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fix(master): a rocket launch preps the clone the player is going to
Launching to a property started an extra clone 0 instance of the zone besides the property's own, because the prep only carried the zone. PrepZone now carries the clone when there is one (written only then, so a plain prep is unchanged). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -140,7 +140,7 @@ private:
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* Notifies the master server to prepare some world for a player to be able to travel to it
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* @param zoneID the ID of the zone to prepare
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*/
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void TellMasterToPrepZone(int zoneID);
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void TellMasterToPrepZone(int zoneID, LWOCLONEID cloneID = 0);
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};
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#endif // ROCKETLAUNCHPADCONTROLCOMPONENT_H
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