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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -6,6 +6,8 @@
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#include "eItemType.h"
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#include "eReplicaComponentType.h"
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#include "CDComponentsRegistryTable.h"
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std::vector<LOT> Inventory::m_GameMasterRestrictedItems = {
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1727, // GM Only - JetPack
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2243, // GM Only - Hammer of Doom
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@@ -274,9 +276,9 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) {
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}
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const CDItemComponent& Inventory::FindItemComponent(const LOT lot) {
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auto* registry = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
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auto* registry = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto* itemComponents = CDClientManager::Instance()->GetTable<CDItemComponentTable>("ItemComponent");
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auto* itemComponents = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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const auto componentId = registry->GetByIDAndType(lot, eReplicaComponentType::ITEM);
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@@ -292,7 +294,7 @@ const CDItemComponent& Inventory::FindItemComponent(const LOT lot) {
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}
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bool Inventory::IsValidItem(const LOT lot) {
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auto* registry = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
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auto* registry = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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const auto componentId = registry->GetByIDAndType(lot, eReplicaComponentType::ITEM);
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