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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
reinterpret_cast-based type-punning is almost always UB
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@ -285,7 +285,7 @@ if(MSVC)
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# add_compile_options("/W4")
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# add_compile_options("/W4")
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# Want to enable warnings eventually, but WAY too much noise right now
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# Want to enable warnings eventually, but WAY too much noise right now
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
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add_compile_options("-Wuninitialized" "-Wold-style-cast")
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add_compile_options("-Wuninitialized" "-Wold-style-cast" "-Wstrict-aliasing")
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else()
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else()
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message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
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message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
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endif()
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endif()
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@ -159,8 +159,7 @@ void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
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// Writes an AMFDoubleValue to BitStream
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// Writes an AMFDoubleValue to BitStream
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template<>
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template<>
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void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
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void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
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double d = value.GetValue();
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WriteAMFU64(*this, std::bit_cast<uint64_t>(value.GetValue()));
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WriteAMFU64(*this, *reinterpret_cast<uint64_t*>(&d));
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}
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}
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// Writes an AMFStringValue to BitStream
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// Writes an AMFStringValue to BitStream
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@ -146,7 +146,7 @@ void WriteSd0Magic(char* input, uint32_t chunkSize) {
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input[2] = '0';
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input[2] = '0';
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input[3] = 0x01;
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input[3] = 0x01;
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input[4] = 0xFF;
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input[4] = 0xFF;
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*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
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std::memcpy(&input[5], &chunkSize, sizeof(uint32_t)); // Write the integer to the character array
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}
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}
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bool CheckSd0Magic(std::istream& streamToCheck) {
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bool CheckSd0Magic(std::istream& streamToCheck) {
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@ -53,7 +53,7 @@ bool static _IsSuffixChar(const uint8_t c) {
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bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
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bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
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const size_t rem = slice.length();
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const size_t rem = slice.length();
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if (slice.empty()) return false;
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if (slice.empty()) return false;
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const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
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const auto* bytes = &slice.front();
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if (rem > 0) {
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if (rem > 0) {
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const uint8_t first = bytes[0];
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const uint8_t first = bytes[0];
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if (first < 0x80) { // 1 byte character
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if (first < 0x80) { // 1 byte character
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@ -50,9 +50,9 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
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if (data->values[1] != 0) return;
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if (data->values[1] != 0) return;
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time_t startTime = std::time(0) + 4; // Offset for starting timer
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const time_t startTime = std::time(0) + 4; // Offset for starting timer
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data->values[1] = *reinterpret_cast<float*>(&startTime);
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std::memcpy(&data->values[1], &startTime, sizeof(float));
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Game::entityManager->SerializeEntity(self);
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Game::entityManager->SerializeEntity(self);
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} else if (identifier == u"FootRaceCancel") {
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} else if (identifier == u"FootRaceCancel") {
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@ -80,10 +80,14 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
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LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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} else if (args == "course_finish") {
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} else if (args == "course_finish") {
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time_t endTime = std::time(0);
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const time_t endTime = std::time(0);
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time_t finish = (endTime - *reinterpret_cast<time_t*>(&data->values[1]));
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data->values[2] = *reinterpret_cast<float*>(&finish);
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// Using memcpy since misaligned reads are UB
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time_t startTime{};
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std::memcpy(&startTime, &data->values[1], sizeof(time_t));
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const time_t finish = (endTime - startTime);
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std::memcpy(&data->values[2], &finish, sizeof(float));
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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if (missionComponent != nullptr) {
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