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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -6,6 +6,8 @@
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#include "dLogger.h"
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#include "CDClientManager.h"
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#include "CDPropertyTemplateTable.h"
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void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) const {
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stream.Write<int64_t>(0); // - property id
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@@ -101,8 +103,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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}
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GameMessages::PropertyDataMessage::PropertyDataMessage(uint32_t mapID) {
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const auto propertyTemplate = CDClientManager::Instance()->
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GetTable<CDPropertyTemplateTable>("PropertyTemplate")->GetByMapID(mapID);
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const auto propertyTemplate = CDClientManager::Instance().GetTable<CDPropertyTemplateTable>()->GetByMapID(mapID);
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TemplateID = propertyTemplate.id;
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ZoneId = propertyTemplate.mapID;
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