mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
refactor: chat packets as structs
Every packet of the chat service is now an LUBitStream struct in dNet/ChatPackets.h (docs/PacketArchitecture.md, PR 13), and nothing in the chat server or the chat side of the world server reads or writes a packet by hand any more. - World <-> chat: LoginSessionNotify, UnexpectedDisconnect, GMLevelUpdate, GMMute, Announcement (GM announce), CreateTeam, TeamUpdate (TEAM_GET_STATUS to worlds), AchievementNotify, ShowAllRequest, FindPlayerRequest. - Client -> world -> chat (friends, ignore list, teams, general and private chat): GetFriendsList, AddFriendRequest, AddFriendResponse, RemoveFriend, GetIgnoreList, AddIgnore, RemoveIgnore, GeneralChatMessage, PrivateChatMessage, TeamInvite, TeamInviteResponse, TeamLeave, TeamKick, TeamSetLeader, TeamSetLoot, TeamGetStatus. The 77 bytes the handlers skipped are named fields now (the sender block the client fills in); the 4 unused bytes after the player ID are kept as `unknown`. - What the client receives. Chat service (ChatPackets::Client): GeneralChatMessage (replaces SendChatMessage; SendSystemMessage stays as a helper built on it), PrivateChatMessage. Client service (ClientPackets, as structs go in the file of the ServiceType in their header): SendCannedText (replaces SendMessageFail), GetFriendsListResponse, AddFriendRequest, AddFriendResponse, RemoveFriendResponse, UpdateFriendNotify, WhoResponse, ShowAllResponse, Get/Add/RemoveIgnoreResponse, TeamInvite, TeamInviteInitialResponse, and the team game messages chat writes (TeamInviteConfirm, TeamGetStatusResponse, TeamSetLeader, TeamAddPlayer, TeamRemovePlayer, TeamSetOffWorldFlag) as TeamGameMsg structs, since chat doesn't link dGame's NetGameMsg. - WORLD_ROUTE_PACKET is ChatPackets::WorldRoutePacket (its own file, dNet/WorldRoutePacket.h, since it carries packets of other services): the target and the inner packet. ChatPacketHandler::SendRouted replaces the per-function route headers and SendRoutedMsg. Dispatch: dNet/PacketDispatcher.h is a dispatch map from packet ID to (struct, handler function); packets that fail to Deserialize are logged and dropped. The chat server's switch and the world's HandlePacketChat switch are now maps. The handlers take the structs; their logic is unchanged. World code sends to chat with ChatServerLink::Send (dGame) instead of writing to Game::chatServer by hand. eChatChannel, eChatMessageResponseCode and eAddIgnoreResponse moved to dCommon/dEnums so the structs can use them. Verified: tests/dGameTests/dNetTests/Legacy/ChatPacketsLegacy.h is a verbatim copy of the old senders and readers; ChatPacketsTests (25 tests) sends a grid of inputs through both and requires identical bits, bytes and destination, checks the old readers read what the structs write, round trips every struct, checks truncated packets are refused, and has hand written golden packets for general chat, canned text, GM mute and a routed team game message. Breaking one field width (UpdateFriendNotify) and the TeamAddPlayer zone flag made the tests fail. No wire bytes changed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -483,3 +483,388 @@ bool ClientPackets::BlueprintLoadItemResponse::Deserialize(RakNet::BitStream& bi
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VALIDATE_READ(bitStream.Read(destItemId));
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return true;
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}
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namespace {
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// A zone ID as three fields: map (u16), instance (u16), clone (u32)
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void WriteZone(RakNet::BitStream& bitStream, const LWOZONEID& zoneID) {
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bitStream.Write(zoneID.GetMapID());
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bitStream.Write(zoneID.GetInstanceID());
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bitStream.Write(zoneID.GetCloneID());
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}
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bool ReadZone(RakNet::BitStream& bitStream, LWOZONEID& zoneID) {
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LWOMAPID mapID{};
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LWOINSTANCEID instanceID{};
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LWOCLONEID cloneID{};
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VALIDATE_READ(bitStream.Read(mapID));
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VALIDATE_READ(bitStream.Read(instanceID));
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VALIDATE_READ(bitStream.Read(cloneID));
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zoneID = LWOZONEID(mapID, instanceID, cloneID);
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return true;
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}
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}
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namespace ClientPackets {
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void SendCannedText::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(responseType);
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}
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bool SendCannedText::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(responseType));
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return true;
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}
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void GetFriendsListResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(responseCode);
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bitStream.Write(packetLength);
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bitStream.Write<uint16_t>(friends.size());
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for (const auto& data : friends) data.Serialize(bitStream);
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}
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bool GetFriendsListResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(responseCode));
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VALIDATE_READ(bitStream.Read(packetLength));
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uint16_t count{};
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VALIDATE_READ(bitStream.Read(count));
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friends.resize(count);
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// The layout FriendData::Serialize writes
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for (auto& data : friends) {
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uint8_t isOnline{}, isBestFriend{}, isFTP{}, unknown1{};
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uint32_t unknown4{};
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VALIDATE_READ(bitStream.Read(isOnline));
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VALIDATE_READ(bitStream.Read(isBestFriend));
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VALIDATE_READ(bitStream.Read(isFTP));
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VALIDATE_READ(bitStream.Read(unknown4));
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VALIDATE_READ(bitStream.Read(unknown1));
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VALIDATE_READ(ReadZone(bitStream, data.zoneID));
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VALIDATE_READ(bitStream.Read(data.friendID));
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LUWString name;
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VALIDATE_READ(bitStream.Read(name));
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data.friendName = name.GetAsString();
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uint16_t unknown2{};
