mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 15:37:20 +00:00
Continued re-integration of Entity::Initialize
This commit is contained in:
parent
0b5df9f0b1
commit
77dc6ff312
@ -56,6 +56,7 @@ const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
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const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
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const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
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const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
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const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
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const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
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const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
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const uint32_t ZONE_CONTROL_LOT = 2365;
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const float PI = 3.14159f;
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const float PI = 3.14159f;
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@ -218,9 +218,9 @@ void Entity::Initialize() {
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if (m_ParentEntity) m_ParentEntity->AddChild(this);
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if (m_ParentEntity) m_ParentEntity->AddChild(this);
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// Brick-by-Brick models don't have all their components in the registry for some reason? Might have to be related to using ldf keys for physics
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// Brick-by-Brick models don't have all their components in the registry for some reason? Might have to be related to using ldf keys for physics
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if (GetLOT() == 14) {
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if (GetLOT() == 14) {
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AddComponent<SimplePhysicsComponent>(0);
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AddComponent<SimplePhysicsComponent>(4246);
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AddComponent<ModelBehaviorComponent>();
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AddComponent<ModelBehaviorComponent>();
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AddComponent<RenderComponent>();
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AddComponent<RenderComponent>();
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AddComponent<DestroyableComponent>();
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AddComponent<DestroyableComponent>();
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@ -231,7 +231,6 @@ void Entity::Initialize() {
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TemplateComponents components = componentsRegistry->GetTemplateComponents(m_TemplateID);
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TemplateComponents components = componentsRegistry->GetTemplateComponents(m_TemplateID);
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ApplyComponentWhitelist(components);
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ApplyComponentWhitelist(components);
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ApplyComponentBlacklist(components);
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ApplyComponentBlacklist(components);
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ApplyComponentConfig(components);
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for (const auto& [componentTemplate, componentId] : components) {
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for (const auto& [componentTemplate, componentId] : components) {
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switch (componentTemplate) {
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switch (componentTemplate) {
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case eReplicaComponentType::CONTROLLABLE_PHYSICS:
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case eReplicaComponentType::CONTROLLABLE_PHYSICS:
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@ -250,6 +249,15 @@ void Entity::Initialize() {
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AddComponent<LevelProgressionComponent>();
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AddComponent<LevelProgressionComponent>();
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AddComponent<PlayerForcedMovementComponent>();
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AddComponent<PlayerForcedMovementComponent>();
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break;
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break;
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case eReplicaComponentType::SCRIPT: {
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auto script = ScriptComponent::GetScriptName(this, componentId);
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if (!script.empty()) AddComponent<ScriptComponent>(script);
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if (m_TemplateID == ZONE_CONTROL_LOT) {
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const auto zoneScript = ScriptComponent::GetZoneScriptName(componentId);
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if (!zoneScript.empty()) AddComponent<ScriptComponent>(zoneScript);
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}
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break;
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}
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case eReplicaComponentType::BOUNCER:
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case eReplicaComponentType::BOUNCER:
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AddComponent<BouncerComponent>();
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AddComponent<BouncerComponent>();
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break;
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break;
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@ -345,7 +353,6 @@ void Entity::Initialize() {
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case eReplicaComponentType::MULTI_ZONE_ENTRANCE:
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case eReplicaComponentType::MULTI_ZONE_ENTRANCE:
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AddComponent<MultiZoneEntranceComponent>();
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AddComponent<MultiZoneEntranceComponent>();
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break;
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break;
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case eReplicaComponentType::BUFF:
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case eReplicaComponentType::BUFF:
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AddComponent<BuffComponent>();
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AddComponent<BuffComponent>();
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break;
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break;
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@ -358,7 +365,6 @@ void Entity::Initialize() {
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case eReplicaComponentType::BUILD_BORDER:
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case eReplicaComponentType::BUILD_BORDER:
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AddComponent<BuildBorderComponent>();
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AddComponent<BuildBorderComponent>();
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break;
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break;
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case eReplicaComponentType::SCRIPT:
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case eReplicaComponentType::GHOST:
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case eReplicaComponentType::GHOST:
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case eReplicaComponentType::SPAWN:
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case eReplicaComponentType::SPAWN:
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case eReplicaComponentType::MODULAR_BUILD:
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case eReplicaComponentType::MODULAR_BUILD:
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@ -383,7 +389,6 @@ void Entity::Initialize() {
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case eReplicaComponentType::FX:
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case eReplicaComponentType::FX:
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case eReplicaComponentType::VEHICLE_PHYSICS:
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case eReplicaComponentType::VEHICLE_PHYSICS:
