mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-14 19:38:08 +00:00
Merge branch 'main' into movingPlatformWork
This commit is contained in:
@@ -3,7 +3,7 @@
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#include <fstream>
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#include <sstream>
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "GeneralUtils.h"
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#include "BinaryIO.h"
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#include "LUTriggers.h"
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@@ -13,13 +13,14 @@
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#include "CDZoneTableTable.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "dpWorld.h"
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#include "eTriggerCommandType.h"
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#include "eTriggerEventType.h"
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#include "dNavMesh.h"
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Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
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m_ZoneID(mapID, instanceID, cloneID) {
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m_NumberOfScenesLoaded = 0;
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m_NumberOfObjectsLoaded = 0;
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m_NumberOfSceneTransitionsLoaded = 0;
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m_CheckSum = 0;
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@@ -28,7 +29,7 @@ Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLON
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}
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Zone::~Zone() {
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Game::logger->Log("Zone", "Destroying zone %i", m_ZoneID.GetMapID());
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LOG("Destroying zone %i", m_ZoneID.GetMapID());
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for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
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if (it->second.level != nullptr) delete it->second.level;
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}
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@@ -45,31 +46,30 @@ void Zone::LoadZoneIntoMemory() {
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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if (m_ZoneFilePath == "ERR") return;
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
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auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str());
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if (!buffer.m_Success) {
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Game::logger->Log("Zone", "Failed to load %s", m_ZoneFilePath.c_str());
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if (!file) {
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LOG("Failed to load %s", m_ZoneFilePath.c_str());
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throw std::runtime_error("Aborting Zone loading due to no Zone File.");
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}
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std::istream file(&buffer);
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if (file) {
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BinaryIO::BinaryRead(file, m_ZoneFileFormatVersion);
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BinaryIO::BinaryRead(file, m_FileFormatVersion);
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uint32_t mapRevision = 0;
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if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
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if (m_FileFormatVersion >= Zone::FileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
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BinaryIO::BinaryRead(file, m_WorldID);
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if ((uint16_t)m_WorldID != m_ZoneID.GetMapID()) Game::logger->Log("Zone", "WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
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if (static_cast<LWOMAPID>(m_WorldID) != m_ZoneID.GetMapID()) LOG("WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
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AddRevision(LWOSCENEID_INVALID, mapRevision);
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if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Beta) {
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if (m_FileFormatVersion >= Zone::FileFormatVersion::Beta) {
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BinaryIO::BinaryRead(file, m_Spawnpoint);
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BinaryIO::BinaryRead(file, m_SpawnpointRotation);
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}
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if (m_ZoneFileFormatVersion <= Zone::ZoneFileFormatVersion::LateAlpha) {
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if (m_FileFormatVersion <= Zone::FileFormatVersion::LateAlpha) {
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uint8_t sceneCount;
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BinaryIO::BinaryRead(file, sceneCount);
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m_SceneCount = sceneCount;
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@@ -80,91 +80,81 @@ void Zone::LoadZoneIntoMemory() {
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}
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//Read generic zone info:
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uint8_t stringLength;
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BinaryIO::BinaryRead(file, stringLength);
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m_ZonePath = BinaryIO::ReadString(file, stringLength);
