:11:20 -05:00
parent 1147b61fcb
commit 79d69bf4ac
6 changed files with 30 additions and 7 deletions

View File

@@ -899,8 +899,8 @@ namespace {
if (shutdownSequenceStarted) {
LOG("Shutdown sequence has been started. Not prepping a new zone.");
} else {
LOG("Prepping zone %i", zoneID);
Game::im->GetInstance(zoneID, false, 0);
LOG("Prepping zone %i clone %u", zoneID, request.cloneID);
Game::im->GetInstance(zoneID, false, request.cloneID);
}
}