CDClient cleanup and optimization (#1023)

* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
This commit is contained in:
David Markowitz 2023-03-17 07:36:21 -07:00 committed by GitHub
parent bd79e9433c
commit 7671cc6865
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
121 changed files with 399 additions and 1584 deletions

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@ -64,11 +64,6 @@ typedef std::set<LWOOBJID> TSetObjID;
const float PI = 3.14159f;
#if defined(__unix) || defined(__APPLE__)
//For Linux:
typedef __int64_t __int64;
#endif
//============ STRUCTS ==============
struct LWOSCENEID {

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@ -1,46 +1,80 @@
#include "CDClientManager.h"
#include "CDActivityRewardsTable.h"
#include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h"
#include "CDEmoteTable.h"
#include "CDInventoryComponentTable.h"
#include "CDItemComponentTable.h"
#include "CDItemSetsTable.h"
#include "CDItemSetSkillsTable.h"
#include "CDLevelProgressionLookupTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDMissionNPCComponentTable.h"
#include "CDMissionTasksTable.h"
#include "CDMissionsTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDBrickIDTableTable.h"
#include "CDRarityTableTable.h"
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
// Static Variables
CDClientManager* CDClientManager::m_Address = nullptr;
//! Initializes the manager
void CDClientManager::Initialize(void) {
tables.insert(std::make_pair("ActivityRewards", new CDActivityRewardsTable()));
UNUSED(tables.insert(std::make_pair("Animations", new CDAnimationsTable())));
tables.insert(std::make_pair("BehaviorParameter", new CDBehaviorParameterTable()));
tables.insert(std::make_pair("BehaviorTemplate", new CDBehaviorTemplateTable()));
tables.insert(std::make_pair("ComponentsRegistry", new CDComponentsRegistryTable()));
tables.insert(std::make_pair("CurrencyTable", new CDCurrencyTableTable()));
tables.insert(std::make_pair("DestructibleComponent", new CDDestructibleComponentTable()));
tables.insert(std::make_pair("EmoteTable", new CDEmoteTableTable()));
tables.insert(std::make_pair("InventoryComponent", new CDInventoryComponentTable()));
tables.insert(std::make_pair("ItemComponent", new CDItemComponentTable()));
tables.insert(std::make_pair("ItemSets", new CDItemSetsTable()));
tables.insert(std::make_pair("ItemSetSkills", new CDItemSetSkillsTable()));
tables.insert(std::make_pair("LevelProgressionLookup", new CDLevelProgressionLookupTable()));
tables.insert(std::make_pair("LootMatrix", new CDLootMatrixTable()));
tables.insert(std::make_pair("LootTable", new CDLootTableTable()));
tables.insert(std::make_pair("MissionNPCComponent", new CDMissionNPCComponentTable()));
tables.insert(std::make_pair("MissionTasks", new CDMissionTasksTable()));
tables.insert(std::make_pair("Missions", new CDMissionsTable()));
tables.insert(std::make_pair("ObjectSkills", new CDObjectSkillsTable()));
tables.insert(std::make_pair("Objects", new CDObjectsTable()));
tables.insert(std::make_pair("PhysicsComponent", new CDPhysicsComponentTable()));
tables.insert(std::make_pair("RebuildComponent", new CDRebuildComponentTable()));
tables.insert(std::make_pair("ScriptComponent", new CDScriptComponentTable()));
tables.insert(std::make_pair("SkillBehavior", new CDSkillBehaviorTable()));
tables.insert(std::make_pair("ZoneTable", new CDZoneTableTable()));
tables.insert(std::make_pair("VendorComponent", new CDVendorComponentTable()));
tables.insert(std::make_pair("Activities", new CDActivitiesTable()));
tables.insert(std::make_pair("PackageComponent", new CDPackageComponentTable()));
tables.insert(std::make_pair("ProximityMonitorComponent", new CDProximityMonitorComponentTable()));
tables.insert(std::make_pair("MovementAIComponent", new CDMovementAIComponentTable()));
tables.insert(std::make_pair("BrickIDTable", new CDBrickIDTableTable()));
tables.insert(std::make_pair("RarityTable", new CDRarityTableTable()));
tables.insert(std::make_pair("MissionEmail", new CDMissionEmailTable()));
tables.insert(std::make_pair("Rewards", new CDRewardsTable()));
tables.insert(std::make_pair("PropertyEntranceComponent", new CDPropertyEntranceComponentTable()));
tables.insert(std::make_pair("PropertyTemplate", new CDPropertyTemplateTable()));
tables.insert(std::make_pair("FeatureGating", new CDFeatureGatingTable()));
tables.insert(std::make_pair("RailActivatorComponent", new CDRailActivatorComponentTable()));
CDClientManager::CDClientManager() {
CDActivityRewardsTable::Instance();
UNUSED(CDAnimationsTable::Instance());
CDBehaviorParameterTable::Instance();
CDBehaviorTemplateTable::Instance();
CDComponentsRegistryTable::Instance();
CDCurrencyTableTable::Instance();
CDDestructibleComponentTable::Instance();
CDEmoteTableTable::Instance();
CDInventoryComponentTable::Instance();
CDItemComponentTable::Instance();
CDItemSetsTable::Instance();
CDItemSetSkillsTable::Instance();
CDLevelProgressionLookupTable::Instance();
CDLootMatrixTable::Instance();
CDLootTableTable::Instance();
CDMissionNPCComponentTable::Instance();
CDMissionTasksTable::Instance();
CDMissionsTable::Instance();
CDObjectSkillsTable::Instance();
CDObjectsTable::Instance();
CDPhysicsComponentTable::Instance();
CDRebuildComponentTable::Instance();
CDScriptComponentTable::Instance();
CDSkillBehaviorTable::Instance();
CDZoneTableTable::Instance();
CDVendorComponentTable::Instance();
CDActivitiesTable::Instance();
CDPackageComponentTable::Instance();
CDProximityMonitorComponentTable::Instance();
CDMovementAIComponentTable::Instance();
CDBrickIDTableTable::Instance();
CDRarityTableTable::Instance();
CDMissionEmailTable::Instance();
CDRewardsTable::Instance();
CDPropertyEntranceComponentTable::Instance();
CDPropertyTemplateTable::Instance();
CDFeatureGatingTable::Instance();
CDRailActivatorComponentTable::Instance();
}

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@ -1,96 +1,24 @@
#pragma once
// Custom Classes
#include "CDTable.h"
// Tables
#include "CDActivityRewardsTable.h"
#include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h"
#include "CDEmoteTable.h"
#include "CDInventoryComponentTable.h"
#include "CDItemComponentTable.h"
#include "CDItemSetsTable.h"
#include "CDItemSetSkillsTable.h"
#include "CDLevelProgressionLookupTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDMissionNPCComponentTable.h"
#include "CDMissionTasksTable.h"
#include "CDMissionsTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDBrickIDTableTable.h"
#include "CDRarityTableTable.h"
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
#include "Singleton.h"
// C++
#include <type_traits>
#include <unordered_map>
/*!
\file CDClientManager.hpp
\brief A manager for the CDClient tables
/**
* Initialize the CDClient tables so they are all loaded into memory.
*/
//! Manages all data from the CDClient
class CDClientManager {
private:
static CDClientManager* m_Address; //!< The singleton address
std::unordered_map<std::string, CDTable*> tables; //!< The tables
class CDClientManager : public Singleton<CDClientManager> {
public:
CDClientManager();
//! The singleton method
static CDClientManager* Instance() {
if (m_Address == 0) {
m_Address = new CDClientManager;
}
return m_Address;
}
//! Initializes the manager
void Initialize(void);
//! Fetches a CDClient table
/*!
This function uses typename T which must be a subclass of CDTable.
It returns the class that conforms to the class name
\param tableName The table name
\return The class or nullptr
/**
* Fetch a table from CDClient
*
* @tparam Table type to fetch
* @return A pointer to the requested table.
*/
template<typename T>
T* GetTable(const std::string& tableName) {
static_assert(std::is_base_of<CDTable, T>::value, "T should inherit from CDTable!");
for (auto itr = this->tables.begin(); itr != this->tables.end(); ++itr) {
if (itr->first == tableName) {
return dynamic_cast<T*>(itr->second);
}
}
return nullptr;
T* GetTable() {
return &T::Instance();
}
};

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@ -1,6 +1,5 @@
#include "CDActivitiesTable.h"
//! Constructor
CDActivitiesTable::CDActivitiesTable(void) {
// First, get the size of the table
@ -48,15 +47,6 @@ CDActivitiesTable::CDActivitiesTable(void) {
tableData.finalize();
}
//! Destructor
CDActivitiesTable::~CDActivitiesTable(void) {}
//! Returns the table's name
std::string CDActivitiesTable::GetName(void) const {
return "Activities";
}
//! Queries the table with a custom "where" clause
std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActivities)> predicate) {
std::vector<CDActivities> data = cpplinq::from(this->entries)
@ -66,7 +56,6 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
//! Gets all the entries in the table
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
return this->entries;
}