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case eReplicaComponentType::PHYSICS_SYSTEM:
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case eReplicaComponentType::PHYSICS_SYSTEM:
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case eReplicaComponentType::CHANGLING_BUILD:
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case eReplicaComponentType::CHANGLING_BUILD:
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case eReplicaComponentType::CHOICE_BUILD:
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case eReplicaComponentType::CHOICE_BUILD:
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case eReplicaComponentType::PACKAGE:
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case eReplicaComponentType::PACKAGE:
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@ -443,22 +448,22 @@ void Entity::Initialize() {
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}
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}
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}
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}
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for (const auto& [componentId, component] : m_Components) {
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std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
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component->LoadTemplateData();
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component.second->LoadTemplateData();
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}
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});
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for (const auto& [componentId, component] : m_Components) {
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std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
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component->LoadConfigData();
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component.second->LoadConfigData();
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}
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});
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for (const auto& [componentId, component] : m_Components) {
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std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
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component->Startup();
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component.second->Startup();
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}
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});
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if (!IsPlayer()) return; // No save data to load for non players
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if (!IsPlayer()) return; // No save data to load for non players
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for (const auto& [componentId, component] : m_Components) {
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std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
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component->LoadFromXml(m_Character->GetXMLDoc());
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component.second->LoadFromXml(m_Character->GetXMLDoc());
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}
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});
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}
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}
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bool Entity::operator==(const Entity& other) const {
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bool Entity::operator==(const Entity& other) const {
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@ -299,6 +299,12 @@ public:
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template<typename Cmpt, typename...ConstructorValues>
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template<typename Cmpt, typename...ConstructorValues>
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Cmpt* AddComponent(ConstructorValues... arguments);
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Cmpt* AddComponent(ConstructorValues... arguments);
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/**
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* @brief Removes a component from this Entity.
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*/
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template<typename Cmpt>
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void RemoveComponent();
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protected:
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protected:
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LWOOBJID m_ObjectID;
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LWOOBJID m_ObjectID;
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@ -20,6 +20,11 @@ Cmpt* Entity::AddComponent(ConstructorValues...arguments) {
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return dynamic_cast<Cmpt*>(insertedComponent.get());
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return dynamic_cast<Cmpt*>(insertedComponent.get());
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}
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}
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template<typename Cmpt>
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void Entity::RemoveComponent() {
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m_Components.erase(Cmpt::ComponentType);
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}
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template<typename T>
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template<typename T>
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const T& Entity::GetVar(const std::u16string& name) const {
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const T& Entity::GetVar(const std::u16string& name) const {
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auto* data = GetVarData(name);
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auto* data = GetVarData(name);
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@ -1,4 +1,4 @@
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// Entity::Initialize() {
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Entity::Initialize() {
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/**
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/**
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* Setup trigger
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* Setup trigger
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*/
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*/
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@ -309,67 +309,67 @@
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* This is a bit of a mess
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* This is a bit of a mess
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*/
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*/
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CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
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// CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
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int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPT, -1);
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// int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPT, -1);
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std::string scriptName = "";
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// std::string scriptName = "";
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bool client = false;
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// bool client = false;
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if (scriptComponentID > 0 || m_Character) {
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// if (scriptComponentID > 0 || m_Character) {
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std::string clientScriptName;
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// std::string clientScriptName;
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if (!m_Character) {
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// if (!m_Character) {
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CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
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// CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
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scriptName = scriptCompData.script_name;
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// scriptName = scriptCompData.script_name;
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clientScriptName = scriptCompData.client_script_name;
