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this took 4 eons to get compiling again
Update Zone.cpp Update Zone.h Update Zone.h Update MovingPlatformComponent.cpp Update ProximityMonitorComponent.cpp quick cleanup Use correct logging
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@@ -2125,9 +2125,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
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possessedControllablePhysicsComponent->SetIsOnGround(update.onGround);
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possessedControllablePhysicsComponent->SetIsOnRail(update.onRail);
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possessedControllablePhysicsComponent->SetVelocity(update.velocity);
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possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
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possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
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possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
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}
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Game::entityManager->SerializeEntity(possassableEntity);
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}
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@@ -2149,9 +2147,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
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controllablePhysicsComponent->SetIsOnGround(update.onGround);
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controllablePhysicsComponent->SetIsOnRail(update.onRail);
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controllablePhysicsComponent->SetVelocity(update.velocity);
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controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
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controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
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controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
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auto* ghostComponent = GetComponent<GhostComponent>();
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if (ghostComponent) ghostComponent->SetGhostReferencePoint(update.position);
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