CDClient cleanup and optimization (#1023)

* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
This commit is contained in:
David Markowitz
2023-03-17 07:36:21 -07:00
committed by GitHub
parent bd79e9433c
commit 7671cc6865
121 changed files with 399 additions and 1584 deletions

View File

@@ -193,7 +193,7 @@ int main(int argc, char** argv) {
//Get CDClient initial information
try {
CDClientManager::Instance()->Initialize();
CDClientManager::Instance();
} catch (CppSQLite3Exception& e) {
Game::logger->Log("WorldServer", "Failed to initialize CDServer SQLite Database");
Game::logger->Log("WorldServer", "May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());