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@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDActivitiesTable.hpp
\brief Contains data for the Activities table
*/
//! Activities Entry Struct
struct CDActivities {
unsigned int ActivityID;
unsigned int locStatus;
@ -31,36 +25,14 @@ struct CDActivities {
float optionalPercentage;
};
//! Activities table
class CDActivitiesTable : public CDTable {
class CDActivitiesTable : public CDTable<CDActivitiesTable> {
private:
std::vector<CDActivities> entries;
public:
//! Constructor
CDActivitiesTable(void);
//! Destructor
~CDActivitiesTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDActivitiesTable();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDActivities> GetEntries(void) const;
};

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@ -1,6 +1,5 @@
#include "CDActivityRewardsTable.h"
//! Constructor
CDActivityRewardsTable::CDActivityRewardsTable(void) {
// First, get the size of the table
@ -36,15 +35,6 @@ CDActivityRewardsTable::CDActivityRewardsTable(void) {
tableData.finalize();
}
//! Destructor
CDActivityRewardsTable::~CDActivityRewardsTable(void) {}
//! Returns the table's name
std::string CDActivityRewardsTable::GetName(void) const {
return "ActivityRewards";
}
//! Queries the table with a custom "where" clause
std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(CDActivityRewards)> predicate) {
std::vector<CDActivityRewards> data = cpplinq::from(this->entries)
@ -54,7 +44,6 @@ std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(
return data;
}
//! Gets all the entries in the table
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
return this->entries;
}

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@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDActivityRewardsTable.hpp
\brief Contains data for the ActivityRewards table
*/
//! ActivityRewards Entry Struct
struct CDActivityRewards {
unsigned int objectTemplate; //!< The object template (?)
unsigned int ActivityRewardIndex; //!< The activity reward index
@ -19,36 +13,15 @@ struct CDActivityRewards {
std::string description; //!< The description
};
//! ActivityRewards table
class CDActivityRewardsTable : public CDTable {
class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable> {
private:
std::vector<CDActivityRewards> entries;
public:
//! Constructor
CDActivityRewardsTable(void);
//! Destructor
~CDActivityRewardsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDActivityRewardsTable();
// Queries the table with a custom "where" clause
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDActivityRewards> GetEntries(void) const;
};

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@ -1,6 +1,5 @@
#include "CDAnimationsTable.h"
//! Constructor
CDAnimationsTable::CDAnimationsTable(void) {
// First, get the size of the table
@ -42,15 +41,6 @@ CDAnimationsTable::CDAnimationsTable(void) {
tableData.finalize();
}
//! Destructor
CDAnimationsTable::~CDAnimationsTable(void) {}
//! Returns the table's name
std::string CDAnimationsTable::GetName(void) const {
return "Animations";
}
//! Queries the table with a custom "where" clause
std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimations)> predicate) {
std::vector<CDAnimations> data = cpplinq::from(this->entries)
@ -60,7 +50,6 @@ std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimatio
return data;
}
//! Gets all the entries in the table
std::vector<CDAnimations> CDAnimationsTable::GetEntries(void) const {
return this->entries;
}

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@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDAnimationsTable.hpp
\brief Contains data for the Animations table
*/
//! Animations Entry Struct
struct CDAnimations {
unsigned int animationGroupID; //!< The animation group ID
std::string animation_type; //!< The animation type
@ -26,35 +20,14 @@ struct CDAnimations {
};
//! Animations table
class CDAnimationsTable : public CDTable {
class CDAnimationsTable : public CDTable<CDAnimationsTable> {
private:
std::vector<CDAnimations> entries;
public:
//! Constructor
CDAnimationsTable(void);
//! Destructor
~CDAnimationsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDAnimationsTable();
// Queries the table with a custom "where" clause
std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDAnimations> GetEntries(void) const;
};

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@ -1,7 +1,6 @@
#include "CDBehaviorParameterTable.h"
#include "GeneralUtils.h"
//! Constructor
CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
uint32_t uniqueParameterId = 0;
@ -28,14 +27,6 @@ CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
tableData.finalize();
}
//! Destructor
CDBehaviorParameterTable::~CDBehaviorParameterTable(void) {}
//! Returns the table's name
std::string CDBehaviorParameterTable::GetName(void) const {
return "BehaviorParameter";
}
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
auto parameterID = this->m_ParametersList.find(name);
if (parameterID == this->m_ParametersList.end()) return defaultValue;

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@ -5,37 +5,18 @@
#include <unordered_map>
#include <unordered_set>
/*!
\file CDBehaviorParameterTable.hpp
\brief Contains data for the BehaviorParameter table
*/
//! BehaviorParameter Entry Struct
struct CDBehaviorParameter {
unsigned int behaviorID; //!< The Behavior ID
std::unordered_map<std::string, uint32_t>::iterator parameterID; //!< The Parameter ID
float value; //!< The value of the behavior template
};
//! BehaviorParameter table
class CDBehaviorParameterTable : public CDTable {
class CDBehaviorParameterTable : public CDTable<CDBehaviorParameterTable> {
private:
std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
std::unordered_map<std::string, uint32_t> m_ParametersList;
public:
//! Constructor
CDBehaviorParameterTable(void);
//! Destructor
~CDBehaviorParameterTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
CDBehaviorParameterTable();
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);

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@ -1,6 +1,5 @@
#include "CDBehaviorTemplateTable.h"
//! Constructor
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
// First, get the size of the table
@ -40,15 +39,6 @@ CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
tableData.finalize();
}
//! Destructor
CDBehaviorTemplateTable::~CDBehaviorTemplateTable(void) {}
//! Returns the table's name
std::string CDBehaviorTemplateTable::GetName(void) const {
return "BehaviorTemplate";
}
//! Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<bool(CDBehaviorTemplate)> predicate) {
std::vector<CDBehaviorTemplate> data = cpplinq::from(this->entries)
@ -58,7 +48,6 @@ std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<boo
return data;
}
//! Gets all the entries in the table
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
return this->entries;
}

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@ -5,12 +5,6 @@
#include <unordered_map>
#include <unordered_set>
/*!
\file CDBehaviorTemplateTable.hpp
\brief Contains data for the BehaviorTemplate table
*/
//! BehaviorTemplate Entry Struct
struct CDBehaviorTemplate {
unsigned int behaviorID; //!< The Behavior ID
unsigned int templateID; //!< The Template ID (LOT)
@ -19,36 +13,16 @@ struct CDBehaviorTemplate {
};
//! BehaviorTemplate table
class CDBehaviorTemplateTable : public CDTable {
class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable> {
private:
std::vector<CDBehaviorTemplate> entries;
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
std::unordered_set<std::string> m_EffectHandles;
public:
//! Constructor
CDBehaviorTemplateTable(void);
//! Destructor
~CDBehaviorTemplateTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDBehaviorTemplateTable();
// Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDBehaviorTemplate> GetEntries(void) const;
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);

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@ -1,6 +1,5 @@
#include "CDBrickIDTableTable.h"
//! Constructor
CDBrickIDTableTable::CDBrickIDTableTable(void) {
// First, get the size of the table
@ -31,15 +30,6 @@ CDBrickIDTableTable::CDBrickIDTableTable(void) {
tableData.finalize();
}
//! Destructor
CDBrickIDTableTable::~CDBrickIDTableTable(void) {}
//! Returns the table's name
std::string CDBrickIDTableTable::GetName(void) const {
return "BrickIDTable";
}
//! Queries the table with a custom "where" clause
std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBrickIDTable)> predicate) {
std::vector<CDBrickIDTable> data = cpplinq::from(this->entries)
@ -49,7 +39,6 @@ std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBric
return data;
}
//! Gets all the entries in the table
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
return this->entries;
}

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@ -16,34 +16,14 @@ struct CDBrickIDTable {
//! BrickIDTable table
class CDBrickIDTableTable : public CDTable {
class CDBrickIDTableTable : public CDTable<CDBrickIDTableTable> {
private:
std::vector<CDBrickIDTable> entries;
public:
//! Constructor
CDBrickIDTableTable(void);
//! Destructor
~CDBrickIDTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDBrickIDTableTable();
// Queries the table with a custom "where" clause
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDBrickIDTable> GetEntries(void) const;
};

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@ -3,7 +3,6 @@
#define CDCLIENT_CACHE_ALL
//! Constructor
CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
#ifdef CDCLIENT_CACHE_ALL
@ -31,24 +30,6 @@ CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
//this->entries.push_back(entry);
/*
//Darwin's stuff:
const auto& it = this->mappedEntries.find(entry.id);
if (it != mappedEntries.end()) {
const auto& iter = it->second.find(entry.component_type);
if (iter == it->second.end()) {
it->second.insert(std::make_pair(entry.component_type, entry.component_id));
}
}
else {
std::map<unsigned int, unsigned int> map;
map.insert(std::make_pair(entry.component_type, entry.component_id));
this->mappedEntries.insert(std::make_pair(entry.id, map));
}
*/
tableData.nextRow();
}
@ -56,14 +37,6 @@ CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
#endif
}
//! Destructor
CDComponentsRegistryTable::~CDComponentsRegistryTable(void) {}
//! Returns the table's name
std::string CDComponentsRegistryTable::GetName(void) const {
return "ComponentsRegistry";
}
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
const auto& iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
@ -73,16 +46,6 @@ int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponent
return iter->second;
/*
const auto& it = this->mappedEntries.find(id);
if (it != mappedEntries.end()) {
const auto& iter = it->second.find(componentType);
if (iter != it->second.end()) {
return iter->second;
}
}
*/
#ifndef CDCLIENT_CACHE_ALL
// Now get the data
std::stringstream query;

