refactor: chat packets as structs

Every packet of the chat service is now an LUBitStream struct in dNet/ChatPackets.h
(docs/PacketArchitecture.md, PR 13), and nothing in the chat server or the chat side of
the world server reads or writes a packet by hand any more.

- World <-> chat: LoginSessionNotify, UnexpectedDisconnect, GMLevelUpdate, GMMute,
  Announcement (GM announce), CreateTeam, TeamUpdate (TEAM_GET_STATUS to worlds),
  AchievementNotify, ShowAllRequest, FindPlayerRequest.
- Client -> world -> chat (friends, ignore list, teams, general and private chat):
  GetFriendsList, AddFriendRequest, AddFriendResponse, RemoveFriend, GetIgnoreList,
  AddIgnore, RemoveIgnore, GeneralChatMessage, PrivateChatMessage, TeamInvite,
  TeamInviteResponse, TeamLeave, TeamKick, TeamSetLeader, TeamSetLoot, TeamGetStatus.
  The 77 bytes the handlers skipped are named fields now (the sender block the client
  fills in); the 4 unused bytes after the player ID are kept as `unknown`.
- What the client receives. Chat service (ChatPackets::Client): GeneralChatMessage
  (replaces SendChatMessage; SendSystemMessage stays as a helper built on it),
  PrivateChatMessage. Client service (ClientPackets, as structs go in the file of the
  ServiceType in their header): SendCannedText (replaces SendMessageFail), GetFriendsListResponse, AddFriendRequest,
  AddFriendResponse, RemoveFriendResponse, UpdateFriendNotify, WhoResponse,
  ShowAllResponse, Get/Add/RemoveIgnoreResponse, TeamInvite, TeamInviteInitialResponse,
  and the team game messages chat writes (TeamInviteConfirm, TeamGetStatusResponse,
  TeamSetLeader, TeamAddPlayer, TeamRemovePlayer, TeamSetOffWorldFlag) as TeamGameMsg
  structs, since chat doesn't link dGame's NetGameMsg.
- WORLD_ROUTE_PACKET is ChatPackets::WorldRoutePacket (its own file, dNet/WorldRoutePacket.h,
  since it carries packets of other services): the target and the inner packet.
  ChatPacketHandler::SendRouted replaces the per-function route headers and
  SendRoutedMsg.

Dispatch: dNet/PacketDispatcher.h is a dispatch map from packet ID to (struct, handler
function); packets that fail to Deserialize are logged and dropped. The chat server's
switch and the world's HandlePacketChat switch are now maps. The handlers take the
structs; their logic is unchanged. World code sends to chat with ChatServerLink::Send
(dGame) instead of writing to Game::chatServer by hand. eChatChannel,
eChatMessageResponseCode and eAddIgnoreResponse moved to dCommon/dEnums so the structs
can use them.

Verified: tests/dGameTests/dNetTests/Legacy/ChatPacketsLegacy.h is a verbatim copy of
the old senders and readers; ChatPacketsTests (25 tests) sends a grid of inputs through
both and requires identical bits, bytes and destination, checks the old readers read
what the structs write, round trips every struct, checks truncated packets are refused,
and has hand written golden packets for general chat, canned text, GM mute and a routed
team game message. Breaking one field width (UpdateFriendNotify) and the TeamAddPlayer
zone flag made the tests fail. No wire bytes changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 19:08:13 -05:00
parent 0c2727ad3c
commit 796fd1b941
38 changed files with 3944 additions and 1141 deletions