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BinaryIO::ReadString<uint8_t>(file, m_ZonePath, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneRawPath, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneName, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneDesc, BinaryIO::ReadType::String);
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BinaryIO::BinaryRead(file, stringLength);
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m_ZoneRawPath = BinaryIO::ReadString(file, stringLength);
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BinaryIO::BinaryRead(file, stringLength);
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m_ZoneName = BinaryIO::ReadString(file, stringLength);
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BinaryIO::BinaryRead(file, stringLength);
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m_ZoneDesc = BinaryIO::ReadString(file, stringLength);
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if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::PreAlpha) {
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if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
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BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
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for (uint32_t i = 0; i < m_NumberOfSceneTransitionsLoaded; ++i) {
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LoadSceneTransition(file);
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}
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}
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if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::EarlyAlpha) {
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if (m_FileFormatVersion >= Zone::FileFormatVersion::EarlyAlpha) {
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BinaryIO::BinaryRead(file, m_PathDataLength);
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BinaryIO::BinaryRead(file, m_PathChunkVersion); // always should be 1
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uint32_t pathCount;
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BinaryIO::BinaryRead(file, pathCount);
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m_Paths.reserve(pathCount);
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for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file);
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for (Path path : m_Paths) {
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if (path.pathType == PathType::Spawner) {
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SpawnerInfo info = SpawnerInfo();
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for (PathWaypoint waypoint : path.pathWaypoints) {
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SpawnerNode* node = new SpawnerNode();
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node->position = waypoint.position;
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node->rotation = waypoint.rotation;
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node->nodeID = 0;
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node->config = waypoint.config;
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if (path.pathType != PathType::Spawner) continue;
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SpawnerInfo info = SpawnerInfo();
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for (PathWaypoint waypoint : path.pathWaypoints) {
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SpawnerNode* node = new SpawnerNode();
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node->position = waypoint.position;
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node->rotation = waypoint.rotation;
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node->nodeID = 0;
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node->config = waypoint.config;
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for (LDFBaseData* data : waypoint.config) {
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if (data) {
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"spawner_max_per_node") {
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node->nodeMax = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"groupID") { // Load object group
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std::string groupStr = data->GetValueAsString();
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info.groups = GeneralUtils::SplitString(groupStr, ';');
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info.groups.erase(info.groups.end() - 1);
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} else if (data->GetKey() == u"grpNameQBShowBricks") {
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if (data->GetValueAsString() == "") continue;
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/*std::string groupStr = data->GetValueAsString();
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info.groups.push_back(groupStr);*/
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info.grpNameQBShowBricks = data->GetValueAsString();
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} else if (data->GetKey() == u"spawner_name") {
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info.name = data->GetValueAsString();
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}
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}
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for (LDFBaseData* data : waypoint.config) {
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if (!data) continue;
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"spawner_max_per_node") {
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node->nodeMax = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"groupID") { // Load object group