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@ -3,12 +3,7 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDComponentsRegistryTable.hpp
\brief Contains data for the ComponentsRegistry table
*/
enum class eReplicaComponentType : uint32_t;
//! ComponentsRegistry Entry Struct
struct CDComponentsRegistry {
unsigned int id; //!< The LOT is used as the ID
eReplicaComponentType component_type; //!< See ComponentTypes enum for values
@ -16,25 +11,11 @@ struct CDComponentsRegistry {
};
//! ComponentsRegistry table
class CDComponentsRegistryTable : public CDTable {
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
private:
//std::vector<CDComponentsRegistry> entries;
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
public:
//! Constructor
CDComponentsRegistryTable(void);
//! Destructor
~CDComponentsRegistryTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
CDComponentsRegistryTable();
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
};

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@ -34,15 +34,6 @@ CDCurrencyTableTable::CDCurrencyTableTable(void) {
tableData.finalize();
}
//! Destructor
CDCurrencyTableTable::~CDCurrencyTableTable(void) {}
//! Returns the table's name
std::string CDCurrencyTableTable::GetName(void) const {
return "CurrencyTable";
}
//! Queries the table with a custom "where" clause
std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCurrencyTable)> predicate) {
std::vector<CDCurrencyTable> data = cpplinq::from(this->entries)
@ -52,7 +43,6 @@ std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCu
return data;
}
//! Gets all the entries in the table
std::vector<CDCurrencyTable> CDCurrencyTableTable::GetEntries(void) const {
return this->entries;
}

View File

@ -18,34 +18,14 @@ struct CDCurrencyTable {
};
//! CurrencyTable table
class CDCurrencyTableTable : public CDTable {
class CDCurrencyTableTable : public CDTable<CDCurrencyTableTable> {
private:
std::vector<CDCurrencyTable> entries;
public:
//! Constructor
CDCurrencyTableTable(void);
//! Destructor
~CDCurrencyTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDCurrencyTableTable();
// Queries the table with a custom "where" clause
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDCurrencyTable> GetEntries(void) const;
};

View File

@ -43,15 +43,6 @@ CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDDestructibleComponentTable::~CDDestructibleComponentTable(void) {}
//! Returns the table's name
std::string CDDestructibleComponentTable::GetName(void) const {
return "DestructibleComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::function<bool(CDDestructibleComponent)> predicate) {
std::vector<CDDestructibleComponent> data = cpplinq::from(this->entries)
@ -61,7 +52,6 @@ std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::fu
return data;
}
//! Gets all the entries in the table
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDDestructibleComponentTable.hpp
\brief Contains data for the DestructibleComponent table
*/
//! ItemComponent Struct
struct CDDestructibleComponent {
unsigned int id; //!< The component ID from the ComponentsRegistry Table
int faction; //!< The Faction ID of the object
@ -26,35 +20,14 @@ struct CDDestructibleComponent {
int difficultyLevel; //!< ???
};
//! ItemComponent table
class CDDestructibleComponentTable : public CDTable {
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
private:
std::vector<CDDestructibleComponent> entries;
public:
//! Constructor
CDDestructibleComponentTable(void);
//! Destructor
~CDDestructibleComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDDestructibleComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDDestructibleComponent> GetEntries(void) const;
};

View File

@ -30,11 +30,6 @@ CDEmoteTableTable::~CDEmoteTableTable(void) {
entries.clear();
}
//! Returns the table's name
std::string CDEmoteTableTable::GetName(void) const {
return "Emotes";
}
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
for (auto e : entries) {
if (e.first == id) return e.second;

View File

@ -4,12 +4,6 @@
#include "CDTable.h"
#include <map>
/*!
\file CDEmoteTable.hpp
\brief Contains data for the CDEmoteTable table
*/
//! CDEmoteEntry Struct
struct CDEmoteTable {
CDEmoteTable() {
ID = -1;
@ -32,25 +26,13 @@ struct CDEmoteTable {
std::string gateVersion;
};
//! CDEmoteTable table
class CDEmoteTableTable : public CDTable {
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
private:
std::map<int, CDEmoteTable*> entries;
public:
//! Constructor
CDEmoteTableTable(void);
//! Destructor
~CDEmoteTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Returns an emote by ID
CDEmoteTableTable();
~CDEmoteTableTable();
// Returns an emote by ID
CDEmoteTable* GetEmote(int id);
};

View File

@ -34,15 +34,6 @@ CDFeatureGatingTable::CDFeatureGatingTable(void) {
tableData.finalize();
}
//! Destructor
CDFeatureGatingTable::~CDFeatureGatingTable(void) {}
//! Returns the table's name
std::string CDFeatureGatingTable::GetName(void) const {
return "FeatureGating";
}
//! Queries the table with a custom "where" clause
std::vector<CDFeatureGating> CDFeatureGatingTable::Query(std::function<bool(CDFeatureGating)> predicate) {
std::vector<CDFeatureGating> data = cpplinq::from(this->entries)
@ -62,7 +53,6 @@ bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
return false;
}
//! Gets all the entries in the table
std::vector<CDFeatureGating> CDFeatureGatingTable::GetEntries(void) const {
return this->entries;
}

View File

@ -3,11 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDFeatureGatingTable.hpp
*/
//! ItemComponent Struct
struct CDFeatureGating {
std::string featureName;
int32_t major;
@ -16,37 +11,16 @@ struct CDFeatureGating {
std::string description;
};
//! ItemComponent table
class CDFeatureGatingTable : public CDTable {
class CDFeatureGatingTable : public CDTable<CDFeatureGatingTable> {
private:
std::vector<CDFeatureGating> entries;
public:
//! Constructor
CDFeatureGatingTable(void);
//! Destructor
~CDFeatureGatingTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDFeatureGatingTable();
// Queries the table with a custom "where" clause
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
bool FeatureUnlocked(const std::string& feature) const;
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDFeatureGating> GetEntries(void) const;
};

View File

@ -33,15 +33,6 @@ CDInventoryComponentTable::CDInventoryComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDInventoryComponentTable::~CDInventoryComponentTable(void) {}
//! Returns the table's name
std::string CDInventoryComponentTable::GetName(void) const {
return "InventoryComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function<bool(CDInventoryComponent)> predicate) {
std::vector<CDInventoryComponent> data = cpplinq::from(this->entries)
@ -51,7 +42,6 @@ std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function
return data;
}
//! Gets all the entries in the table
std::vector<CDInventoryComponent> CDInventoryComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDInventoryComponentTable.hpp
\brief Contains data for the InventoryComponent table
*/
//! ItemComponent Struct
struct CDInventoryComponent {
unsigned int id; //!< The component ID for this object
unsigned int itemid; //!< The LOT of the object
@ -16,35 +10,14 @@ struct CDInventoryComponent {
bool equip; //!< Whether or not to equip the item
};
//! ItemComponent table
class CDInventoryComponentTable : public CDTable {
class CDInventoryComponentTable : public CDTable<CDInventoryComponentTable> {
private:
std::vector<CDInventoryComponent> entries;
public:
//! Constructor
CDInventoryComponentTable(void);
//! Destructor
~CDInventoryComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDInventoryComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDInventoryComponent> GetEntries(void) const;
};

View File

@ -74,14 +74,6 @@ CDItemComponentTable::CDItemComponentTable(void) {
#endif
}
//! Destructor
CDItemComponentTable::~CDItemComponentTable(void) {}
//! Returns the table's name
std::string CDItemComponentTable::GetName(void) const {
return "ItemComponent";
}
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
const auto& it = this->entries.find(skillID);
if (it != this->entries.end()) {

View File

@ -4,12 +4,6 @@
#include "CDTable.h"
#include "dCommonVars.h"
/*!
\file CDItemComponentTable.hpp
\brief Contains data for the ItemComponent table
*/
//! ItemComponent Struct
struct CDItemComponent {
unsigned int id; //!< The Component ID
std::string equipLocation; //!< The equip location
@ -55,28 +49,15 @@ struct CDItemComponent {
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
};
//! ItemComponent table
class CDItemComponentTable : public CDTable {
class CDItemComponentTable : public CDTable<CDItemComponentTable> {
private:
std::map<unsigned int, CDItemComponent> entries;
public:
//! Constructor
CDItemComponentTable(void);
//! Destructor
~CDItemComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
CDItemComponentTable();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
//! Gets an entry by ID
// Gets an entry by ID
const CDItemComponent& GetItemComponentByID(unsigned int skillID);
static CDItemComponent Default;

View File

@ -32,15 +32,6 @@ CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
tableData.finalize();
}
//! Destructor
CDItemSetSkillsTable::~CDItemSetSkillsTable(void) {}
//! Returns the table's name
std::string CDItemSetSkillsTable::GetName(void) const {
return "ItemSetSkills";
}
//! Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDItemSetSkills)> predicate) {
std::vector<CDItemSetSkills> data = cpplinq::from(this->entries)
@ -50,7 +41,6 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDIt
return data;
}
//! Gets all the entries in the table
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
return this->entries;
}
@ -65,4 +55,3 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int Ski
return toReturn;
}

