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feat(ugc): answer the client's UGC manifest requests without 3D services
With UGCUSE3DSERVICES=7:0 (the client's default) the client asks its world for a blueprint file's MD5 and size (REQUEST_UGC_MANIFEST_INFO, world 27) and then downloads BrickModels/UserMade/<id % 1000>/<id>.<ext>.sd0. Layouts checked in the 1.10.64 client: the request is a u64 blueprint id and a u8 resource type; the answer (UGC_MANIFEST_RESPONSE, client 60) repeats them and adds a u8 valid, the u32 size and the 16 byte MD5 of the inflated file, 37 bytes after the 0x53 exactly or the client drops it. - dNet: WorldPackets::RequestUgcManifestInfo, ClientPackets::UgcManifestResponse (eUgcResourceType), with byte tests against the client's layouts. - Database: ugc_file_checksums (per model or module combination and file) and ugc_modular_build.combination_id (migrations 89 / 72), GetUgcFileChecksum looks a blueprint up as a model, else as a build through its combination. - UGC server: every download is also written as .sd0 (Sd0::Compress); workers hand the checksums back and the main thread stores them; old items get their sd0 icon and checksum, and builds their combination id, once at start-up, a few per tick; serves <dir>/BrickModels/UserMade/<bucket>/<id>.<ext>.sd0 under client_path, /<folder>/UserBrickModels and the root (.hkx 404). - World: UgcManifest answers on the main thread with one indexed query per request; files not made yet are answered when they are (looked at again every 5 seconds), and a model in its quiet period is made right away. No worker threads, HTTP or file reads in the world. Off by default (ugc_manifest=0): checked in game, the client then downloads from http://127.0.0.1:80/lwoclient/UserBrickModels/ whatever its boot.cfg says and logs the player out when it can't connect, so icons need the UGC server on port 80 of each player's machine. docs/UgcServer.md has the details. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -181,3 +181,16 @@ void MySQLDatabase::ExpediteUgcModels(const LWOOBJID characterId) {
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void MySQLDatabase::SetUgcModelStats(const LWOOBJID id, const uint32_t bricks, const uint32_t triangles) {
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ExecuteUpdate("UPDATE ugc SET brick_count = ?, triangle_count = ? WHERE id = ?;", bricks, triangles, id);
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}
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void MySQLDatabase::SetUgcFileChecksum(const eFileOwner owner, const LWOOBJID storageId, const std::string_view file, const std::string_view md5, const uint32_t size) {
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ExecuteInsert("INSERT INTO ugc_file_checksums (kind, storage_id, file, md5, size) VALUES (?, ?, ?, ?, ?) "
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"ON DUPLICATE KEY UPDATE md5 = VALUES(md5), size = VALUES(size);", static_cast<int32_t>(owner), storageId, file, md5, size);
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}
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std::optional<IUgc::FileChecksum> MySQLDatabase::GetUgcFileChecksum(const LWOOBJID blueprintId, const std::string_view file) {
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auto result = ExecuteSelect("SELECT md5, size FROM ugc_file_checksums WHERE kind = 0 AND storage_id = ? AND file = ? "
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"UNION ALL SELECT f.md5, f.size FROM ugc_modular_build b JOIN ugc_file_checksums f ON f.kind = 1 AND f.storage_id = b.combination_id AND f.file = ? "
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"WHERE b.ugc_id = ? AND b.combination_id != 0 LIMIT 1;", blueprintId, file, file, blueprintId);
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if (!result->next()) return std::nullopt;
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return IUgc::FileChecksum{ std::string(result->getString("md5").c_str()), static_cast<uint32_t>(result->getUInt("size")) };
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}
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