View File

@@ -59,6 +59,9 @@
#include "Entity.h"
#include "Character.h"
#include "ChatPackets.h"
#include "WorldRoutePacket.h"
#include "ChatServerLink.h"
#include "PacketDispatcher.h"
#include "GameMessageHandler.h"
#include "GameMessages.h"
#include "Mail.h"
@@ -590,6 +593,69 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
namespace {
// Packets from the chat server
const PacketDispatcher<MessageType::Chat>& ChatHandlers() {
static const auto handlers = [] {
PacketDispatcher<MessageType::Chat> handlers;
// A packet for one of our players' clients
handlers.On<ChatPackets::WorldRoutePacket>(MessageType::Chat::WORLD_ROUTE_PACKET, [](const ChatPackets::WorldRoutePacket& route, const SystemAddress&) {
auto player = Game::entityManager->GetEntity(route.targetID);
if (!player) return;
auto sysAddr = player->GetSystemAddress();
//Write our stream outwards:
RakNet::BitStream bitStream;
if (!route.routedData.empty()) bitStream.WriteAlignedBytes(route.routedData.data(), static_cast<uint32_t>(route.routedData.size()));
Game::server->Send(bitStream, sysAddr, false); //send routed packet to player
});
handlers.On<ChatPackets::Announcement>(MessageType::Chat::GM_ANNOUNCE, [](const ChatPackets::Announcement& announcement, const SystemAddress&) {
//Send to our clients:
AMFArrayValue args;
args.Insert("title", announcement.title);
args.Insert("message", announcement.message);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
});
handlers.On<ChatPackets::GMMute>(MessageType::Chat::GM_MUTE, [](const ChatPackets::GMMute& mute, const SystemAddress&) {
auto* entity = Game::entityManager->GetEntity(mute.playerID);
auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
if (user) {
user->SetMuteExpire(static_cast<time_t>(mute.expire));
entity->GetCharacter()->SendMuteNotice();
}
});
handlers.On<ChatPackets::TeamUpdate>(MessageType::Chat::TEAM_GET_STATUS, [](const ChatPackets::TeamUpdate& update, const SystemAddress&) {
const LWOOBJID teamID = update.teamID;
if (update.deleteTeam) {
TeamManager::Instance()->DeleteTeam(teamID);
LOG("Deleting team (%llu)", teamID);
return;
}
LOG("Updating team ID:(%llu), Loot:(%i), #Members:(%i)", teamID, update.lootFlag, static_cast<int>(update.members.size()));
for (const auto member : update.members) {
LOG("Added member (%llu) to the team", member);
}
TeamManager::Instance()->UpdateTeam(teamID, update.lootFlag, update.members);
});
return handlers;
}();
return handlers;
}
}
void HandlePacketChat(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
@@ -606,118 +672,12 @@ void HandlePacketChat(Packet* packet) {
}
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
if (static_cast<ServiceType>(packet->data[1]) == ServiceType::CHAT) {
switch (static_cast<MessageType::Chat>(packet->data[3])) {
case MessageType::Chat::WORLD_ROUTE_PACKET: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
auto player = Game::entityManager->GetEntity(playerID);
if (!player) return;
auto sysAddr = player->GetSystemAddress();
//Write our stream outwards:
CBITSTREAM;
unsigned char data;
while (inStream.Read(data)) {
bitStream.Write(data);
}
SEND_PACKET; //send routed packet to player
break;
}
case MessageType::Chat::GM_ANNOUNCE: {
CINSTREAM_SKIP_HEADER;
std::string title;
std::string msg;
uint32_t len;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
title += character;
}
len = 0;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
msg += character;
}
//Send to our clients:
AMFArrayValue args;
args.Insert("title", title);
args.Insert("message", msg);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
break;
}
case MessageType::Chat::GM_MUTE: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
time_t expire = 0;
inStream.Read(playerId);
inStream.Read(expire);
auto* entity = Game::entityManager->GetEntity(playerId);
auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
if (user) {
user->SetMuteExpire(expire);
entity->GetCharacter()->SendMuteNotice();
}
break;
}
case MessageType::Chat::TEAM_GET_STATUS: {
CINSTREAM_SKIP_HEADER;
LWOOBJID teamID = 0;
char lootOption = 0;
char memberCount = 0;
std::vector<LWOOBJID> members;
inStream.Read(teamID);
