mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-20 03:32:48 +00:00
feat(ugc): answer the client's UGC manifest requests without 3D services
With UGCUSE3DSERVICES=7:0 (the client's default) the client asks its world for a blueprint file's MD5 and size (REQUEST_UGC_MANIFEST_INFO, world 27) and then downloads BrickModels/UserMade/<id % 1000>/<id>.<ext>.sd0. Layouts checked in the 1.10.64 client: the request is a u64 blueprint id and a u8 resource type; the answer (UGC_MANIFEST_RESPONSE, client 60) repeats them and adds a u8 valid, the u32 size and the 16 byte MD5 of the inflated file, 37 bytes after the 0x53 exactly or the client drops it. - dNet: WorldPackets::RequestUgcManifestInfo, ClientPackets::UgcManifestResponse (eUgcResourceType), with byte tests against the client's layouts. - Database: ugc_file_checksums (per model or module combination and file) and ugc_modular_build.combination_id (migrations 89 / 72), GetUgcFileChecksum looks a blueprint up as a model, else as a build through its combination. - UGC server: every download is also written as .sd0 (Sd0::Compress); workers hand the checksums back and the main thread stores them; old items get their sd0 icon and checksum, and builds their combination id, once at start-up, a few per tick; serves <dir>/BrickModels/UserMade/<bucket>/<id>.<ext>.sd0 under client_path, /<folder>/UserBrickModels and the root (.hkx 404). - World: UgcManifest answers on the main thread with one indexed query per request; files not made yet are answered when they are (looked at again every 5 seconds), and a model in its quiet period is made right away. No worker threads, HTTP or file reads in the world. Off by default (ugc_manifest=0): checked in game, the client then downloads from http://127.0.0.1:80/lwoclient/UserBrickModels/ whatever its boot.cfg says and logs the player out when it can't connect, so icons need the UGC server on port 80 of each player's machine. docs/UgcServer.md has the details. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -34,6 +34,7 @@
|
||||
#include "UgcCdClient.h"
|
||||
#include "UgcIconParams.h"
|
||||
#include "UgcJobs.h"
|
||||
#include "Sd0.h"
|
||||
#include "UgcFormats.h"
|
||||
#include "ZCompression.h"
|
||||
#include "UgcModel.h"
|
||||
@@ -228,6 +229,49 @@ namespace {
|
||||
// .hkx: no physics is made
|
||||
}
|
||||
|
||||
/**
|
||||
* A game client download without 3D services (UGCUSE3DSERVICES=7:0, the client's default):
|
||||
* BrickModels/UserMade/<id % 1000, 3 digits>/<id, 20 digits><.lxfml|.nif|.hkx|.dds>.sd0 under its UGCSERVERDIR. The
|
||||
* client asked its world for the file's checksum first (UGC_MANIFEST_RESPONSE) and checks the inflated download
|
||||
* against it.
|
||||
*/
|
||||
void ServeClientSd0(HTTPReply& reply, const std::string& bucket, const std::string& name) {
|
||||
NotFound(reply);
|
||||
auto file = Lower(name);
|
||||
if (!file.ends_with(".sd0")) return;
|
||||
file.resize(file.size() - 4);
|
||||
const auto dot = file.find('.');
|
||||
if (dot == std::string::npos) return;
|
||||
const auto extension = file.substr(dot);
|
||||
const auto number = file.substr(0, dot);
|
||||
const auto id = GeneralUtils::TryParse<uint64_t>(number);
|
||||
if (!id || number.empty() || GeneralUtils::TryParse<uint64_t>(bucket) != *id % 1000) return;
|
||||
const auto blueprint = static_cast<LWOOBJID>(*id);
|
||||
if (extension == ".lxfml") {
|
||||
// Straight from the ugc row, like the 3D services download; the last few are kept
|
||||
static std::map<LWOOBJID, std::string> cache; // main thread only
|
||||
auto it = cache.find(blueprint);
|
||||
if (it == cache.end()) {
|
||||
const auto model = Database::Get()->GetUgcModel(blueprint);
|
||||
const auto lxfml = model ? UgcJobs::LxfmlFromBlob(model->lxfmlData.str()) : std::string();
|
||||
if (lxfml.empty()) return;
|
||||
if (cache.size() >= 64) cache.erase(cache.begin());
|
||||
it = cache.emplace(blueprint, Sd0::Compress(lxfml)).first;
|
||||
}
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.contentType = eContentType::APPLICATION_OCTET_STREAM;
|
||||
reply.message = it->second;
|
||||
reply.headers.push_back("Cache-Control: public, max-age=60");
|
||||
} else if (extension == ".nif") {
|
||||
ServeFile(reply, UgcStorage::Kind::MODEL, blueprint, "model.nif.sd0", eContentType::APPLICATION_OCTET_STREAM, false);
|
||||
} else if (extension == ".dds") {
|
||||
// A player model's icon, else a car or rocket's (its combination's)
|
||||
ServeFile(reply, UgcStorage::Kind::MODEL, blueprint, "icon.dds.sd0", eContentType::APPLICATION_OCTET_STREAM, false);
|
||||
if (reply.status == eHTTPStatusCode::NOT_FOUND) ServeFile(reply, UgcStorage::Kind::MODULAR, blueprint, "icon.dds.sd0", eContentType::APPLICATION_OCTET_STREAM, false);
|
||||
}
|
||||
// .hkx: no physics is made, the client makes its own
|
||||
}
|
||||
|
||||
void RegisterRoutes() {
|
||||
// The configured path, and the one the 1.10.64 client uses whatever its boot.cfg says (its built-in patch server
|
||||
// folder, lwoclient/UserBrickModels; see docs/UgcServer.md)
|
||||
@@ -253,6 +297,25 @@ namespace {
|
||||
LOG("Serving the client's downloads under %s/UGCC<datacenter>/", base.c_str());
|
||||
}
|
||||
|
||||
// Without 3D services: <UGCSERVERDIR>/BrickModels/UserMade/<bucket>/<file>.sd0, where UGCSERVERDIR is client_path
|
||||
// when boot.cfg sets it, else the client's default <PATCHSERVERDIR>/UserBrickModels (any patch folder), or empty
|
||||
std::set<std::string> sd0Bases = { "/:patchdir/userbrickmodels", "" };
|
||||
{
|
||||
std::string base;
|
||||
for (const auto& segment : Segments(Lower(Game::config->GetValue("client_path").empty() ? std::string("/ugc") : Game::config->GetValue("client_path")))) base += "/" + segment;
|
||||
sd0Bases.insert(base);
|
||||
}
|
||||
for (const auto& base : sd0Bases) {
|
||||
Game::web.RegisterHTTPRoute({ .path = base + "/brickmodels/usermade/:bucket/:file", .method = eHTTPMethod::GET, .middleware = {},
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
const auto segments = Segments(context.originalPath);
|
||||
if (segments.size() < 2) return NotFound(reply);
|
||||
ServeClientSd0(reply, segments[segments.size() - 2], segments.back());
|
||||
LOG("Client download %s -> %i%s", context.originalPath.c_str(), static_cast<int>(reply.status), reply.file.empty() ? "" : " (file)");
|
||||
} });
|
||||
LOG("Serving the client's sd0 downloads under %s/BrickModels/UserMade/", base.c_str());
|
||||
}
|
||||
|
||||
// Previews for the dashboard
|
||||
Game::web.RegisterHTTPRoute({ .path = "/files/:kind/:id/:file", .method = eHTTPMethod::GET, .middleware = {},
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
|
||||
Reference in New Issue
Block a user