View File

@ -3,50 +3,22 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDItemSetSkillsTable.hpp
\brief Contains data for the ItemSetSkills table
*/
//! ZoneTable Struct
struct CDItemSetSkills {
unsigned int SkillSetID; //!< The skill set ID
unsigned int SkillID; //!< The skill ID
unsigned int SkillCastType; //!< The skill cast type
};
//! ItemSets table
class CDItemSetSkillsTable : public CDTable {
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
private:
std::vector<CDItemSetSkills> entries;
public:
//! Constructor
CDItemSetSkillsTable(void);
//! Destructor
~CDItemSetSkillsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDItemSetSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDItemSetSkills> GetEntries(void) const;
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
};

View File

@ -44,15 +44,6 @@ CDItemSetsTable::CDItemSetsTable(void) {
tableData.finalize();
}
//! Destructor
CDItemSetsTable::~CDItemSetsTable(void) {}
//! Returns the table's name
std::string CDItemSetsTable::GetName(void) const {
return "ItemSets";
}
//! Queries the table with a custom "where" clause
std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> predicate) {
std::vector<CDItemSets> data = cpplinq::from(this->entries)
@ -62,7 +53,6 @@ std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> p
return data;
}
//! Gets all the entries in the table
std::vector<CDItemSets> CDItemSetsTable::GetEntries(void) const {
return this->entries;
}

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDItemSetsTable.hpp
\brief Contains data for the ItemSets table
*/
//! ZoneTable Struct
struct CDItemSets {
unsigned int setID; //!< The item set ID
unsigned int locStatus; //!< The loc status
@ -27,36 +21,15 @@ struct CDItemSets {
float priority; //!< The priority
};
//! ItemSets table
class CDItemSetsTable : public CDTable {
class CDItemSetsTable : public CDTable<CDItemSetsTable> {
private:
std::vector<CDItemSets> entries;
public:
//! Constructor
CDItemSetsTable(void);
//! Destructor
~CDItemSetsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDItemSetsTable();
// Queries the table with a custom "where" clause
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDItemSets> GetEntries(void) const;
};

View File

@ -32,14 +32,6 @@ CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
tableData.finalize();
}
//! Destructor
CDLevelProgressionLookupTable::~CDLevelProgressionLookupTable(void) {}
//! Returns the table's name
std::string CDLevelProgressionLookupTable::GetName(void) const {
return "LevelProgressionLookup";
}
//! Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::function<bool(CDLevelProgressionLookup)> predicate) {

View File

@ -3,47 +3,21 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDLevelProgressionLookupTable.hpp
\brief Contains data for the LevelProgressionLookup table
*/
//! LevelProgressionLookup Entry Struct
struct CDLevelProgressionLookup {
unsigned int id; //!< The Level ID
unsigned int requiredUScore; //!< The required LEGO Score
std::string BehaviorEffect; //!< The behavior effect attached to this
};
//! LevelProgressionLookup table
class CDLevelProgressionLookupTable : public CDTable {
class CDLevelProgressionLookupTable : public CDTable<CDLevelProgressionLookupTable> {
private:
std::vector<CDLevelProgressionLookup> entries;
public:
//! Constructor
CDLevelProgressionLookupTable(void);
//! Destructor
~CDLevelProgressionLookupTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDLevelProgressionLookupTable();
// Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
std::vector<CDLevelProgressionLookup> GetEntries(void) const;
};

View File

@ -38,15 +38,6 @@ CDLootMatrixTable::CDLootMatrixTable(void) {
tableData.finalize();
}
//! Destructor
CDLootMatrixTable::~CDLootMatrixTable(void) {}
//! Returns the table's name
std::string CDLootMatrixTable::GetName(void) const {
return "LootMatrix";
}
//! Queries the table with a custom "where" clause
std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatrix)> predicate) {
std::vector<CDLootMatrix> data = cpplinq::from(this->entries)
@ -56,7 +47,6 @@ std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatr
return data;
}
//! Gets all the entries in the table
const std::vector<CDLootMatrix>& CDLootMatrixTable::GetEntries(void) const {
return this->entries;
}

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDLootMatrixTable.hpp
\brief Contains data for the ObjectSkills table
*/
//! LootMatrix Struct
struct CDLootMatrix {
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
unsigned int LootTableIndex; //!< The Loot Table Index
@ -21,36 +15,15 @@ struct CDLootMatrix {
UNUSED(std::string gate_version); //!< The Gate Version
};
//! MissionNPCComponent table
class CDLootMatrixTable : public CDTable {
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
private:
std::vector<CDLootMatrix> entries;
public:
//! Constructor
CDLootMatrixTable(void);
//! Destructor
~CDLootMatrixTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDLootMatrixTable();
// Queries the table with a custom "where" clause
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDLootMatrix>& GetEntries(void) const;
};

View File

@ -35,14 +35,6 @@ CDLootTableTable::CDLootTableTable(void) {
tableData.finalize();
}
//! Destructor
CDLootTableTable::~CDLootTableTable(void) {}
//! Returns the table's name
std::string CDLootTableTable::GetName(void) const {
return "LootTable";
}
//! Queries the table with a custom "where" clause
std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDLootTableTable.hpp
\brief Contains data for the LootTable table
*/
//! LootTable Struct
struct CDLootTable {
unsigned int itemid; //!< The LOT of the item
unsigned int LootTableIndex; //!< The Loot Table Index
@ -17,36 +11,15 @@ struct CDLootTable {
unsigned int sortPriority; //!< The sorting priority
};
//! LootTable table
class CDLootTableTable : public CDTable {
class CDLootTableTable : public CDTable<CDLootTableTable> {
private:
std::vector<CDLootTable> entries;
public:
//! Constructor
CDLootTableTable(void);
//! Destructor
~CDLootTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDLootTableTable();
// Queries the table with a custom "where" clause
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDLootTable>& GetEntries(void) const;
};

View File

@ -37,14 +37,6 @@ CDMissionEmailTable::CDMissionEmailTable(void) {
tableData.finalize();
}
//! Destructor
CDMissionEmailTable::~CDMissionEmailTable(void) {}
//! Returns the table's name
std::string CDMissionEmailTable::GetName(void) const {
return "MissionEmail";
}
//! Queries the table with a custom "where" clause
std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMissionEmail)> predicate) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDMissionEmailTable.hpp
\brief Contains data for the MissionEmail table
*/
//! MissionEmail Entry Struct
struct CDMissionEmail {
unsigned int ID;
unsigned int messageType;
@ -21,35 +15,14 @@ struct CDMissionEmail {
};
//! MissionEmail table
class CDMissionEmailTable : public CDTable {
class CDMissionEmailTable : public CDTable<CDMissionEmailTable> {
private:
std::vector<CDMissionEmail> entries;
public:
//! Constructor
CDMissionEmailTable(void);
//! Destructor
~CDMissionEmailTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMissionEmailTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDMissionEmail> GetEntries(void) const;
};

View File

@ -34,14 +34,6 @@ CDMissionNPCComponentTable::CDMissionNPCComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDMissionNPCComponentTable::~CDMissionNPCComponentTable(void) {}
//! Returns the table's name
std::string CDMissionNPCComponentTable::GetName(void) const {
return "MissionNPCComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::Query(std::function<bool(CDMissionNPCComponent)> predicate) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDMissionNPCComponentTable.hpp
\brief Contains data for the ObjectSkills table
*/
//! MissionNPCComponent Struct
struct CDMissionNPCComponent {
unsigned int id; //!< The ID
unsigned int missionID; //!< The Mission ID
@ -17,35 +11,16 @@ struct CDMissionNPCComponent {
std::string gate_version; //!< The gate version
};
//! MissionNPCComponent table
class CDMissionNPCComponentTable : public CDTable {
class CDMissionNPCComponentTable : public CDTable<CDMissionNPCComponentTable> {
private:
std::vector<CDMissionNPCComponent> entries;
public:
//! Constructor
CDMissionNPCComponentTable(void);
//! Destructor
~CDMissionNPCComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMissionNPCComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
std::vector<CDMissionNPCComponent> GetEntries(void) const;
};

View File

@ -42,15 +42,6 @@ CDMissionTasksTable::CDMissionTasksTable(void) {
tableData.finalize();
}
//! Destructor
CDMissionTasksTable::~CDMissionTasksTable(void) {}
//! Returns the table's name
std::string CDMissionTasksTable::GetName(void) const {
return "MissionTasks";
}
//! Queries the table with a custom "where" clause
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
std::vector<CDMissionTasks> data = cpplinq::from(this->entries)
@ -74,7 +65,6 @@ std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missio
return tasks;
}
//! Gets all the entries in the table
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries(void) const {
return this->entries;
}

