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Removed AI Stopping after they use a skill (#407)
* Removed SkillTime from stopping AI * Reverted Downtime removal
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@ -192,7 +192,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
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return;
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}
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if (m_Stunned || m_SkillTime > 0) {
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if (m_Stunned) {
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m_MovementAI->Stop();
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return;
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@ -358,7 +358,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
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return;
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}
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m_Downtime = 0.5f; // TODO: find out if this is necessary
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m_Downtime = 0.5f;
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auto* target = GetTargetEntity();
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