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// clientScriptName = scriptCompData.client_script_name;
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} else {
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// } else {
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scriptName = "";
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// scriptName = "";
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}
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// }
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if (scriptName != "" || (scriptName == "" && m_Character)) {
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// if (!scriptName.empty() || (scriptName.empty() && m_Character)) {
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} else if (clientScriptName != "") {
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// } else if (!clientScriptName.empty()) {
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client = true;
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// client = true;
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} else if (!m_Character) {
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// } else if (!m_Character) {
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client = true;
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// client = true;
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}
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// }
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}
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// }
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std::string customScriptServer;
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// std::string customScriptServer;
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bool hasCustomServerScript = false;
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// bool hasCustomServerScript = false;
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const auto customScriptServerName = GetVarAsString(u"custom_script_server");
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// const auto customScriptServerName = GetVarAsString(u"custom_script_server");
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const auto customScriptClientName = GetVarAsString(u"custom_script_client");
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// const auto customScriptClientName = GetVarAsString(u"custom_script_client");
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if (!customScriptServerName.empty()) {
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// if (!customScriptServerName.empty()) {
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customScriptServer = customScriptServerName;
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// customScriptServer = customScriptServerName;
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hasCustomServerScript = true;
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// hasCustomServerScript = true;
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}
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// }
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if (!customScriptClientName.empty()) {
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// if (!customScriptClientName.empty()) {
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client = true;
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// client = true;
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}
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// }
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if (hasCustomServerScript && scriptName.empty()) {
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// if (hasCustomServerScript && scriptName.empty()) {
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scriptName = customScriptServer;
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// scriptName = customScriptServer;
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}
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// }
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if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
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// if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
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// m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
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}
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// }
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// ZoneControl script
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// // ZoneControl script
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if (m_TemplateID == 2365) {
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// if (m_TemplateID == 2365) {
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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// CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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const auto zoneID = dZoneManager::Instance()->GetZoneID();
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// const auto zoneID = dZoneManager::Instance()->GetZoneID();
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const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
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// const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
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if (zoneData != nullptr) {
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// if (zoneData != nullptr) {
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int zoneScriptID = zoneData->scriptID;
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// int zoneScriptID = zoneData->scriptID;
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CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
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// CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
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ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
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// ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
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m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, comp));
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// m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, comp));
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}
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// }
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}
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// }
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// if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
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// if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
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// SkillComponent* comp = new SkillComponent(this);
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// SkillComponent* comp = new SkillComponent(this);
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@ -383,8 +383,8 @@
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// }
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// }
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if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
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if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
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QuickBuildComponent* comp = new QuickBuildComponent(this);
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// QuickBuildComponent* comp = new QuickBuildComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::QUICK_BUILD, comp));
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// m_Components.insert(std::make_pair(eReplicaComponentType::QUICK_BUILD, comp));
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CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
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CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
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std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
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std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
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@ -638,4 +638,4 @@ no_ghosting:
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controllablePhysicsComponent->SetSpeedMultiplier(levelComponent->GetSpeedBase() / 500.0f);
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controllablePhysicsComponent->SetSpeedMultiplier(levelComponent->GetSpeedBase() / 500.0f);
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}
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}
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}
