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two tables done
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@@ -23,9 +23,10 @@ void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target) {
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// For each skill, cast it with the associated behavior ID.
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for (auto skill : skills) {
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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auto behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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if (!behaviorData) continue;
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skillBehaviorMap.insert(std::make_pair(skill.skillID, behaviorData.behaviorID));
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skillBehaviorMap.insert(std::make_pair(skill.skillID, behaviorData->behaviorID));
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}
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// If there are no skills found, insert a default skill to use.
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@@ -17,10 +17,11 @@ void FireFirstSkillonStartup::OnStartup(Entity* self) {
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// For each skill, cast it with the associated behavior ID.
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for (auto skill : skills) {
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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auto behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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if (!behaviorData) continue;
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// Should parent entity be null, make the originator self.
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const auto target = self->GetParentEntity() ? self->GetParentEntity()->GetObjectID() : self->GetObjectID();
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skillComponent->CalculateBehavior(skill.skillID, behaviorData.behaviorID, LWOOBJID_EMPTY, false, false, target);
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skillComponent->CalculateBehavior(skill.skillID, behaviorData->behaviorID, LWOOBJID_EMPTY, false, false, target);
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}
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}
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