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDMissionTasksTable.hpp
\brief Contains data for the MissionTasks table
*/
//! ObjectSkills Struct
struct CDMissionTasks {
unsigned int id; //!< The Mission ID that the task belongs to
UNUSED(unsigned int locStatus); //!< ???
@ -25,37 +19,17 @@ struct CDMissionTasks {
UNUSED(std::string gate_version); //!< ???
};
//! ObjectSkills table
class CDMissionTasksTable : public CDTable {
class CDMissionTasksTable : public CDTable<CDMissionTasksTable> {
private:
std::vector<CDMissionTasks> entries;
public:
//! Constructor
CDMissionTasksTable(void);
//! Destructor
~CDMissionTasksTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMissionTasksTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDMissionTasks>& GetEntries(void) const;
};

View File

@ -85,15 +85,6 @@ CDMissionsTable::CDMissionsTable(void) {
Default.id = -1;
}
//! Destructor
CDMissionsTable::~CDMissionsTable(void) {}
//! Returns the table's name
std::string CDMissionsTable::GetName(void) const {
return "Missions";
}
//! Queries the table with a custom "where" clause
std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> predicate) {
std::vector<CDMissions> data = cpplinq::from(this->entries)
@ -103,7 +94,6 @@ std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> p
return data;
}
//! Gets all the entries in the table
const std::vector<CDMissions>& CDMissionsTable::GetEntries(void) const {
return this->entries;
}

View File

@ -5,12 +5,6 @@
#include <map>
#include <cstdint>
/*!
\file CDMissionsTable.hpp
\brief Contains data for the Missions table
*/
//! Missions Struct
struct CDMissions {
int id; //!< The Mission ID
std::string defined_type; //!< The type of mission
@ -66,35 +60,16 @@ struct CDMissions {
int reward_bankinventory; //!< The amount of bank space this mission rewards
};
//! Missions table
class CDMissionsTable : public CDTable {
class CDMissionsTable : public CDTable<CDMissionsTable> {
private:
std::vector<CDMissions> entries;
public:
//! Constructor
CDMissionsTable(void);
//! Destructor
~CDMissionsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMissionsTable();
// Queries the table with a custom "where" clause
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
const std::vector<CDMissions>& GetEntries(void) const;
const CDMissions* GetPtrByMissionID(uint32_t missionID) const;

View File

@ -37,14 +37,6 @@ CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDMovementAIComponentTable::~CDMovementAIComponentTable(void) {}
//! Returns the table's name
std::string CDMovementAIComponentTable::GetName(void) const {
return "MovementAIComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDMovementAIComponentTable.hpp
\brief Contains data for the MovementAIComponent table
*/
//! MovementAIComponent Struct
struct CDMovementAIComponent {
unsigned int id;
std::string MovementType;
@ -20,36 +14,15 @@ struct CDMovementAIComponent {
std::string attachedPath;
};
//! MovementAIComponent table
class CDMovementAIComponentTable : public CDTable {
class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable> {
private:
std::vector<CDMovementAIComponent> entries;
public:
//! Constructor
CDMovementAIComponentTable(void);
//! Destructor
~CDMovementAIComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMovementAIComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
std::vector<CDMovementAIComponent> GetEntries(void) const;
};

View File

@ -33,14 +33,6 @@ CDObjectSkillsTable::CDObjectSkillsTable(void) {
tableData.finalize();
}
//! Destructor
CDObjectSkillsTable::~CDObjectSkillsTable(void) {}
//! Returns the table's name
std::string CDObjectSkillsTable::GetName(void) const {
return "ObjectSkills";
}
//! Queries the table with a custom "where" clause
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
@ -55,4 +47,3 @@ std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObje
std::vector<CDObjectSkills> CDObjectSkillsTable::GetEntries(void) const {
return this->entries;
}

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDObjectSkillsTable.hpp
\brief Contains data for the ObjectSkills table
*/
//! ObjectSkills Struct
struct CDObjectSkills {
unsigned int objectTemplate; //!< The LOT of the item
unsigned int skillID; //!< The Skill ID of the object
@ -16,35 +10,16 @@ struct CDObjectSkills {
unsigned int AICombatWeight; //!< ???
};
//! ObjectSkills table
class CDObjectSkillsTable : public CDTable {
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
private:
std::vector<CDObjectSkills> entries;
public:
//! Constructor
CDObjectSkillsTable(void);
//! Destructor
~CDObjectSkillsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDObjectSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
std::vector<CDObjectSkills> GetEntries(void) const;
};

View File

@ -43,14 +43,6 @@ CDObjectsTable::CDObjectsTable(void) {
m_default.id = 0;
}
//! Destructor
CDObjectsTable::~CDObjectsTable(void) {}
//! Returns the table's name
std::string CDObjectsTable::GetName(void) const {
return "Objects";
}
const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
const auto& it = this->entries.find(LOT);
if (it != this->entries.end()) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDObjectsTable.hpp
\brief Contains data for the Objects table
*/
//! RebuildComponent Struct
struct CDObjects {
unsigned int id; //!< The LOT of the object
std::string name; //!< The internal name of the object
@ -26,29 +20,14 @@ struct CDObjects {
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
};
//! ObjectSkills table
class CDObjectsTable : public CDTable {
class CDObjectsTable : public CDTable<CDObjectsTable> {
private:
//std::vector<CDObjects> entries;
std::map<unsigned int, CDObjects> entries;
CDObjects m_default;
public:
//! Constructor
CDObjectsTable(void);
//! Destructor
~CDObjectsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Gets an entry by ID
CDObjectsTable();
// Gets an entry by ID
const CDObjects& GetByID(unsigned int LOT);
};

View File

@ -32,14 +32,6 @@ CDPackageComponentTable::CDPackageComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDPackageComponentTable::~CDPackageComponentTable(void) {}
//! Returns the table's name
std::string CDPackageComponentTable::GetName(void) const {
return "PackageComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDPackageComponent> CDPackageComponentTable::Query(std::function<bool(CDPackageComponent)> predicate) {

View File

@ -3,48 +3,20 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDPackageComponentTable.hpp
\brief Contains data for the PackageComponent table
*/
//! PackageComponent Entry Struct
struct CDPackageComponent {
unsigned int id;
unsigned int LootMatrixIndex;
unsigned int packageType;
};
//! PackageComponent table
class CDPackageComponentTable : public CDTable {
class CDPackageComponentTable : public CDTable<CDPackageComponentTable> {
private:
std::vector<CDPackageComponent> entries;
public:
//! Constructor
CDPackageComponentTable(void);
//! Destructor
~CDPackageComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
// Queries the table with a custom "where" clause
std::vector<CDPackageComponent> Query(std::function<bool(CDPackageComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDPackageComponent> GetEntries(void) const;
};

View File

@ -28,7 +28,7 @@ CDPhysicsComponentTable::CDPhysicsComponentTable(void) {
tableData.finalize();
}
CDPhysicsComponentTable::~CDPhysicsComponentTable(void) {
CDPhysicsComponentTable::~CDPhysicsComponentTable() {
for (auto e : m_entries) {
if (e.second) delete e.second;
}
@ -36,10 +36,6 @@ CDPhysicsComponentTable::~CDPhysicsComponentTable(void) {
m_entries.clear();
}
std::string CDPhysicsComponentTable::GetName(void) const {
return "PhysicsComponent";
}
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
for (auto e : m_entries) {
if (e.first == componentID) return e.second;

View File

@ -21,12 +21,12 @@ struct CDPhysicsComponent {
UNUSED(std::string gravityVolumeAsset);
};
class CDPhysicsComponentTable : public CDTable {
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
public:
CDPhysicsComponentTable(void);
~CDPhysicsComponentTable(void);
CDPhysicsComponentTable();
~CDPhysicsComponentTable();
std::string GetName(void) const override;
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(unsigned int componentID);
private:

View File

@ -32,12 +32,6 @@ CDPropertyEntranceComponentTable::CDPropertyEntranceComponentTable() {
tableData.finalize();
}
CDPropertyEntranceComponentTable::~CDPropertyEntranceComponentTable(void) = default;
std::string CDPropertyEntranceComponentTable::GetName() const {
return "PropertyEntranceComponent";
}
CDPropertyEntranceComponent CDPropertyEntranceComponentTable::GetByID(uint32_t id) {
for (const auto& entry : entries) {
if (entry.id == id)

View File

@ -9,31 +9,13 @@ struct CDPropertyEntranceComponent {
std::string groupType;
};
class CDPropertyEntranceComponentTable : public CDTable {
class CDPropertyEntranceComponentTable : public CDTable<CDPropertyEntranceComponentTable> {
public:
//! Constructor
CDPropertyEntranceComponentTable();
//! Destructor
~CDPropertyEntranceComponentTable();
//! Returns the table's name
/*!
\return The table name
*/
[[nodiscard]] std::string GetName() const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
// Queries the table with a custom "where" clause
CDPropertyEntranceComponent GetByID(uint32_t id);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
[[nodiscard]] std::vector<CDPropertyEntranceComponent> GetEntries() const { return entries; }
private:
std::vector<CDPropertyEntranceComponent> entries{};

View File

@ -30,12 +30,6 @@ CDPropertyTemplateTable::CDPropertyTemplateTable() {
tableData.finalize();
}
CDPropertyTemplateTable::~CDPropertyTemplateTable() = default;
std::string CDPropertyTemplateTable::GetName() const {
return "PropertyTemplate";
}
CDPropertyTemplate CDPropertyTemplateTable::GetByMapID(uint32_t mapID) {
for (const auto& entry : entries) {
if (entry.mapID == mapID)

