CDClient cleanup and optimization (#1023)

* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
This commit is contained in:
David Markowitz
2023-03-17 07:36:21 -07:00
committed by GitHub
parent bd79e9433c
commit 7671cc6865
121 changed files with 399 additions and 1584 deletions

View File

@@ -3,6 +3,7 @@
#include "SkillComponent.h"
#include "CDClientDatabase.h"
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDClientManager.h"
void FireFirstSkillonStartup::OnStartup(Entity* self) {
@@ -10,12 +11,12 @@ void FireFirstSkillonStartup::OnStartup(Entity* self) {
if (!skillComponent) return;
// Get the skill IDs of this object.
CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
// For each skill, cast it with the associated behavior ID.
for (auto skill : skills) {
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
// Should parent entity be null, make the originator self.