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std::string groupStr = data->GetValueAsString();
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info.groups = GeneralUtils::SplitString(groupStr, ';');
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if (info.groups.back().empty()) info.groups.erase(info.groups.end() - 1);
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} else if (data->GetKey() == u"grpNameQBShowBricks") {
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if (data->GetValueAsString().empty()) continue;
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/*std::string groupStr = data->GetValueAsString();
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info.groups.push_back(groupStr);*/
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info.grpNameQBShowBricks = data->GetValueAsString();
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} else if (data->GetKey() == u"spawner_name") {
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info.name = data->GetValueAsString();
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}
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info.nodes.push_back(node);
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}
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info.templateID = path.spawner.spawnedLOT;
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info.spawnerID = path.spawner.spawnerObjID;
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info.respawnTime = path.spawner.respawnTime;
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info.amountMaintained = path.spawner.amountMaintained;
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info.maxToSpawn = path.spawner.maxToSpawn;
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info.activeOnLoad = path.spawner.spawnerNetActive;
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info.isNetwork = true;
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Spawner* spawner = new Spawner(info);
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Game::zoneManager->AddSpawner(info.spawnerID, spawner);
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info.nodes.push_back(node);
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}
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info.templateID = path.spawner.spawnedLOT;
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info.spawnerID = path.spawner.spawnerObjID;
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info.respawnTime = path.spawner.respawnTime;
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info.amountMaintained = path.spawner.amountMaintained;
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info.maxToSpawn = path.spawner.maxToSpawn;
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info.activeOnLoad = path.spawner.spawnerNetActive;
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info.isNetwork = true;
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Spawner* spawner = new Spawner(info);
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Game::zoneManager->AddSpawner(info.spawnerID, spawner);
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}
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}
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} else {
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Game::logger->Log("Zone", "Failed to open: %s", m_ZoneFilePath.c_str());
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LOG("Failed to open: %s", m_ZoneFilePath.c_str());
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}
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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buffer.close();
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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}
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std::string Zone::GetFilePathForZoneID() {
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//We're gonna go ahead and presume we've got the db loaded already:
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID());
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if (zone != nullptr) {
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std::string toReturn = "maps/" + zone->zoneName;
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@@ -179,16 +169,16 @@ std::string Zone::GetFilePathForZoneID() {
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uint32_t Zone::CalculateChecksum() {
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uint32_t sum1 = 0xffff, sum2 = 0xffff;
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for (std::map<LWOSCENEID, uint32_t>::const_iterator it = m_MapRevisions.cbegin(); it != m_MapRevisions.cend(); ++it) {
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uint32_t sceneID = it->first.GetSceneID();
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for (const auto& [scene, sceneRevision] : m_MapRevisions) {
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uint32_t sceneID = scene.GetSceneID();
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sum2 += sum1 += (sceneID >> 16);
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sum2 += sum1 += (sceneID & 0xffff);
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uint32_t layerID = it->first.GetLayerID();
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uint32_t layerID = scene.GetLayerID();
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sum2 += sum1 += (layerID >> 16);
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sum2 += sum1 += (layerID & 0xffff);
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uint32_t revision = it->second;
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uint32_t revision = sceneRevision;
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sum2 += sum1 += (revision >> 16);
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sum2 += sum1 += (revision & 0xffff);
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}