View File

@ -8,12 +8,11 @@ struct CDPropertyTemplate {
std::string spawnName;
};
class CDPropertyTemplateTable : public CDTable {
class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable> {
public:
CDPropertyTemplateTable();
~CDPropertyTemplateTable();
[[nodiscard]] std::string GetName() const override;
static const std::string GetTableName() { return "PropertyTemplate"; };
CDPropertyTemplate GetByMapID(uint32_t mapID);
private:
std::vector<CDPropertyTemplate> entries{};

View File

@ -33,14 +33,6 @@ CDProximityMonitorComponentTable::CDProximityMonitorComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDProximityMonitorComponentTable::~CDProximityMonitorComponentTable(void) {}
//! Returns the table's name
std::string CDProximityMonitorComponentTable::GetName(void) const {
return "ProximityMonitorComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::Query(std::function<bool(CDProximityMonitorComponent)> predicate) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDProximityMonitorComponentTable.hpp
\brief Contains data for the ProximityMonitorComponent table
*/
//! ProximityMonitorComponent Entry Struct
struct CDProximityMonitorComponent {
unsigned int id;
std::string Proximities;
@ -16,36 +10,14 @@ struct CDProximityMonitorComponent {
bool LoadOnServer;
};
//! ProximityMonitorComponent table
class CDProximityMonitorComponentTable : public CDTable {
class CDProximityMonitorComponentTable : public CDTable<CDProximityMonitorComponentTable> {
private:
std::vector<CDProximityMonitorComponent> entries;
public:
//! Constructor
CDProximityMonitorComponentTable(void);
//! Destructor
~CDProximityMonitorComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDProximityMonitorComponent> Query(std::function<bool(CDProximityMonitorComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDProximityMonitorComponent> GetEntries(void) const;
};

View File

@ -43,12 +43,6 @@ CDRailActivatorComponentTable::CDRailActivatorComponentTable() {
tableData.finalize();
}
CDRailActivatorComponentTable::~CDRailActivatorComponentTable() = default;
std::string CDRailActivatorComponentTable::GetName() const {
return "RailActivatorComponent";
}
CDRailActivatorComponent CDRailActivatorComponentTable::GetEntryByID(int32_t id) const {
for (const auto& entry : m_Entries) {
if (entry.id == id)

View File

@ -20,12 +20,10 @@ struct CDRailActivatorComponent {
bool showNameBillboard;
};
class CDRailActivatorComponentTable : public CDTable {
class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable> {
public:
CDRailActivatorComponentTable();
~CDRailActivatorComponentTable();
std::string GetName() const override;
static const std::string GetTableName() { return "RailActivatorComponent"; };
[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
[[nodiscard]] std::vector<CDRailActivatorComponent> GetEntries() const;
private:

View File

@ -33,14 +33,6 @@ CDRarityTableTable::CDRarityTableTable(void) {
tableData.finalize();
}
//! Destructor
CDRarityTableTable::~CDRarityTableTable(void) {}
//! Returns the table's name
std::string CDRarityTableTable::GetName(void) const {
return "RarityTable";
}
//! Queries the table with a custom "where" clause
std::vector<CDRarityTable> CDRarityTableTable::Query(std::function<bool(CDRarityTable)> predicate) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDRarityTableTable.hpp
\brief Contains data for the RarityTable table
*/
//! RarityTable Entry Struct
struct CDRarityTable {
unsigned int id;
float randmax;
@ -32,37 +26,15 @@ struct CDRarityTable {
}
};
//! RarityTable table
class CDRarityTableTable : public CDTable {
class CDRarityTableTable : public CDTable<CDRarityTableTable> {
private:
std::vector<CDRarityTable> entries;
public:
//! Constructor
CDRarityTableTable(void);
//! Destructor
~CDRarityTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDRarityTableTable();
// Queries the table with a custom "where" clause
std::vector<CDRarityTable> Query(std::function<bool(CDRarityTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDRarityTable>& GetEntries(void) const;
const std::vector<CDRarityTable>& GetEntries() const;
};

View File

@ -39,14 +39,6 @@ CDRebuildComponentTable::CDRebuildComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDRebuildComponentTable::~CDRebuildComponentTable(void) {}
//! Returns the table's name
std::string CDRebuildComponentTable::GetName(void) const {
return "RebuildComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDRebuildComponent> CDRebuildComponentTable::Query(std::function<bool(CDRebuildComponent)> predicate) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDRebuildComponentTable.hpp
\brief Contains data for the RebuildComponent table
*/
//! RebuildComponent Struct
struct CDRebuildComponent {
unsigned int id; //!< The component Id
float reset_time; //!< The reset time
@ -22,36 +16,15 @@ struct CDRebuildComponent {
float time_before_smash; //!< The time before smash
};
//! ObjectSkills table
class CDRebuildComponentTable : public CDTable {
class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable> {
private:
std::vector<CDRebuildComponent> entries;
public:
//! Constructor
CDRebuildComponentTable(void);
//! Destructor
~CDRebuildComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDRebuildComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDRebuildComponent> GetEntries(void) const;
std::vector<CDRebuildComponent> GetEntries() const;
};

View File

@ -26,10 +26,6 @@ CDRewardsTable::~CDRewardsTable(void) {
m_entries.clear();
}
std::string CDRewardsTable::GetName(void) const {
return "Rewards";
}
std::vector<CDRewards*> CDRewardsTable::GetByLevelID(uint32_t levelID) {
std::vector<CDRewards*> result{};
for (const auto& e : m_entries) {

View File

@ -11,12 +11,12 @@ struct CDRewards {
int32_t count;
};
class CDRewardsTable : public CDTable {
class CDRewardsTable : public CDTable<CDRewardsTable> {
public:
CDRewardsTable(void);
~CDRewardsTable(void);
CDRewardsTable();
~CDRewardsTable();
std::string GetName(void) const override;
static const std::string GetTableName() { return "Rewards"; };
std::vector<CDRewards*> GetByLevelID(uint32_t levelID);
private:

View File

@ -29,14 +29,6 @@ CDScriptComponentTable::CDScriptComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDScriptComponentTable::~CDScriptComponentTable(void) {}
//! Returns the table's name
std::string CDScriptComponentTable::GetName(void) const {
return "ScriptComponent";
}
const CDScriptComponent& CDScriptComponentTable::GetByID(unsigned int id) {
std::map<unsigned int, CDScriptComponent>::iterator it = this->entries.find(id);
if (it != this->entries.end()) {

View File

@ -3,44 +3,20 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDScriptComponentTable.hpp
\brief Contains data for the ScriptComponent table
*/
//! ScriptComponent Struct
struct CDScriptComponent {
unsigned int id; //!< The component ID
std::string script_name; //!< The script name
std::string client_script_name; //!< The client script name
};
//! ObjectSkills table
class CDScriptComponentTable : public CDTable {
class CDScriptComponentTable : public CDTable<CDScriptComponentTable> {
private:
std::map<unsigned int, CDScriptComponent> entries;
CDScriptComponent m_ToReturnWhenNoneFound;
public:
//! Gets an entry by ID
CDScriptComponentTable();
// Gets an entry by scriptID
const CDScriptComponent& GetByID(unsigned int id);
//! Constructor
CDScriptComponentTable(void);
//! Destructor
~CDScriptComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
};

View File

@ -51,24 +51,8 @@ CDSkillBehaviorTable::CDSkillBehaviorTable(void) {
tableData.finalize();
}
//! Destructor
CDSkillBehaviorTable::~CDSkillBehaviorTable(void) {}
//! Returns the table's name
std::string CDSkillBehaviorTable::GetName(void) const {
return "SkillBehavior";
}
//! Queries the table with a custom "where" clause
std::vector<CDSkillBehavior> CDSkillBehaviorTable::Query(std::function<bool(CDSkillBehavior)> predicate) {
/*std::vector<CDSkillBehavior> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;*/
//Logger::LogDebug("CDSkillBehaviorTable", "The 'Query' function is no longer working! Please use GetSkillByID instead!");
std::vector<CDSkillBehavior> data; //So MSVC shuts up
return data;
}

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDSkillBehaviorTable.hpp
\brief Contains data for the SkillBehavior table
*/
//! ZoneTable Struct
struct CDSkillBehavior {
unsigned int skillID; //!< The Skill ID of the skill
UNUSED(unsigned int locStatus); //!< ??
@ -31,33 +25,17 @@ struct CDSkillBehavior {
UNUSED(unsigned int cancelType); //!< The cancel type (?)
};
//! SkillBehavior table
class CDSkillBehaviorTable : public CDTable {
class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> {
private:
std::map<unsigned int, CDSkillBehavior> entries;
CDSkillBehavior m_empty;
public:
//! Constructor
CDSkillBehaviorTable(void);
//! Destructor
~CDSkillBehaviorTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDSkillBehaviorTable();
// Queries the table with a custom "where" clause
std::vector<CDSkillBehavior> Query(std::function<bool(CDSkillBehavior)> predicate);
//! Gets an entry by ID
// Gets an entry by skillID
const CDSkillBehavior& GetSkillByID(unsigned int skillID);
};

