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actually check if the player can afford to dig
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@ -109,12 +109,14 @@ void PetDigServer::OnUse(Entity* self, Entity* user) {
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if (!petComponent) return;
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if (!petComponent) return;
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if(petComponent->GetIsReadyToDig()) { // TODO: Add handling of the "first time" dig message
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if(petComponent->GetIsReadyToDig()) { // TODO: Add handling of the "first time" dig message
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petComponent->SetTreasureTime(2.0f);
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auto* destroyableComponent = user->GetComponent<DestroyableComponent>();
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auto* destroyableComponent = user->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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if (!destroyableComponent) return;
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auto imagination = destroyableComponent->GetImagination();
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auto imagination = destroyableComponent->GetImagination();
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if (imagination == 0) return; // TODO: Check if there was special behavior for this in the live game
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petComponent->SetTreasureTime(2.0f); // TODO: Get rid of this magic number
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imagination -= 1; // TODO: Get rid of this magic number
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imagination -= 1; // TODO: Get rid of this magic number
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destroyableComponent->SetImagination(imagination);
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destroyableComponent->SetImagination(imagination);
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Game::entityManager->SerializeEntity(user);
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Game::entityManager->SerializeEntity(user);
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