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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -193,7 +193,7 @@ int main(int argc, char** argv) {
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//Get CDClient initial information
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try {
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CDClientManager::Instance()->Initialize();
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CDClientManager::Instance();
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} catch (CppSQLite3Exception& e) {
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Game::logger->Log("WorldServer", "Failed to initialize CDServer SQLite Database");
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Game::logger->Log("WorldServer", "May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
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