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https://github.com/DarkflameUniverse/DarkflameServer.git
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wip: test chat client
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parent
35c463656d
commit
776a9c36a4
@ -301,6 +301,7 @@ add_subdirectory(dWorldServer)
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add_subdirectory(dAuthServer)
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add_subdirectory(dChatServer)
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add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
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add_subdirectory(dChatClient)
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target_precompile_headers(
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dZoneManager PRIVATE
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2
dChatClient/CMakeLists.txt
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2
dChatClient/CMakeLists.txt
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@ -0,0 +1,2 @@
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add_executable(ChatClient ChatClient.cpp)
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target_link_libraries(ChatClient raknet dCommon)
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93
dChatClient/ChatClient.cpp
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93
dChatClient/ChatClient.cpp
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@ -0,0 +1,93 @@
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#include <iostream>
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#include <RakPeerInterface.h>
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#include <RakNetworkFactory.h>
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#include <MessageIdentifiers.h>
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#include <BitStream.h>
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "dCommonVars.h"
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static constexpr uint16_t CHAT_PORT = 2005;
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static const char PASS_INTERNAL[16] = "3.25 DARKFLAME1";
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static const char PASS_EXTERNAL[9] = "3.25 ND1";
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int main(int argc, const char** argv) {
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std::cout << "Hello World!" << std::endl;
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SocketDescriptor socketDescriptor(0, 0);
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RakPeerInterface* peer = RakNetworkFactory::GetRakPeerInterface();
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uint16_t maxConnections = 1; // one outgoing
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bool useEncryption = true;
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if (!peer) {
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std::cerr << "Failed to get RakPeer interface!" << std::endl;
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return 1;
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}
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if (!peer->Startup(maxConnections, 10, &socketDescriptor, 1)) {
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std::cerr << "Failed to startup rak peer interface!" << std::endl;
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return 1;
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}
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if (useEncryption) peer->InitializeSecurity(NULL, NULL, NULL, NULL);
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if (!peer->Connect("localhost", CHAT_PORT, PASS_EXTERNAL, 8)) {
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std::cerr << "Failed to initiate connection to chat server" << std::endl;
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return 1;
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}
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// Establish connection
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Packet* packet;
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bool connected = false;
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SystemAddress remote;
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while (!connected) {
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packet = peer->Receive();
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if (!packet) continue;
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uint8_t packet_id = packet->data[0];
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switch (packet_id) {
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case ID_INVALID_PASSWORD:
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std::cerr << "Password invalid" << std::endl;
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return 1;
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case ID_CONNECTION_REQUEST_ACCEPTED:
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std::cout << "Connection accepted" << std::endl;
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remote = packet->systemAddress;
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connected = true;
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break;
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default:
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std::cout << "Packet: " << static_cast<uint32_t>(packet_id) << std::endl;
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}
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peer->DeallocatePacket(packet);
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}
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std::cout << "Starting tests" << std::endl;
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_ANNOUNCE);
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std::string title = "My Title";
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std::string message = "My Message";
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bitStream.Write<uint32_t>(title.size());
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bitStream.Write(title.c_str(), title.size());
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bitStream.Write<uint32_t>(message.size());
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bitStream.Write(message.c_str(), message.size());
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peer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, remote, false);
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while (true) {
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packet = peer->Receive();
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if (!packet) continue;
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uint8_t packet_id = packet->data[0];
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switch (packet_id) {
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default:
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std::cout << "Packet: " << static_cast<uint32_t>(packet_id) << std::endl;
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}
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peer->DeallocatePacket(packet);
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}
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return 0;
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}
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@ -355,6 +355,18 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
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inStream.Read(player.gmLevel);
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}
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void ChatPacketHandler::HandleGMAnnounce(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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uint32_t titleLen, messageLen;
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inStream.Read(titleLen);
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std::string title(titleLen, 0);
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inStream.Read(title.data(), titleLen);
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inStream.Read(messageLen);
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std::string message(messageLen, 0);
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inStream.Read(message.data(), messageLen);
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LOG("GM Announcement from %s: '%s' '%s'", packet->systemAddress.ToString(), title.c_str(), message.c_str());
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}
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void ChatPacketHandler::HandleWho(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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@ -50,6 +50,7 @@ namespace ChatPacketHandler {
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void HandleFriendResponse(Packet* packet);
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void HandleRemoveFriend(Packet* packet);
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void HandleGMLevelUpdate(Packet* packet);
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void HandleGMAnnounce(Packet* packet);
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void HandleWho(Packet* packet);
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void HandleShowAll(Packet* packet);
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@ -122,10 +122,13 @@ int main(int argc, char** argv) {
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uint32_t framesSinceMasterDisconnect = 0;
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uint32_t framesSinceLastSQLPing = 0;
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// Independant chat server
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bool isStandalone = argc > 1 && strcmp(argv[1], "--standalone") == 0;
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Game::logger->Flush(); // once immediately before main loop
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while (!Game::ShouldShutdown()) {
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//Check if we're still connected to master:
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if (!Game::server->GetIsConnectedToMaster()) {
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if (!isStandalone && !Game::server->GetIsConnectedToMaster()) {
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framesSinceMasterDisconnect++;
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if (framesSinceMasterDisconnect >= chatFramerate)
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@ -281,6 +284,7 @@ void HandlePacket(Packet* packet) {
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break;
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case eChatMessageType::GM_ANNOUNCE:{
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// we just forward this packet to every connected server
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ChatPacketHandler::HandleGMAnnounce(packet);
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inStream.ResetReadPointer();
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Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
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}
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