bool deleteTeam = inStream.ReadBit();
if (deleteTeam) {
TeamManager::Instance()->DeleteTeam(teamID);
LOG("Deleting team (%llu)", teamID);
break;
}
inStream.Read(lootOption);
inStream.Read(memberCount);
LOG("Updating team ID:(%llu), Loot:(%i), #Members:(%i)", teamID, lootOption, memberCount);
for (char i = 0; i < memberCount; i++) {
LWOOBJID member = LWOOBJID_EMPTY;
inStream.Read(member);
members.push_back(member);
LOG("Added member (%llu) to the team", member);
}
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
break;
}
default:
LOG("Received an unknown chat: %s", StringifiedEnum::ToString(static_cast<MessageType::Chat>(packet->data[3])).data());
}
RakNet::BitStream inStream(packet->data, packet->length, false);
LUBitStream header;
if (!header.ReadHeader(inStream) || header.connectionType != ServiceType::CHAT) return;
const auto messageID = static_cast<MessageType::Chat>(header.internalPacketID);
if (!ChatHandlers().Dispatch(messageID, inStream, packet->systemAddress)) {
LOG("Received an unknown chat: %s", StringifiedEnum::ToString(messageID).data());
}
}
}
@@ -1125,22 +1085,13 @@ void LoadPlayer(const SystemAddress& sysAddr) {
if (user) {
const auto& playerName = character->GetName();
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::LOGIN_SESSION_NOTIFY);
bitStream.Write(player->GetObjectID());
bitStream.Write<uint32_t>(playerName.size());
for (size_t i = 0; i < playerName.size(); i++) {
bitStream.Write(playerName[i]);
}
auto zone = Game::zoneManager->GetZone()->GetZoneID();
bitStream.Write(zone.GetMapID());
bitStream.Write(zone.GetInstanceID());
bitStream.Write(zone.GetCloneID());
bitStream.Write(user->GetMuteExpire());
bitStream.Write(player->GetGMLevel());
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
ChatPackets::LoginSessionNotify notify;
notify.playerID = player->GetObjectID();
notify.playerName = playerName;
notify.zoneID = Game::zoneManager->GetZone()->GetZoneID();
notify.muteExpire = user->GetMuteExpire();
notify.gmLevel = player->GetGMLevel();
ChatServerLink::Send(notify);
}
} else {
LOG("Couldn't find character to log in with for user %s (%i)!", user->GetUsername().c_str(), user->GetAccountID());
@@ -1189,10 +1140,9 @@ void CleanupDisconnectedUser(const SystemAddress& sysAddr) {
}
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
bitStream.Write(user->GetLoggedInChar());
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
ChatPackets::UnexpectedDisconnect notify;
notify.playerID = user->GetLoggedInChar();
ChatServerLink::Send(notify);
}
UserManager::Instance()->DeleteUser(sysAddr);
@@ -1327,10 +1277,9 @@ namespace {
auto lastCharacter = user->GetLoggedInChar();
// This means we swapped characters and we need to remove the previous player from the container.
if (lastCharacter != playerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
bitStream.Write(lastCharacter);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
ChatPackets::UnexpectedDisconnect notify;
notify.playerID = lastCharacter;
ChatServerLink::Send(notify);
}
}
@@ -1493,7 +1442,11 @@ namespace {
struct GeneralChatMessagePacket final : public WorldPackets::GeneralChatMessage {
void Handle() override {
if (g_ChatDisabled) {
ChatPackets::SendMessageFail(sysAddr);
//0x00 - "Chat is currently disabled."
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
ClientPackets::SendCannedText cannedText;
cannedText.responseType = 0;
cannedText.Send(sysAddr);
} else {
// TODO: Find a good home for the logic in this case.
User* user = UserManager::Instance()->GetUser(sysAddr);
@@ -1540,7 +1493,12 @@ namespace {
std::string sMessage = GeneralUtils::UTF16ToWTF8(message);
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
ChatPackets::SendChatMessage(sysAddr, chatChannel, playerName, user->GetLoggedInChar(), isMythran, message);
ChatPackets::Client::GeneralChatMessage generalChat;
generalChat.chatChannel = chatChannel;
generalChat.senderName = LUWString(playerName);
generalChat.senderID = user->GetLoggedInChar();
generalChat.message = message;
generalChat.Broadcast();
if (PropertyManagementComponent::Instance()) PropertyManagementComponent::Instance()->OnChatMessageReceived(sMessage);
}
}