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VALIDATE_READ(bitStream.Read(unknown4));
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VALIDATE_READ(bitStream.Read(unknown2));
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data.isOnline = isOnline != 0;
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data.isBestFriend = isBestFriend != 0;
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data.isFTP = isFTP != 0;
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}
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return true;
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}
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void AddFriendRequest::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(requestorName);
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bitStream.Write(isBestFriendRequest);
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}
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bool AddFriendRequest::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(requestorName));
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VALIDATE_READ(bitStream.Read(isBestFriendRequest));
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return true;
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}
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void AddFriendResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(responseCode);
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bitStream.Write(isOnlineOrBestFriend);
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bitStream.Write(friendName);
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if (responseCode != eAddFriendResponseType::ACCEPTED) return;
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bitStream.Write(friendID);
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WriteZone(bitStream, zoneID);
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bitStream.Write(isBestFriend);
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bitStream.Write(isFreeTrial);
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}
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bool AddFriendResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(responseCode));
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VALIDATE_READ(bitStream.Read(isOnlineOrBestFriend));
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VALIDATE_READ(bitStream.Read(friendName));
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if (responseCode != eAddFriendResponseType::ACCEPTED) return true;
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VALIDATE_READ(bitStream.Read(friendID));
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VALIDATE_READ(ReadZone(bitStream, zoneID));
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VALIDATE_READ(bitStream.Read(isBestFriend));
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VALIDATE_READ(bitStream.Read(isFreeTrial));
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return true;
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}
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void RemoveFriendResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(isSuccessful);
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bitStream.Write(friendName);
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}
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bool RemoveFriendResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(isSuccessful));
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VALIDATE_READ(bitStream.Read(friendName));
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return true;
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}
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void UpdateFriendNotify::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(notifyType);
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bitStream.Write(friendName);
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WriteZone(bitStream, zoneID);
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bitStream.Write(isBestFriend);
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bitStream.Write(isFreeTrial);
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}
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bool UpdateFriendNotify::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(notifyType));
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VALIDATE_READ(bitStream.Read(friendName));
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VALIDATE_READ(ReadZone(bitStream, zoneID));
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VALIDATE_READ(bitStream.Read(isBestFriend));
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VALIDATE_READ(bitStream.Read(isFreeTrial));
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return true;
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}
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void WhoResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(isOnline);
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WriteZone(bitStream, zoneID);
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bitStream.Write(playerName);
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}
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bool WhoResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(isOnline));
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VALIDATE_READ(ReadZone(bitStream, zoneID));
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VALIDATE_READ(bitStream.Read(playerName));
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return true;
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}
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void ShowAllResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write<uint8_t>(!displayZoneData && !displayIndividualPlayers);
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bitStream.Write(playerCount);
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bitStream.Write(simCount);
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bitStream.Write<uint8_t>(displayIndividualPlayers);
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bitStream.Write<uint8_t>(displayZoneData);
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if (!displayZoneData && !displayIndividualPlayers) return;
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for (const auto& player : players) {
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bitStream.Write<uint8_t>(0); // structure packing
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if (displayIndividualPlayers) bitStream.Write(LUWString(player.name));
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if (displayZoneData) WriteZone(bitStream, player.zoneID);
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}
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}
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bool ShowAllResponse::Deserialize(RakNet::BitStream& bitStream) {
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uint8_t nothingShown{}, individualPlayers{}, zoneData{};
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VALIDATE_READ(bitStream.Read(nothingShown));
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VALIDATE_READ(bitStream.Read(playerCount));
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VALIDATE_READ(bitStream.Read(simCount));
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VALIDATE_READ(bitStream.Read(individualPlayers));
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VALIDATE_READ(bitStream.Read(zoneData));
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displayIndividualPlayers = individualPlayers != 0;
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displayZoneData = zoneData != 0;
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players.clear();
