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feat(ugc): answer the client's UGC manifest requests without 3D services
With UGCUSE3DSERVICES=7:0 (the client's default) the client asks its world for a blueprint file's MD5 and size (REQUEST_UGC_MANIFEST_INFO, world 27) and then downloads BrickModels/UserMade/<id % 1000>/<id>.<ext>.sd0. Layouts checked in the 1.10.64 client: the request is a u64 blueprint id and a u8 resource type; the answer (UGC_MANIFEST_RESPONSE, client 60) repeats them and adds a u8 valid, the u32 size and the 16 byte MD5 of the inflated file, 37 bytes after the 0x53 exactly or the client drops it. - dNet: WorldPackets::RequestUgcManifestInfo, ClientPackets::UgcManifestResponse (eUgcResourceType), with byte tests against the client's layouts. - Database: ugc_file_checksums (per model or module combination and file) and ugc_modular_build.combination_id (migrations 89 / 72), GetUgcFileChecksum looks a blueprint up as a model, else as a build through its combination. - UGC server: every download is also written as .sd0 (Sd0::Compress); workers hand the checksums back and the main thread stores them; old items get their sd0 icon and checksum, and builds their combination id, once at start-up, a few per tick; serves <dir>/BrickModels/UserMade/<bucket>/<id>.<ext>.sd0 under client_path, /<folder>/UserBrickModels and the root (.hkx 404). - World: UgcManifest answers on the main thread with one indexed query per request; files not made yet are answered when they are (looked at again every 5 seconds), and a model in its quiet period is made right away. No worker threads, HTTP or file reads in the world. Off by default (ugc_manifest=0): checked in game, the client then downloads from http://127.0.0.1:80/lwoclient/UserBrickModels/ whatever its boot.cfg says and logs the player out when it can't connect, so icons need the UGC server on port 80 of each player's machine. docs/UgcServer.md has the details. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -10,6 +10,7 @@
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#include "PropertyRent.h"
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#include "PropertyReputation.h"
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#include "LiveEvents.h"
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#include "UgcManifest.h"
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#include <iostream>
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#include <string>
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#include <ctime>
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@@ -474,6 +475,7 @@ int main(int argc, char** argv) {
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DashboardNotify::SendPlayerPositions(g_InstanceID);
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MessageInspector::Update();
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LiveEvents::Update();
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UgcManifest::Update();
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Metrics::StartMeasurement(MetricVariable::UpdateSpawners);
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Game::zoneManager->Update(deltaTime);
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@@ -1104,6 +1106,7 @@ void CleanupDisconnectedUser(const SystemAddress& sysAddr) {
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// other instance has saved since
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const bool savedByMigration = WorldMigration::IsLeaving(sysAddr);
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WorldMigration::OnDisconnected(sysAddr);
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UgcManifest::OnDisconnect(sysAddr);
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auto user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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@@ -1604,6 +1607,13 @@ namespace {
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}
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};
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struct RequestUgcManifestInfoPacket final : public WorldPackets::RequestUgcManifestInfo {
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void Handle() override {
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if (!UserManager::Instance()->GetUser(sysAddr)) return;
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UgcManifest::OnRequest(sysAddr, blueprintId, resourceType);
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}
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};
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template<typename T>
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std::unique_ptr<WorldPackets::WorldLUBitStream> Create() { return std::make_unique<T>(); }
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@@ -1623,6 +1633,7 @@ namespace {
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{ MessageType::World::GENERAL_CHAT_MESSAGE, Create<GeneralChatMessagePacket> },
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{ MessageType::World::HANDLE_FUNNESS, Create<HandleFunnessPacket> },
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{ MessageType::World::UI_HELP_TOP_5, Create<UIHelpTop5Packet> },
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{ MessageType::World::REQUEST_UGC_MANIFEST_INFO, Create<RequestUgcManifestInfoPacket> },
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};
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}
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