mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 05:23:34 +00:00
feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673)
* use steady_clock race timer * formatting and const * improve time interface * added uptime chat command * fix bug and update documentation * inrease /uptime GM level requirement * update GM level for /uptime (again) * made changes according to feedback
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@ -1056,6 +1056,15 @@ void SlashCommandHandler::Startup() {
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};
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};
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RegisterCommand(InstanceInfoCommand);
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RegisterCommand(InstanceInfoCommand);
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Command ServerUptimeCommand{
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.help = "Display the time the current world server has been active",
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.info = "Display the time the current world server has been active",
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.aliases = { "uptime" },
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.handle = GMZeroCommands::ServerUptime,
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.requiredLevel = eGameMasterLevel::DEVELOPER
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};
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RegisterCommand(ServerUptimeCommand);
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//Commands that are handled by the client
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//Commands that are handled by the client
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Command faqCommand{
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Command faqCommand{
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@ -225,8 +225,13 @@ namespace GMZeroCommands {
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ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
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ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
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}
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}
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// Display the server uptime
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void ServerUptime(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto time = Game::server->GetUptime();
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const auto seconds = std::chrono::duration_cast<std::chrono::seconds>(time).count();
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ChatPackets::SendSystemMessage(sysAddr, u"Server has been up for " + GeneralUtils::to_u16string(seconds) + u" s");
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}
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//For client side commands
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//For client side commands
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void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
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void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
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};
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};
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@ -15,6 +15,7 @@ namespace GMZeroCommands {
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void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ServerUptime(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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}
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@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <chrono>
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#include <csignal>
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#include <csignal>
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#include "RakPeerInterface.h"
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#include "RakPeerInterface.h"
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#include "ReplicaManager.h"
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#include "ReplicaManager.h"
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@ -80,6 +81,11 @@ public:
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const ServerType GetServerType() const { return mServerType; }
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const ServerType GetServerType() const { return mServerType; }
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[[nodiscard]]
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std::chrono::steady_clock::duration GetUptime() const {
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return std::chrono::steady_clock::now() - mStartTime;
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}
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private:
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private:
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bool Startup();
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bool Startup();
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void Shutdown();
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void Shutdown();
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@ -114,4 +120,5 @@ protected:
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SystemAddress mMasterSystemAddress;
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SystemAddress mMasterSystemAddress;
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std::string mMasterIP;
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std::string mMasterIP;
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int mMasterPort;
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int mMasterPort;
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std::chrono::steady_clock::time_point mStartTime = std::chrono::steady_clock::now();
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};
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};
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@ -3,104 +3,106 @@
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#include "ScriptedActivityComponent.h"
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#include "ScriptedActivityComponent.h"
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#include "GameMessages.h"
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#include "GameMessages.h"
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#include "LeaderboardManager.h"
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#include "LeaderboardManager.h"
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#include "dServer.h"
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#include "eMissionTaskType.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "eMissionState.h"
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#include "MissionComponent.h"
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#include "MissionComponent.h"
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#include <ctime>
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#include <chrono>
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void NpcAgCourseStarter::OnStartup(Entity* self) {
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void NpcAgCourseStarter::OnStartup(Entity* self) {}
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}
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void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
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void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (!scriptedActivityComponent) return;
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if (scriptedActivityComponent == nullptr) {
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const auto selfId = self->GetObjectID();
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return;
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const auto userId = user->GetObjectID();
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}
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const auto& userSysAddr = user->GetSystemAddress();
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if (scriptedActivityComponent->GetActivityPlayerData(user->GetObjectID()) != nullptr) {
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if (scriptedActivityComponent->GetActivityPlayerData(userId) != nullptr) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
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} else {
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} else {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
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}
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}
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}
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}
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void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (!scriptedActivityComponent) return;
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if (scriptedActivityComponent == nullptr) {
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const auto selfId = self->GetObjectID();
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return;
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const auto senderId = sender->GetObjectID();
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}
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const auto& senderSysAddr = sender->GetSystemAddress();
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if (identifier == u"player_dialog_cancel_course" && button == 1) {
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if (identifier == u"player_dialog_cancel_course" && button == 1) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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scriptedActivityComponent->RemoveActivityPlayerData(senderId);