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}
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// }
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}
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@ -121,7 +121,6 @@ void VanityUtilities::SpawnVanity() {
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if (scriptComponent != nullptr) {
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if (scriptComponent != nullptr) {
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scriptComponent->SetScript(npc.m_Script);
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scriptComponent->SetScript(npc.m_Script);
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scriptComponent->SetSerialized(false);
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for (const auto& npc : npc.m_Flags) {
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for (const auto& npc : npc.m_Flags) {
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npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
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npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
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@ -5,18 +5,15 @@
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#include "Entity.h"
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#include "Entity.h"
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#include "ScriptComponent.h"
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#include "ScriptComponent.h"
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#include "CDClientManager.h"
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#include "CDScriptComponentTable.h"
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#include "CDZoneTableTable.h"
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#include "dZoneManager.h"
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ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) {
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ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName) : Component(parent) {
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m_Serialized = serialized;
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m_Client = client;
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SetScript(scriptName);
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SetScript(scriptName);
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}
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}
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ScriptComponent::~ScriptComponent() {
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}
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void ScriptComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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void ScriptComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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if (bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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const auto& networkSettings = m_ParentEntity->GetNetworkSettings();
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const auto& networkSettings = m_ParentEntity->GetNetworkSettings();
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@ -46,11 +43,30 @@ CppScripts::Script* ScriptComponent::GetScript() {
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}
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}
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void ScriptComponent::SetScript(const std::string& scriptName) {
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void ScriptComponent::SetScript(const std::string& scriptName) {
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//we don't need to delete the script because others may be using it :)
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/*if (m_Client) {
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m_Script = new InvalidScript();
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return;
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}*/
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m_Script = CppScripts::GetScript(m_ParentEntity, scriptName);
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m_Script = CppScripts::GetScript(m_ParentEntity, scriptName);
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}
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}
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const std::string ScriptComponent::GetScriptName(Entity* parentEntity, const uint32_t componentId) {
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if (!parentEntity) return "";
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// LDF key script overrides script component Id
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const auto customScriptServer = parentEntity->GetVarAsString(u"custom_script_server");
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if (!customScriptServer.empty() || componentId == 0) return customScriptServer;
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auto* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
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CDScriptComponent scriptCompData = scriptCompTable->GetByID(componentId);
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return scriptCompData.script_name;
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}
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const std::string ScriptComponent::GetZoneScriptName(const uint32_t componentId) {
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auto* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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const auto zoneID = dZoneManager::Instance()->GetZoneID();
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const auto* zoneData = zoneTable->Query(zoneID.GetMapID());
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if (!zoneData) return "";
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int zoneScriptID = zoneData->scriptID;
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if (zoneScriptID == -1) return "";
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auto* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
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const auto& zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
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return zoneScriptData.script_name;
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}
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@ -21,8 +21,7 @@ class ScriptComponent : public Component {
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public:
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
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|
|
||||||
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
|
ScriptComponent(Entity* parent, std::string scriptName);
|
||||||
~ScriptComponent() override;
|
|
||||||
|
|
||||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||||
|
|
||||||
@ -32,34 +31,23 @@ public:
|
|||||||
*/
|
*/
|
||||||
CppScripts::Script* GetScript();
|
CppScripts::Script* GetScript();
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets whether the entity should be serialized, unused
|
|
||||||
* @param var whether the entity should be serialized
|
|
||||||
*/
|
|
||||||
void SetSerialized(const bool var) { m_Serialized = var; }
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the script using a path by looking through dScripts for a script that matches
|
* Sets the script using a path by looking through dScripts for a script that matches
|
||||||
* @param scriptName the name of the script to find
|
* @param scriptName the name of the script to find
|
||||||
*/
|
*/
|
||||||
void SetScript(const std::string& scriptName);
|
void SetScript(const std::string& scriptName);
|
||||||
|
|
||||||
|
// Get the script attached to the provided component id.
|
||||||
|
// LDF key custom_script_server overrides component id script.
|
||||||
|
static const std::string GetScriptName(Entity* parentEntity, const uint32_t componentId = 0);
|
||||||
|
|
||||||
|
static const std::string GetZoneScriptName(const uint32_t componentId);
|
||||||
private:
|
private:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The script attached to this entity
|
* The script attached to this entity
|
||||||
*/
|
*/
|
||||||
CppScripts::Script* m_Script;
|
CppScripts::Script* m_Script;
|
||||||
|
|
||||||
/**
|
|
||||||
* Whether or not the comp should be serialized, unused
|
|
||||||
*/
|
|
||||||
bool m_Serialized;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Whether or not this script is a client script
|
|
||||||
*/
|
|
||||||
bool m_Client;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // SCRIPTCOMPONENT_H
|
#endif // SCRIPTCOMPONENT_H
|
||||||
|
Loading…
Reference in New Issue
Block a user