mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
Merge pull request #449 from DarkflameUniverse/physics-fix
Rehook dPhysics to main framerate
This commit is contained in:
commit
788cd3f807
@ -2,21 +2,23 @@
|
||||
|
||||
#include "UserManager.h"
|
||||
|
||||
#define HIGH 16
|
||||
#define MEDIUM 33
|
||||
#define LOW 66
|
||||
//Times are 1 / fps, in ms
|
||||
#define HIGH 16 //60 fps
|
||||
#define MEDIUM 33 //30 fps
|
||||
#define LOW 66 //15 fps
|
||||
|
||||
#define SOCIAL { MEDIUM, LOW }
|
||||
#define BATTLE { HIGH, MEDIUM }
|
||||
#define BATTLE_INSTANCE { MEDIUM, LOW }
|
||||
#define RACE { MEDIUM, LOW }
|
||||
#define PROPERTY { LOW, LOW }
|
||||
#define SOCIAL { LOW }
|
||||
#define SOCIAL_HUB { MEDIUM } //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE { HIGH }
|
||||
#define BATTLE_INSTANCE { MEDIUM }
|
||||
#define RACE { HIGH }
|
||||
#define PROPERTY { LOW }
|
||||
|
||||
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
|
||||
|
||||
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
|
||||
|
||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { LOW, LOW };
|
||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { LOW };
|
||||
|
||||
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
// VE
|
||||
@ -30,7 +32,7 @@ std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
{ 1151, PROPERTY },
|
||||
|
||||
// NS
|
||||
{ 1200, SOCIAL },
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
@ -63,7 +65,7 @@ std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// NT
|
||||
{ 1900, SOCIAL },
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
@ -71,20 +73,16 @@ std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
};
|
||||
|
||||
|
||||
PerformanceManager::PerformanceManager()
|
||||
{
|
||||
PerformanceManager::PerformanceManager() {
|
||||
}
|
||||
|
||||
PerformanceManager::~PerformanceManager()
|
||||
{
|
||||
PerformanceManager::~PerformanceManager() {
|
||||
}
|
||||
|
||||
void PerformanceManager::SelectProfile(LWOMAPID mapID)
|
||||
{
|
||||
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
const auto pair = m_Profiles.find(mapID);
|
||||
|
||||
if (pair == m_Profiles.end())
|
||||
{
|
||||
if (pair == m_Profiles.end()) {
|
||||
m_CurrentProfile = m_DefaultProfile;
|
||||
|
||||
return;
|
||||
@ -93,32 +91,10 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID)
|
||||
m_CurrentProfile = pair->second;
|
||||
}
|
||||
|
||||
uint32_t PerformanceManager::GetServerFramerate()
|
||||
{
|
||||
if (UserManager::Instance()->GetUserCount() == 0)
|
||||
{
|
||||
uint32_t PerformanceManager::GetServerFramerate() {
|
||||
if (UserManager::Instance()->GetUserCount() == 0) {
|
||||
return m_InactiveProfile.serverFramerate;
|
||||
}
|
||||
|
||||
return m_CurrentProfile.serverFramerate;
|
||||
}
|
||||
|
||||
uint32_t PerformanceManager::GetPhysicsFramerate()
|
||||
{
|
||||
if (UserManager::Instance()->GetUserCount() == 0)
|
||||
{
|
||||
return m_InactiveProfile.physicsFramerate;
|
||||
}
|
||||
|
||||
return m_CurrentProfile.physicsFramerate;
|
||||
}
|
||||
|
||||
uint32_t PerformanceManager::GetPhysicsStepRate()
|
||||
{
|
||||
if (UserManager::Instance()->GetUserCount() == 0)
|
||||
{
|
||||
return 10; // Row physics at a really low framerate if the server is empty
|
||||
}
|
||||
|
||||
return m_CurrentProfile.physicsFramerate / m_CurrentProfile.serverFramerate;
|
||||
}
|
||||
|
@ -4,23 +4,18 @@
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct PerformanceProfile
|
||||
{
|
||||
struct PerformanceProfile {
|
||||
uint32_t serverFramerate;
|
||||
uint32_t physicsFramerate;
|
||||
};
|
||||
|
||||
|
||||
class PerformanceManager
|
||||
{
|
||||
class PerformanceManager {
|
||||
public:
|
||||
~PerformanceManager();
|
||||
|
||||
static void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
static uint32_t GetServerFramerate();
|
||||
static uint32_t GetPhysicsFramerate();
|
||||
static uint32_t GetPhysicsStepRate();
|
||||
|
||||
private:
|
||||
PerformanceManager();
|
||||
|
@ -223,9 +223,7 @@ int main(int argc, char** argv) {
|
||||
int framesSinceMasterStatus = 0;
|
||||
int framesSinceShutdownSequence = 0;
|
||||
int currentFramerate = highFrameRate;
|
||||
int physicsFramerate = highFrameRate;
|
||||
int physicsStepRate = 0;
|
||||
int physicsStepCount = 0;
|
||||
|
||||
int ghostingStepCount = 0;
|
||||
auto ghostingLastTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
@ -301,9 +299,6 @@ int main(int argc, char** argv) {
|
||||
currentFramerate = PerformanceManager::GetServerFramerate();
|
||||
}
|
||||
|
||||
physicsFramerate = PerformanceManager::GetPhysicsFramerate();
|
||||
physicsStepRate = PerformanceManager::GetPhysicsStepRate();
|
||||
|
||||
//Warning if we ran slow
|
||||
if (deltaTime > currentFramerate) {
|
||||
Game::logger->Log("WorldServer", "We're running behind, dT: %f > %f (framerate)\n", deltaTime, currentFramerate);
|
||||
@ -338,10 +333,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
if (zoneID != 0 && deltaTime > 0.0f) {
|
||||
Metrics::StartMeasurement(MetricVariable::Physics);
|
||||
if (physicsStepCount++ >= physicsStepRate) {
|
||||
dpWorld::Instance().StepWorld(deltaTime);
|
||||
physicsStepCount = 0;
|
||||
}
|
||||
Metrics::EndMeasurement(MetricVariable::Physics);
|
||||
|
||||
Metrics::StartMeasurement(MetricVariable::UpdateEntities);
|
||||
|
Loading…
Reference in New Issue
Block a user