CDClient cleanup and optimization (#1023)

* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
This commit is contained in:
David Markowitz
2023-03-17 07:36:21 -07:00
committed by GitHub
parent bd79e9433c
commit 7671cc6865
121 changed files with 399 additions and 1584 deletions

View File

@@ -9,6 +9,8 @@
#include "eMissionTaskType.h"
#include <algorithm>
#include "CDSkillBehaviorTable.h"
ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent) {
this->m_ID = id;
this->m_InventoryComponent = inventoryComponent;
@@ -127,7 +129,7 @@ void ItemSet::OnEquip(const LOT lot) {
auto* missionComponent = m_InventoryComponent->GetParent()->GetComponent<MissionComponent>();
for (const auto skill : skillSet) {
auto* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;
@@ -159,7 +161,7 @@ void ItemSet::OnUnEquip(const LOT lot) {
const auto& skillComponent = m_InventoryComponent->GetParent()->GetComponent<SkillComponent>();
for (const auto skill : skillSet) {
auto* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;