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feat(ugc): answer the client's UGC manifest requests without 3D services
With UGCUSE3DSERVICES=7:0 (the client's default) the client asks its world for a blueprint file's MD5 and size (REQUEST_UGC_MANIFEST_INFO, world 27) and then downloads BrickModels/UserMade/<id % 1000>/<id>.<ext>.sd0. Layouts checked in the 1.10.64 client: the request is a u64 blueprint id and a u8 resource type; the answer (UGC_MANIFEST_RESPONSE, client 60) repeats them and adds a u8 valid, the u32 size and the 16 byte MD5 of the inflated file, 37 bytes after the 0x53 exactly or the client drops it. - dNet: WorldPackets::RequestUgcManifestInfo, ClientPackets::UgcManifestResponse (eUgcResourceType), with byte tests against the client's layouts. - Database: ugc_file_checksums (per model or module combination and file) and ugc_modular_build.combination_id (migrations 89 / 72), GetUgcFileChecksum looks a blueprint up as a model, else as a build through its combination. - UGC server: every download is also written as .sd0 (Sd0::Compress); workers hand the checksums back and the main thread stores them; old items get their sd0 icon and checksum, and builds their combination id, once at start-up, a few per tick; serves <dir>/BrickModels/UserMade/<bucket>/<id>.<ext>.sd0 under client_path, /<folder>/UserBrickModels and the root (.hkx 404). - World: UgcManifest answers on the main thread with one indexed query per request; files not made yet are answered when they are (looked at again every 5 seconds), and a model in its quiet period is made right away. No worker threads, HTTP or file reads in the world. Off by default (ugc_manifest=0): checked in game, the client then downloads from http://127.0.0.1:80/lwoclient/UserBrickModels/ whatever its boot.cfg says and logs the player out when it can't connect, so icons need the UGC server on port 80 of each player's machine. docs/UgcServer.md has the details. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -372,4 +372,26 @@ namespace UgcFormats {
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std::string ChecksumXml(std::string_view data) {
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return "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<Checksum><MD5>" + Md5Hex(data) + "</MD5><Filesize>" + std::to_string(data.size()) + "</Filesize></Checksum>\n";
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}
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bool ReadChecksumXml(std::string_view xml, std::string& md5, uint32_t& size) {
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const auto between = [xml](std::string_view open, std::string_view close) -> std::string_view {
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const auto start = xml.find(open);
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if (start == std::string_view::npos) return {};
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const auto end = xml.find(close, start + open.size());
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if (end == std::string_view::npos) return {};
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return xml.substr(start + open.size(), end - start - open.size());
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};
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const auto hash = between("<MD5>", "</MD5>");
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const auto length = between("<Filesize>", "</Filesize>");
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if (hash.size() != 32 || length.empty()) return false;
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uint64_t parsed = 0;
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for (const char c : length) {
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if (c < '0' || c > '9') return false;
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parsed = parsed * 10 + static_cast<uint64_t>(c - '0');
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if (parsed > std::numeric_limits<uint32_t>::max()) return false;
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}
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md5 = hash;
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size = static_cast<uint32_t>(parsed);
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return true;
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}
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}
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