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@@ -200,30 +190,20 @@ uint32_t Zone::CalculateChecksum() {
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}
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void Zone::LoadLevelsIntoMemory() {
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for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
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if (it->second.level == nullptr) {
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it->second.level = new Level(this, m_ZonePath + it->second.filename);
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for (auto& [sceneID, scene] : m_Scenes) {
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if (scene.level) continue;
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scene.level = new Level(this, m_ZonePath + scene.filename);
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if (it->second.level->m_ChunkHeaders.size() > 0) {
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it->second.level->m_ChunkHeaders.begin()->second.lwoSceneID = it->first;
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AddRevision(it->second.level->m_ChunkHeaders.begin()->second.lwoSceneID, it->second.level->m_ChunkHeaders.begin()->second.fileInfo->revision);
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}
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}
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if (scene.level->m_ChunkHeaders.empty()) continue;
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scene.level->m_ChunkHeaders.begin()->second.lwoSceneID = sceneID;
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AddRevision(scene.level->m_ChunkHeaders.begin()->second.lwoSceneID, scene.level->m_ChunkHeaders.begin()->second.fileInfo.revision);
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}
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}
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void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
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for (std::pair<LWOSCENEID, uint32_t> item : m_MapRevisions) {
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if (item.first == sceneID) return;
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}
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m_MapRevisions[LWOSCENEID(sceneID)] = revision;
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}
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const void Zone::PrintAllGameObjects() {
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for (std::pair<LWOSCENEID, SceneRef> scene : m_Scenes) {
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Game::logger->Log("Zone", "In sceneID: %i", scene.first.GetSceneID());
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scene.second.level->PrintAllObjects();
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if (m_MapRevisions.find(sceneID) == m_MapRevisions.end()) {
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m_MapRevisions.insert(std::make_pair(sceneID, revision));
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}
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}
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@@ -232,85 +212,80 @@ void Zone::LoadScene(std::istream& file) {
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scene.level = nullptr;
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LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0);
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uint8_t sceneFilenameLength;
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BinaryIO::BinaryRead(file, sceneFilenameLength);
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scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
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BinaryIO::ReadString<uint8_t>(file, scene.filename, BinaryIO::ReadType::String);
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std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
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std::vector<LUTriggers::Trigger*> triggers;
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if(Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
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if (Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) LoadLUTriggers(luTriggersPath, scene);
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for (LUTriggers::Trigger* trigger : triggers) {
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scene.triggers.insert({ trigger->id, trigger });
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if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion < Zone::FileFormatVersion::PrePreAlpha) {
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BinaryIO::BinaryRead(file, scene.id);
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lwoSceneID.SetSceneID(scene.id);
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}
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if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
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BinaryIO::BinaryRead(file, scene.sceneType);
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lwoSceneID.SetLayerID(scene.sceneType);
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|
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BinaryIO::ReadString<uint8_t>(file, scene.name, BinaryIO::ReadType::String);
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}
|
||||
|
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BinaryIO::BinaryRead(file, scene.id);
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BinaryIO::BinaryRead(file, scene.sceneType);
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lwoSceneID.SetSceneID(scene.id);
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if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha) {
