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https://github.com/DarkflameUniverse/DarkflameServer.git
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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -9,6 +9,7 @@
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#include "GameMessages.h"
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#include "VanityUtilities.h"
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#include "WorldConfig.h"
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#include "CDZoneTableTable.h"
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#include <chrono>
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#include "../dWorldServer/ObjectIDManager.h"
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@@ -27,7 +28,7 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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LOT zoneControlTemplate = 2365;
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CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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if (zoneTable != nullptr) {
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const CDZoneTable* zone = zoneTable->Query(zoneID.GetMapID());
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