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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Game::entityManager->SerializeEntity(self);
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Game::entityManager->SerializeEntity(self);
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} else if (identifier == u"player_dialog_start_course" && button == 1) {
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} else if (identifier == u"player_dialog_start_course" && button == 1) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"start_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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GameMessages::SendActivityStart(selfId, senderSysAddr);
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GameMessages::SendActivityStart(self->GetObjectID(), sender->GetSystemAddress());
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auto* data = scriptedActivityComponent->AddActivityPlayerData(sender->GetObjectID());
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auto* const data = scriptedActivityComponent->AddActivityPlayerData(senderId);
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if (data->values[1] != 0) return;
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if (data->values[1] != 0) return;
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time_t startTime = std::time(0) + 4; // Offset for starting timer
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const auto raceStartTime = Game::server->GetUptime() + std::chrono::seconds(4); // Offset for starting timer
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const auto fRaceStartTime = std::chrono::duration<float, std::ratio<1>>(raceStartTime).count();
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data->values[1] = *reinterpret_cast<float*>(&startTime);
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data->values[1] = fRaceStartTime;
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Game::entityManager->SerializeEntity(self);
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Game::entityManager->SerializeEntity(self);
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} else if (identifier == u"FootRaceCancel") {
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} else if (identifier == u"FootRaceCancel") {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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if (scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID()) != nullptr) {
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if (scriptedActivityComponent->GetActivityPlayerData(senderId) != nullptr) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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} else {
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} else {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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}
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}
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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scriptedActivityComponent->RemoveActivityPlayerData(senderId);
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}
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}
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}
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}
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void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) return;
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if (!scriptedActivityComponent) return;
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auto* data = scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID());
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const auto selfId = self->GetObjectID();
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if (data == nullptr) return;
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const auto senderId = sender->GetObjectID();
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const auto& senderSysAddr = sender->GetSystemAddress();
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auto* const data = scriptedActivityComponent->GetActivityPlayerData(senderId);
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if (!data) return;
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if (args == "course_cancel") {
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if (args == "course_cancel") {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0,
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GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0,
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LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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LWOOBJID_EMPTY, "", senderSysAddr);
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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scriptedActivityComponent->RemoveActivityPlayerData(senderId);
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} else if (args == "course_finish") {
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} else if (args == "course_finish") {
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time_t endTime = std::time(0);
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const auto raceEndTime = Game::server->GetUptime();
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time_t finish = (endTime - *reinterpret_cast<time_t*>(&data->values[1]));
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const auto fRaceEndTime = std::chrono::duration<float, std::ratio<1>>(raceEndTime).count();
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const auto raceTimeElapsed = fRaceEndTime - data->values[1];
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data->values[2] = raceTimeElapsed;
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data->values[2] = *reinterpret_cast<float*>(&finish);
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auto* const missionComponent = sender->GetComponent<MissionComponent>();
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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if (missionComponent != nullptr) {
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missionComponent->ForceProgressTaskType(1884, 1, 1, false);
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missionComponent->ForceProgressTaskType(1884, 1, 1, false);
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -finish, self->GetObjectID(),
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -raceTimeElapsed, selfId,
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"performact_time");
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"performact_time");
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}
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}
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Game::entityManager->SerializeEntity(self);
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Game::entityManager->SerializeEntity(self);
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LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), static_cast<float>(finish));
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LeaderboardManager::SaveScore(senderId, scriptedActivityComponent->GetActivityID(), raceTimeElapsed);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
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GameMessages::SendNotifyClientObject(selfId, u"ToggleLeaderBoard",
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scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
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scriptedActivityComponent->GetActivityID(), 0, senderId,
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"", sender->GetSystemAddress());
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"", senderSysAddr);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 1, finish, LWOOBJID_EMPTY, "",
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GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 1, raceTimeElapsed, LWOOBJID_EMPTY, "",
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sender->GetSystemAddress());
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senderSysAddr);
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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scriptedActivityComponent->RemoveActivityPlayerData(senderId);
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}
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}
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}
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}
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@ -45,6 +45,7 @@
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|setannmsg|`/setannmsg <title>`|Sets the message of an announcement.|8|
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|setannmsg|`/setannmsg <title>`|Sets the message of an announcement.|8|
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|setanntitle|`/setanntitle <title>`|Sets the title of an announcement.|8|
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|setanntitle|`/setanntitle <title>`|Sets the title of an announcement.|8|
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|shutdownuniverse|`/shutdownuniverse`|Sends a shutdown message to the master server. This will send an announcement to all players that the universe will shut down in 10 minutes.|9|
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|shutdownuniverse|`/shutdownuniverse`|Sends a shutdown message to the master server. This will send an announcement to all players that the universe will shut down in 10 minutes.|9|
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|uptime|`/uptime`|Displays the time the current world server has been active.|8|
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## Development Commands
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## Development Commands
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