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if (!displayZoneData && !displayIndividualPlayers) return true;
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while (bitStream.GetNumberOfUnreadBits() > 0) {
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auto& player = players.emplace_back();
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uint8_t packing{};
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VALIDATE_READ(bitStream.Read(packing));
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if (displayIndividualPlayers) {
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LUWString name;
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VALIDATE_READ(bitStream.Read(name));
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player.name = name.GetAsString();
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}
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if (displayZoneData) VALIDATE_READ(ReadZone(bitStream, player.zoneID));
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}
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return true;
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}
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void GetIgnoreListResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(isFreeTrial);
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bitStream.Write(padding);
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bitStream.Write<uint16_t>(ignored.size());
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for (const auto& player : ignored) {
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bitStream.Write(player.playerID);
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bitStream.Write(player.playerName);
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}
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}
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bool GetIgnoreListResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(isFreeTrial));
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VALIDATE_READ(bitStream.Read(padding));
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uint16_t count{};
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VALIDATE_READ(bitStream.Read(count));
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ignored.resize(count);
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for (auto& player : ignored) {
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VALIDATE_READ(bitStream.Read(player.playerID));
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VALIDATE_READ(bitStream.Read(player.playerName));
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}
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return true;
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}
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void AddIgnoreResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(responseCode);
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bitStream.Write(playerName);
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bitStream.Write(playerID);
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}
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bool AddIgnoreResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(responseCode));
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VALIDATE_READ(bitStream.Read(playerName));
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VALIDATE_READ(bitStream.Read(playerID));
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return true;
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}
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void RemoveIgnoreResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(responseCode);
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bitStream.Write(playerName);
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}
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bool RemoveIgnoreResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(responseCode));
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VALIDATE_READ(bitStream.Read(playerName));
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return true;
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}
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void TeamInvite::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(senderName);
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bitStream.Write(senderID);
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}
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bool TeamInvite::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(senderName));
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VALIDATE_READ(bitStream.Read(senderID));
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return true;
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}
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void TeamInviteInitialResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write<uint8_t>(inviteFailedToSend);
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bitStream.Write(playerName);
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}
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bool TeamInviteInitialResponse::Deserialize(RakNet::BitStream& bitStream) {
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uint8_t failed{};
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VALIDATE_READ(bitStream.Read(failed));
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inviteFailedToSend = failed != 0;
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VALIDATE_READ(bitStream.Read(playerName));
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return true;
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}
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void TeamGameMsg::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(target);
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bitStream.Write(msgId);
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}
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bool TeamGameMsg::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(target));
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MessageType::Game readId{};
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VALIDATE_READ(bitStream.Read(readId));
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return readId == msgId;
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}
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void TeamInviteConfirm::Serialize(RakNet::BitStream& bitStream) const {
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TeamGameMsg::Serialize(bitStream);
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bitStream.Write(bLeaderIsFreeTrial);
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bitStream.Write(i64LeaderID);
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WriteZone(bitStream, i64LeaderZoneID);
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bitStream.Write(binaryBufferLength);
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bitStream.Write(ucLootFlag);
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bitStream.Write(ucNumOfOtherPlayers);
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bitStream.Write(ucResponseCode);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, wsLeaderName);
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}
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bool TeamInviteConfirm::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(TeamGameMsg::Deserialize(bitStream));
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VALIDATE_READ(bitStream.Read(bLeaderIsFreeTrial));
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VALIDATE_READ(bitStream.Read(i64LeaderID));
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VALIDATE_READ(ReadZone(bitStream, i64LeaderZoneID));