View File

@ -1,9 +1,8 @@
#pragma once
// Custom Classes
#include "../CDClientDatabase.h"
#include "CDClientDatabase.h"
#include "Singleton.h"
// C++
#include <functional>
#include <string>
#include <vector>
@ -19,23 +18,8 @@
#pragma warning (disable : 4244) //Disable double to float conversion warnings
#pragma warning (disable : 4715) //Disable "not all control paths return a value"
#if defined(__unix) || defined(__APPLE__)
//For Linux:
typedef __int64_t __int64;
#endif
/*!
\file CDTable.hpp
\brief A virtual class for CDClient Tables
*/
//! The base class for all CD tables
class CDTable {
public:
//! Returns the table's name
/*!
\return The table name
*/
virtual std::string GetName() const = 0;
template<class Table>
class CDTable : public Singleton<Table> {
protected:
virtual ~CDTable() = default;
};

View File

@ -34,14 +34,6 @@ CDVendorComponentTable::CDVendorComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDVendorComponentTable::~CDVendorComponentTable(void) {}
//! Returns the table's name
std::string CDVendorComponentTable::GetName(void) const {
return "VendorComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDVendorComponent> CDVendorComponentTable::Query(std::function<bool(CDVendorComponent)> predicate) {

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDVendorComponentTable.hpp
\brief Contains data for the VendorComponent table
*/
//! VendorComponent Struct
struct CDVendorComponent {
unsigned int id; //!< The Component ID
float buyScalar; //!< Buy Scalar (what does that mean?)
@ -17,36 +11,15 @@ struct CDVendorComponent {
unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
};
//! VendorComponent table
class CDVendorComponentTable : public CDTable {
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {
private:
std::vector<CDVendorComponent> entries;
public:
//! Constructor
CDVendorComponentTable(void);
//! Destructor
~CDVendorComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDVendorComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDVendorComponent> GetEntries(void) const;
};

View File

@ -53,14 +53,6 @@ CDZoneTableTable::CDZoneTableTable(void) {
tableData.finalize();
}
//! Destructor
CDZoneTableTable::~CDZoneTableTable(void) {}
//! Returns the table's name
std::string CDZoneTableTable::GetName(void) const {
return "ZoneTable";
}
//! Queries the table with a zoneID to find.
const CDZoneTable* CDZoneTableTable::Query(unsigned int zoneID) {
const auto& iter = m_Entries.find(zoneID);

View File

@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDZoneTableTable.hpp
\brief Contains data for the ZoneTable table
*/
//! ZoneTable Struct
struct CDZoneTable {
unsigned int zoneID; //!< The Zone ID of the object
unsigned int locStatus; //!< The Locale Status(?)
@ -39,28 +33,13 @@ struct CDZoneTable {
UNUSED(bool mountsAllowed); //!< Whether or not mounts are allowed
};
//! ZoneTable table
class CDZoneTableTable : public CDTable {
class CDZoneTableTable : public CDTable<CDZoneTableTable> {
private:
std::map<unsigned int, CDZoneTable> m_Entries;
public:
CDZoneTableTable();
//! Constructor
CDZoneTableTable(void);
//! Destructor
~CDZoneTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a zoneID to find.
/*!
\param id The zoneID
*/
// Queries the table with a zoneID to find.
const CDZoneTable* Query(unsigned int zoneID);
};

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@ -72,6 +72,18 @@
#include "TriggerComponent.h"
#include "eReplicaComponentType.h"
// Table includes
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
m_ObjectID = objectID;
m_TemplateID = info.lot;
@ -158,7 +170,7 @@ void Entity::Initialize() {
}
// Get the registry table
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
/**
* Special case for BBB models. They have components not corresponding to the registry.
@ -330,7 +342,7 @@ void Entity::Initialize() {
if (rebuildComponentID > 0) componentID = rebuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance()->GetTable<CDDestructibleComponentTable>("DestructibleComponent");
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (buffComponentID > 0 || collectibleComponentID > 0) {
@ -362,7 +374,7 @@ void Entity::Initialize() {
uint32_t npcMinLevel = destCompData[0].level;
uint32_t currencyIndex = destCompData[0].CurrencyIndex;
CDCurrencyTableTable* currencyTable = CDClientManager::Instance()->GetTable<CDCurrencyTableTable>("CurrencyTable");
CDCurrencyTableTable* currencyTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
if (currencyValues.size() > 0) {
@ -440,7 +452,7 @@ void Entity::Initialize() {
* This is a bit of a mess
*/
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPT, -1);
std::string scriptName = "";
@ -489,7 +501,7 @@ void Entity::Initialize() {
// ZoneControl script
if (m_TemplateID == 2365) {
CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
const auto zoneID = dZoneManager::Instance()->GetZoneID();
const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
@ -517,7 +529,7 @@ void Entity::Initialize() {
RebuildComponent* comp = new RebuildComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::QUICK_BUILD, comp));
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance()->GetTable<CDRebuildComponentTable>("RebuildComponent");
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
if (rebCompData.size() > 0) {
@ -637,7 +649,7 @@ void Entity::Initialize() {
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
if (movementAIID > 0) {
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance()->GetTable<CDMovementAIComponentTable>("MovementAIComponent");
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance().GetTable<CDMovementAIComponentTable>();
std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
if (moveAIComp.size() > 0) {
@ -696,7 +708,7 @@ void Entity::Initialize() {
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance()->GetTable<CDProximityMonitorComponentTable>("ProximityMonitorComponent");
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance().GetTable<CDProximityMonitorComponentTable>();
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
@ -1576,7 +1588,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
InventoryComponent* inv = GetComponent<InventoryComponent>();
if (!inv) return;
CDObjectsTable* objectsTable = CDClientManager::Instance()->GetTable<CDObjectsTable>("Objects");
CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
@ -1589,10 +1601,10 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
const CDObjects& object = objectsTable->GetByID(p.second.lot);
if (object.id != 0 && object.type == "Powerup") {
CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());

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@ -8,6 +8,10 @@
#include "dLogger.h"
#include "dConfig.h"
#include "CDClientManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
#include "CDActivitiesTable.h"
Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
LWOOBJID relatedPlayer, LeaderboardType leaderboardType) {
@ -273,7 +277,7 @@ void LeaderboardManager::SendLeaderboard(uint32_t gameID, InfoType infoType, boo
}
LeaderboardType LeaderboardManager::GetLeaderboardType(uint32_t gameID) {
auto* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
return (entry.ActivityID == gameID);
});

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@ -73,13 +73,14 @@
#include "EntityManager.h"
#include "RenderComponent.h"
#include "DestroyableComponent.h"
#include "CDBehaviorTemplateTable.h"
std::unordered_map<uint32_t, Behavior*> Behavior::Cache = {};
CDBehaviorParameterTable* Behavior::BehaviorParameterTable = nullptr;
Behavior* Behavior::GetBehavior(const uint32_t behaviorId) {
if (BehaviorParameterTable == nullptr) {
BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
}
const auto pair = Cache.find(behaviorId);
@ -290,7 +291,7 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
}
BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDBehaviorTemplateTable>("BehaviorTemplate");
auto behaviorTemplateTable = CDClientManager::Instance().GetTable<CDBehaviorTemplateTable>();
BehaviorTemplates templateID = BehaviorTemplates::BEHAVIOR_EMPTY;
// Find behavior template by its behavior id. Default to 0.
@ -398,7 +399,7 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
}
Behavior::Behavior(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDBehaviorTemplateTable>("BehaviorTemplate");
auto behaviorTemplateTable = CDClientManager::Instance().GetTable<CDBehaviorTemplateTable>();
CDBehaviorTemplate templateInDatabase{};
@ -441,7 +442,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
float Behavior::GetFloat(const std::string& name, const float defaultValue) const {
// Get the behavior parameter entry and return its value.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
return BehaviorParameterTable->GetValue(this->m_behaviorId, name, defaultValue);
}
@ -469,7 +470,7 @@ Behavior* Behavior::GetAction(float value) const {
std::map<std::string, float> Behavior::GetParameterNames() const {
std::map<std::string, float> templatesInDatabase;
// Find behavior template by its behavior id.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
if (BehaviorParameterTable) {
templatesInDatabase = BehaviorParameterTable->GetParametersByBehaviorID(this->m_behaviorId);
}

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@ -9,6 +9,8 @@
#include "CDClientDatabase.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto originator = context->originator;
@ -39,7 +41,7 @@ void OverTimeBehavior::Load() {
m_Action = GetInt("action");
// Since m_Action is a skillID and not a behavior, get is correlated behaviorID.
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
CDSkillBehaviorTable* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
m_ActionBehaviorId = skillTable->GetSkillByID(m_Action).behaviorID;
m_Delay = GetFloat("delay");

View File

@ -23,6 +23,8 @@
#include "RebuildComponent.h"
#include "DestroyableComponent.h"
#include "Metrics.hpp"
#include "CDComponentsRegistryTable.h"
#include "CDPhysicsComponentTable.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
m_Target = LWOOBJID_EMPTY;
@ -105,10 +107,10 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable != nullptr) {
auto* info = physicsComponentTable->GetByID(componentID);