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BinaryIO::BinaryRead(file, scene.unknown1);
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BinaryIO::BinaryRead(file, scene.unknown2);
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}
|
||||
|
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uint8_t sceneNameLength;
|
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BinaryIO::BinaryRead(file, sceneNameLength);
|
||||
scene.name = BinaryIO::ReadString(file, sceneNameLength);
|
||||
file.ignore(3);
|
||||
|
||||
lwoSceneID.SetLayerID(scene.sceneType);
|
||||
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
|
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BinaryIO::BinaryRead(file, scene.color_r);
|
||||
BinaryIO::BinaryRead(file, scene.color_b);
|
||||
BinaryIO::BinaryRead(file, scene.color_g);
|
||||
}
|
||||
|
||||
m_Scenes.insert(std::make_pair(lwoSceneID, scene));
|
||||
m_NumberOfScenesLoaded++;
|
||||
}
|
||||
|
||||
std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) {
|
||||
std::vector<LUTriggers::Trigger*> lvlTriggers;
|
||||
void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
|
||||
auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
|
||||
|
||||
auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
|
||||
|
||||
if (!buffer.m_Success) {
|
||||
Game::logger->Log("Zone", "Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
|
||||
return lvlTriggers;
|
||||
}
|
||||
|
||||
std::istream file(&buffer);
|
||||
std::stringstream data;
|
||||
data << file.rdbuf();
|
||||
|
||||
buffer.close();
|
||||
data.seekg(0, std::ios::end);
|
||||
int32_t size = data.tellg();
|
||||
data.seekg(0, std::ios::beg);
|
||||
|
||||
if (data.str().size() == 0) return lvlTriggers;
|
||||
if (size == 0) return;
|
||||
|
||||
tinyxml2::XMLDocument* doc = new tinyxml2::XMLDocument();
|
||||
if (!doc) return lvlTriggers;
|
||||
tinyxml2::XMLDocument doc;
|
||||
|
||||
if (doc->Parse(data.str().c_str(), data.str().size()) == 0) {
|
||||
//Game::logger->Log("Zone", "Loaded LUTriggers from file %s!", triggerFile.c_str());
|
||||
} else {
|
||||
Game::logger->Log("Zone", "Failed to load LUTriggers from file %s", triggerFile.c_str());
|
||||
return lvlTriggers;
|
||||
if (doc.Parse(data.str().c_str(), size) != tinyxml2::XML_SUCCESS) {
|
||||
LOG("Failed to load LUTriggers from file %s", triggerFile.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* triggers = doc->FirstChildElement("triggers");
|
||||
if (!triggers) return lvlTriggers;
|
||||
auto* triggers = doc.FirstChildElement("triggers");
|
||||
if (!triggers) return;
|
||||
|
||||
auto currentTrigger = triggers->FirstChildElement("trigger");
|
||||
auto* currentTrigger = triggers->FirstChildElement("trigger");
|
||||
while (currentTrigger) {
|
||||
LUTriggers::Trigger* newTrigger = new LUTriggers::Trigger();
|
||||
currentTrigger->QueryAttribute("enabled", &newTrigger->enabled);
|
||||
currentTrigger->QueryAttribute("id", &newTrigger->id);
|
||||
|
||||
auto currentEvent = currentTrigger->FirstChildElement("event");
|
||||
auto* currentEvent = currentTrigger->FirstChildElement("event");
|
||||
while (currentEvent) {
|
||||
LUTriggers::Event* newEvent = new LUTriggers::Event();
|
||||
newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
|
||||
auto currentCommand = currentEvent->FirstChildElement("command");
|
||||
auto* currentCommand = currentEvent->FirstChildElement("command");
|
||||
while (currentCommand) {
|
||||
LUTriggers::Command* newCommand = new LUTriggers::Command();
|
||||
newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
|
||||
newCommand->target = currentCommand->Attribute("target");
|
||||
if (currentCommand->Attribute("targetName") != NULL) {
|
||||
if (currentCommand->Attribute("targetName")) {
|
||||
newCommand->targetName = currentCommand->Attribute("targetName");
|
||||
}
|
||||
if (currentCommand->Attribute("args") != NULL) {
|
||||
if (currentCommand->Attribute("args")) {
|
||||
newCommand->args = currentCommand->Attribute("args");
|
||||
}
|
||||
|
||||
newEvent->commands.push_back(newCommand);
|
||||
currentCommand = currentCommand->NextSiblingElement("command");
|
||||
}
|
||||
@@ -318,19 +293,18 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
|
||||
currentEvent = currentEvent->NextSiblingElement("event");
|
||||
}
|
||||
currentTrigger = currentTrigger->NextSiblingElement("trigger");
|
||||
lvlTriggers.push_back(newTrigger);
|
||||
scene.triggers.insert(std::make_pair(newTrigger->id, newTrigger));
|
||||
}
|
||||
|
||||
delete doc;
|
||||
|
||||
return lvlTriggers;
|
||||
}
|
||||
|
||||
LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) {
|
||||
if (m_Scenes.find(sceneID) == m_Scenes.end()) return nullptr;
|
||||
if (m_Scenes[sceneID].triggers.find(triggerID) == m_Scenes[sceneID].triggers.end()) return nullptr;
|
||||
auto scene = m_Scenes.find(sceneID);
|
||||
if (scene == m_Scenes.end()) return nullptr;
|
||||
|
||||
return m_Scenes[sceneID].triggers[triggerID];
|
||||
auto trigger = scene->second.triggers.find(triggerID);
|
||||
if (trigger == scene->second.triggers.end()) return nullptr;
|
||||
|
||||
return trigger->second;
|
||||
}
|
||||
|
||||
const Path* Zone::GetPath(std::string name) const {
|
||||
@@ -345,16 +319,15 @@ const Path* Zone::GetPath(std::string name) const {
|
||||
|
||||
void Zone::LoadSceneTransition(std::istream& file) {
|
||||
SceneTransition sceneTrans;
|
||||
if (m_ZoneFileFormatVersion < Zone::ZoneFileFormatVersion::Auramar) {
|
||||
uint8_t length;
|
||||
BinaryIO::BinaryRead(file, length);
|
||||
sceneTrans.name = BinaryIO::ReadString(file, length);
|
||||
if (m_FileFormatVersion < Zone::FileFormatVersion::Auramar) {
|
||||
BinaryIO::ReadString<uint8_t>(file, sceneTrans.name, BinaryIO::ReadType::String);
|
||||
BinaryIO::BinaryRead(file, sceneTrans.width);
|
||||
}
|
||||
|
||||
//BR<42>THER MAY I HAVE SOME L<><4C>PS?
