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Test for reactive item descriptions
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f0960d48b2
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@ -1427,4 +1427,13 @@ void SlashCommandHandler::Startup() {
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.requiredLevel = eGameMasterLevel::CIVILIAN
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};
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RegisterCommand(removeIgnoreCommand);
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Command itemDescriptionCommand{
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.help = "Special UI command, does nothing when used in chat.",
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.info = "Special UI command, does nothing when used in chat.",
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.aliases = {"d"},
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.handle = GMZeroCommands::ItemDescription,
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.requiredLevel = eGameMasterLevel::CIVILIAN
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};
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RegisterCommand(itemDescriptionCommand);
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}
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@ -225,6 +225,36 @@ namespace GMZeroCommands {
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ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
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}
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void ItemDescription(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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auto requestId = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
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if (!requestId.has_value()) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid item ID.");
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return;
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}
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auto itemId = GeneralUtils::TryParse<int32_t>(splitArgs[1]);
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if (!itemId.has_value()) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid item ID.");
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return;
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}
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std::stringstream messageName;
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messageName << "desc" << requestId.value();
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AMFArrayValue amfArgs;
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amfArgs.Insert("t", true);
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amfArgs.Insert("d", "Test description");
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amfArgs.Insert("n", messageName.str());
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GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, messageName.str(), amfArgs);
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}
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//For client side commands
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void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
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@ -15,6 +15,7 @@ namespace GMZeroCommands {
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void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ItemDescription(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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