View File

@ -10,6 +10,7 @@
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};
@ -101,7 +102,7 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
const auto& parameters = GetBuffParameters(id);
for (const auto& parameter : parameters) {
if (parameter.name == "overtime") {
auto* behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto* behaviorTemplateTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
behaviorID = behaviorTemplateTable->GetSkillByID(parameter.values[0]).behaviorID;
stacks = static_cast<int32_t>(parameter.values[1]);

View File

@ -34,6 +34,8 @@
#include "WorldConfig.h"
#include "eMissionTaskType.h"
#include "CDComponentsRegistryTable.h"
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_iArmor = 0;
m_fMaxArmor = 0.0f;
@ -74,7 +76,7 @@ DestroyableComponent::~DestroyableComponent() {
}
void DestroyableComponent::Reinitialize(LOT templateID) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
int32_t buffComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::BUFF);
int32_t collectibleComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::COLLECTIBLE);
@ -85,7 +87,7 @@ void DestroyableComponent::Reinitialize(LOT templateID) {
if (rebuildComponentID > 0) componentID = rebuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance()->GetTable<CDDestructibleComponentTable>("DestructibleComponent");
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (componentID > 0) {

View File

@ -30,6 +30,12 @@
#include "CppScripts.h"
#include "eMissionTaskType.h"
#include "CDComponentsRegistryTable.h"
#include "CDInventoryComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document): Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
@ -47,10 +53,10 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
return;
}
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
const auto componentId = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::INVENTORY);
auto* inventoryComponentTable = CDClientManager::Instance()->GetTable<CDInventoryComponentTable>("InventoryComponent");
auto* inventoryComponentTable = CDClientManager::Instance().GetTable<CDInventoryComponentTable>();
auto items = inventoryComponentTable->Query([=](const CDInventoryComponent entry) { return entry.id == componentId; });
auto slot = 0u;
@ -912,11 +918,11 @@ void InventoryComponent::UnEquipItem(Item* item) {
void InventoryComponent::EquipScripts(Item* equippedItem) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
if (!compRegistryTable) return;
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(equippedItem->GetLot(), eReplicaComponentType::SCRIPT, -1);
if (scriptComponentID > -1) {
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
if (!itemScript) {
@ -927,11 +933,11 @@ void InventoryComponent::EquipScripts(Item* equippedItem) {
}
void InventoryComponent::UnequipScripts(Item* unequippedItem) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
if (!compRegistryTable) return;
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(unequippedItem->GetLot(), eReplicaComponentType::SCRIPT, -1);
if (scriptComponentID > -1) {
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
if (!itemScript) {
@ -1306,7 +1312,7 @@ bool InventoryComponent::IsTransferInventory(eInventoryType type) {
}
uint32_t InventoryComponent::FindSkill(const LOT lot) {
auto* table = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
auto* table = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
const auto results = table->Query([=](const CDObjectSkills& entry) {
return entry.objectTemplate == static_cast<unsigned int>(lot);
@ -1324,8 +1330,8 @@ uint32_t InventoryComponent::FindSkill(const LOT lot) {
std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip) const {
std::vector<uint32_t> buffs;
if (item == nullptr) return buffs;
auto* table = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
auto* behaviors = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto* table = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
auto* behaviors = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
const auto results = table->Query([=](const CDObjectSkills& entry) {
return entry.objectTemplate == static_cast<unsigned int>(item->GetLot());

View File

@ -4,6 +4,8 @@
#include "CharacterComponent.h"
#include "tinyxml2.h"
#include "CDRewardsTable.h"
LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
m_Parent = parent;
m_Level = 1;
@ -42,7 +44,7 @@ void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool
}
void LevelProgressionComponent::HandleLevelUp() {
auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
auto* rewardsTable = CDClientManager::Instance().GetTable<CDRewardsTable>();
const auto& rewards = rewardsTable->GetByLevelID(m_Level);
bool rewardingItem = rewards.size() > 0;

View File

@ -265,7 +265,7 @@ void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType,
}
bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
const auto missions = missionsTable->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(missionId);
@ -319,8 +319,8 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
return any;
#else
auto* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
auto tasks = missionTasksTable->Query([=](const CDMissionTasks& entry) {
return entry.taskType == static_cast<unsigned>(type);
@ -406,8 +406,8 @@ const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskTyp
}
// Find relevent tables
auto* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
std::vector<uint32_t> result;

View File

@ -16,6 +16,8 @@
#include "MissionPrerequisites.h"
#include "eMissionState.h"
#include "CDComponentsRegistryTable.h"
OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
this->missionId = missionId;
this->offersMission = offersMission;
@ -38,7 +40,7 @@ bool OfferedMission::GetAcceptMission() const {
//------------------------ MissionOfferComponent below ------------------------
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
@ -46,7 +48,7 @@ MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot
const uint32_t componentId = value;
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::Instance()->GetTable<CDMissionNPCComponentTable>("MissionNPCComponent");
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentId);

View File

@ -11,6 +11,9 @@
#include "SimplePhysicsComponent.h"
#include "CDClientManager.h"
#include "CDComponentsRegistryTable.h"
#include "CDPhysicsComponentTable.h"
std::map<LOT, float> MovementAIComponent::m_PhysicsSpeedCache = {};
MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : Component(parent) {
@ -280,8 +283,8 @@ float MovementAIComponent::GetBaseSpeed(LOT lot) {
return it->second;
}
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
int32_t componentID;
CDPhysicsComponent* physicsComponent = nullptr;

View File

@ -143,10 +143,10 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
*/
if (!m_HasCreatedPhysics) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
CDPhysicsComponentTable* physComp = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
CDPhysicsComponentTable* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (physComp == nullptr) return;
@ -253,10 +253,10 @@ void PhantomPhysicsComponent::CreatePhysics() {
y = m_Parent->GetVar<float>(u"primitiveModelValueY");
z = m_Parent->GetVar<float>(u"primitiveModelValueZ");
} else {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
CDPhysicsComponentTable* physComp = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
CDPhysicsComponentTable* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (physComp == nullptr) return;

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@ -16,7 +16,7 @@
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
this->propertyQueries = {};
auto table = CDClientManager::Instance()->GetTable<CDPropertyEntranceComponentTable>("PropertyEntranceComponent");
auto table = CDClientManager::Instance().GetTable<CDPropertyEntranceComponentTable>();
const auto& entry = table->GetByID(componentID);
this->m_MapID = entry.mapID;

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@ -10,8 +10,7 @@
RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
m_ComponentID = componentID;
const auto tableData = CDClientManager::Instance()
->GetTable<CDRailActivatorComponentTable>("RailActivatorComponent")->GetEntryByID(componentID);
const auto tableData = CDClientManager::Instance().GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);;
m_Path = parent->GetVar<std::u16string>(u"rail_path");
m_PathDirection = parent->GetVar<bool>(u"rail_path_direction");

View File

@ -20,7 +20,7 @@ RenderComponent::RenderComponent(Entity* parent) : Component(parent) {
return;
/*
auto* table = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto* table = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
const auto entry = table->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::RENDER);

View File

@ -22,9 +22,13 @@
#include "Loot.h"
#include "eMissionTaskType.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
#include "CDActivitiesTable.h"
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
m_ActivityID = activityID;
CDActivitiesTable* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
for (CDActivities activity : activities) {
@ -53,7 +57,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
if (destroyableComponent) {
// check for LMIs and set the loot LMIs
CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance()->GetTable<CDActivityRewardsTable>("ActivityRewards");
CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) {return (entry.LootMatrixIndex == destroyableComponent->GetLootMatrixID()); });
uint32_t startingLMI = 0;
@ -94,7 +98,7 @@ void ScriptedActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool
}
void ScriptedActivityComponent::ReloadConfig() {
CDActivitiesTable* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
for (auto activity : activities) {
auto mapID = m_ActivityInfo.instanceMapID;
@ -557,14 +561,14 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
}
// First, get the activity data
auto* activityRewardsTable = CDClientManager::Instance()->GetTable<CDActivityRewardsTable>("ActivityRewards");
auto* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) { return (entry.objectTemplate == m_ActivityInfo.ActivityID); });
if (!activityRewards.empty()) {
uint32_t minCoins = 0;
uint32_t maxCoins = 0;
auto* currencyTableTable = CDClientManager::Instance()->GetTable<CDCurrencyTableTable>("CurrencyTable");
auto* currencyTableTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == activityRewards[0].CurrencyIndex && entry.npcminlevel == 1); });
if (!currencyTable.empty()) {

View File

@ -13,6 +13,8 @@
#include "Component.h"
#include "eReplicaComponentType.h"
#include "CDActivitiesTable.h"
/**
* Represents an instance of an activity, having participants and score
*/

View File

@ -24,6 +24,8 @@
#include "DoClientProjectileImpact.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
ProjectileSyncEntry::ProjectileSyncEntry() {
}
@ -220,7 +222,7 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
// if it's not in the cache look it up and cache it
if (pair == m_skillBehaviorCache.end()) {
auto skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
behaviorId = skillTable->GetSkillByID(skillId).behaviorID;
m_skillBehaviorCache.insert_or_assign(skillId, behaviorId);
} else {

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