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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -3,6 +3,7 @@
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#include "SkillComponent.h"
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#include "CDClientDatabase.h"
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#include "CDObjectSkillsTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDClientManager.h"
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void FireFirstSkillonStartup::OnStartup(Entity* self) {
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@@ -10,12 +11,12 @@ void FireFirstSkillonStartup::OnStartup(Entity* self) {
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if (!skillComponent) return;
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// Get the skill IDs of this object.
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CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
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CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
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std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
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// For each skill, cast it with the associated behavior ID.
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for (auto skill : skills) {
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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// Should parent entity be null, make the originator self.
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