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VALIDATE_READ(bitStream.Read(binaryBufferLength));
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if (binaryBufferLength != 0) return false; // never filled
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VALIDATE_READ(bitStream.Read(ucLootFlag));
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VALIDATE_READ(bitStream.Read(ucNumOfOtherPlayers));
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VALIDATE_READ(bitStream.Read(ucResponseCode));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, wsLeaderName));
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return true;
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}
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void TeamGetStatusResponse::Serialize(RakNet::BitStream& bitStream) const {
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TeamGameMsg::Serialize(bitStream);
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bitStream.Write(i64LeaderID);
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WriteZone(bitStream, i64LeaderZoneID);
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bitStream.Write(binaryBufferLength);
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bitStream.Write(ucLootFlag);
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bitStream.Write(ucNumOfOtherPlayers);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, wsLeaderName);
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}
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bool TeamGetStatusResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(TeamGameMsg::Deserialize(bitStream));
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VALIDATE_READ(bitStream.Read(i64LeaderID));
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VALIDATE_READ(ReadZone(bitStream, i64LeaderZoneID));
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VALIDATE_READ(bitStream.Read(binaryBufferLength));
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if (binaryBufferLength != 0) return false; // never filled
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VALIDATE_READ(bitStream.Read(ucLootFlag));
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VALIDATE_READ(bitStream.Read(ucNumOfOtherPlayers));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, wsLeaderName));
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return true;
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}
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void TeamSetLeader::Serialize(RakNet::BitStream& bitStream) const {
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TeamGameMsg::Serialize(bitStream);
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bitStream.Write(i64PlayerID);
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}
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bool TeamSetLeader::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(TeamGameMsg::Deserialize(bitStream));
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VALIDATE_READ(bitStream.Read(i64PlayerID));
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return true;
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}
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void TeamAddPlayer::Serialize(RakNet::BitStream& bitStream) const {
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TeamGameMsg::Serialize(bitStream);
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bitStream.Write(bIsFreeTrial);
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bitStream.Write(bLocal);
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bitStream.Write(bNoLootOnDeath);
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bitStream.Write(i64PlayerID);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, wsPlayerName);
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bitStream.Write1(); // zoneID is always written
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WriteZone(bitStream, zoneID);
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}
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bool TeamAddPlayer::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(TeamGameMsg::Deserialize(bitStream));
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VALIDATE_READ(bitStream.Read(bIsFreeTrial));
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VALIDATE_READ(bitStream.Read(bLocal));
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VALIDATE_READ(bitStream.Read(bNoLootOnDeath));
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VALIDATE_READ(bitStream.Read(i64PlayerID));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, wsPlayerName));
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bool hasZone{};
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VALIDATE_READ(bitStream.Read(hasZone));
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if (!hasZone) return false; // always written
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VALIDATE_READ(ReadZone(bitStream, zoneID));
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return true;
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}
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void TeamRemovePlayer::Serialize(RakNet::BitStream& bitStream) const {
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TeamGameMsg::Serialize(bitStream);
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bitStream.Write(bDisband);
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bitStream.Write(bIsKicked);
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bitStream.Write(bIsLeaving);
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bitStream.Write(bLocal);
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bitStream.Write(i64LeaderID);
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bitStream.Write(i64PlayerID);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, wsPlayerName);
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}
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bool TeamRemovePlayer::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(TeamGameMsg::Deserialize(bitStream));
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VALIDATE_READ(bitStream.Read(bDisband));
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VALIDATE_READ(bitStream.Read(bIsKicked));
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VALIDATE_READ(bitStream.Read(bIsLeaving));
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VALIDATE_READ(bitStream.Read(bLocal));
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VALIDATE_READ(bitStream.Read(i64LeaderID));
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VALIDATE_READ(bitStream.Read(i64PlayerID));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, wsPlayerName));
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return true;
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}
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void TeamSetOffWorldFlag::Serialize(RakNet::BitStream& bitStream) const {
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TeamGameMsg::Serialize(bitStream);
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bitStream.Write(i64PlayerID);
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WriteZone(bitStream, zoneID);
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}
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bool TeamSetOffWorldFlag::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(TeamGameMsg::Deserialize(bitStream));
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VALIDATE_READ(bitStream.Read(i64PlayerID));
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VALIDATE_READ(ReadZone(bitStream, zoneID));
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return true;
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}
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}
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