|
||||
uint8_t loops = (m_ZoneFileFormatVersion < Zone::ZoneFileFormatVersion::EarlyAlpha || m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Launch) ? 2 : 5;
|
||||
uint8_t loops = (m_FileFormatVersion <= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion >= Zone::FileFormatVersion::Launch) ? 2 : 5;
|
||||
|
||||
sceneTrans.points.reserve(loops);
|
||||
for (uint8_t i = 0; i < loops; ++i) {
|
||||
sceneTrans.points.push_back(LoadSceneTransitionInfo(file));
|
||||
}
|
||||
@@ -374,14 +347,8 @@ void Zone::LoadPath(std::istream& file) {
|
||||
|
||||
BinaryIO::BinaryRead(file, path.pathVersion);
|
||||
|
||||
uint8_t stringLength;
|
||||
BinaryIO::BinaryRead(file, stringLength);
|
||||
for (uint8_t i = 0; i < stringLength; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.pathName.push_back(character);
|
||||
}
|
||||
Game::logger->Log("Zone", "pathname: %s", path.pathName.c_str());
|
||||
BinaryIO::ReadString<uint8_t>(file, path.pathName, BinaryIO::ReadType::WideString);
|
||||
LOG("pathname: %s", path.pathName.c_str());
|
||||
BinaryIO::BinaryRead(file, path.pathType);
|
||||
BinaryIO::BinaryRead(file, path.flags);
|
||||
BinaryIO::BinaryRead(file, path.pathBehavior);
|
||||
@@ -390,35 +357,17 @@ void Zone::LoadPath(std::istream& file) {
|
||||
if (path.pathVersion >= 18) {
|
||||
BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement);
|
||||
} else if (path.pathVersion >= 13) {
|
||||
uint8_t count;
|
||||
BinaryIO::BinaryRead(file, count);
|
||||
for (uint8_t i = 0; i < count; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.movingPlatform.platformTravelSound.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, path.movingPlatform.platformTravelSound, BinaryIO::ReadType::WideString);
|
||||
}
|
||||
} else if (path.pathType == PathType::Property) {
|
||||
BinaryIO::BinaryRead(file, path.property.pathType);
|
||||
BinaryIO::BinaryRead(file, path.property.price);
|
||||
BinaryIO::BinaryRead(file, path.property.rentalTimeUnit);
|
||||
BinaryIO::BinaryRead(file, path.property.rentalTime);
|
||||
BinaryIO::BinaryRead(file, path.property.associatedZone);
|
||||
|
||||
if (path.pathVersion >= 5) {
|
||||
uint8_t count1;
|
||||
BinaryIO::BinaryRead(file, count1);
|
||||
for (uint8_t i = 0; i < count1; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.property.displayName.push_back(character);
|
||||
}
|
||||
uint32_t count2;
|
||||
BinaryIO::BinaryRead(file, count2);
|
||||
for (uint8_t i = 0; i < count2; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.property.displayDesc.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, path.property.displayName, BinaryIO::ReadType::WideString);
|
||||
BinaryIO::ReadString<uint32_t>(file, path.property.displayDesc, BinaryIO::ReadType::WideString);
|
||||
}
|
||||
|
||||
if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type);
|
||||
@@ -426,24 +375,16 @@ void Zone::LoadPath(std::istream& file) {
|
||||
if (path.pathVersion >= 7) {
|
||||
BinaryIO::BinaryRead(file, path.property.cloneLimit);
|
||||
BinaryIO::BinaryRead(file, path.property.repMultiplier);
|
||||
BinaryIO::BinaryRead(file, path.property.rentalTimeUnit);
|
||||
BinaryIO::BinaryRead(file, path.property.rentalPeriod);
|
||||
}
|
||||
|
||||
if (path.pathVersion >= 8) {
|
||||
BinaryIO::BinaryRead(file, path.property.achievementRequired);
|
||||
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.x);
|
||||
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.y);
|
||||
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.z);
|
||||
BinaryIO::BinaryRead(file, path.property.playerZoneCoords);
|
||||
BinaryIO::BinaryRead(file, path.property.maxBuildHeight);
|
||||
}
|
||||
} else if (path.pathType == PathType::Camera) {
|
||||
uint8_t count;
|
||||
BinaryIO::BinaryRead(file, count);
|
||||
for (uint8_t i = 0; i < count; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.camera.nextPath.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, path.camera.nextPath, BinaryIO::ReadType::WideString);
|
||||
if (path.pathVersion >= 14) {
|
||||
BinaryIO::BinaryRead(file, path.camera.rotatePlayer);
|
||||
|
||||
@@ -460,7 +401,7 @@ void Zone::LoadPath(std::istream& file) {
|
||||
// Read waypoints
|
||||
|
||||
BinaryIO::BinaryRead(file, path.waypointCount);
|
||||
|
||||
path.pathWaypoints.reserve(path.waypointCount);
|
||||
for (uint32_t i = 0; i < path.waypointCount; ++i) {
|
||||
PathWaypoint waypoint = PathWaypoint();
|
||||
|
||||
@@ -479,23 +420,11 @@ void Zone::LoadPath(std::istream& file) {
|
||||
if (path.pathType == PathType::MovingPlatform) {
|
||||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.lockPlayer);
|
||||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.speed);
|
||||
Game::logger->Log("Zone", "speed: %f", waypoint.movingPlatform.speed);
|
||||
LOG("speed: %f", waypoint.movingPlatform.speed);
|
||||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
|
||||
if (path.pathVersion >= 13) {
|
||||
uint8_t count1;
|
||||
BinaryIO::BinaryRead(file, count1);
|
||||
for (uint8_t i = 0; i < count1; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
waypoint.movingPlatform.departSound.push_back(character);
|
||||
}
|
||||
uint8_t count2;
|
||||
BinaryIO::BinaryRead(file, count2);
|
||||
for (uint8_t i = 0; i < count2; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
waypoint.movingPlatform.arriveSound.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.departSound, BinaryIO::ReadType::WideString);
|
||||
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.arriveSound, BinaryIO::ReadType::WideString);
|
||||
}
|
||||
} else if (path.pathType == PathType::Camera) {
|
||||
BinaryIO::BinaryRead(file, waypoint.camera.time);
|
||||
@@ -518,22 +447,11 @@ void Zone::LoadPath(std::istream& file) {
|
||||
uint32_t count;
|
||||
BinaryIO::BinaryRead(file, count);
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
uint8_t count1;
|
||||
std::string parameter;
|
||||
BinaryIO::ReadString<uint8_t>(file, parameter, BinaryIO::ReadType::WideString);
|
||||
|
||||
std::string value;
|
||||
BinaryIO::BinaryRead(file, count1);
|
||||
for (uint8_t i = 0; i < count1; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
parameter.push_back(character);
|
||||
}
|
||||
uint8_t count2;
|
||||
BinaryIO::BinaryRead(file, count2);
|
||||
for (uint8_t i = 0; i < count2; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
value.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
|
||||
|
||||
LDFBaseData* ldfConfig = nullptr;
|
||||
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
|
||||
@@ -544,11 +462,15 @@ void Zone::LoadPath(std::istream& file) {
|
||||
if (ldfConfig) waypoint.config.push_back(ldfConfig);
|
||||
}
|
||||
}
|
||||
|
||||
// We verify the waypoint heights against the navmesh because in many movement paths,
|
||||
// the waypoint is located near 0 height,
|
||||
if (path.pathType == PathType::Movement) {
|
||||
if (dpWorld::IsLoaded()) {
|
||||
// 2000 should be large enough for every world.
|
||||
waypoint.position.y = dpWorld::GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f);
|
||||
}
|
||||
}
|
||||
path.pathWaypoints.push_back(waypoint);
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_Paths.push_back(path);
|
||||
}
|
||||
|
Reference in New Issue
Block a user