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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -24,6 +24,8 @@
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#include "DoClientProjectileImpact.h"
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#include "CDClientManager.h"
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#include "CDSkillBehaviorTable.h"
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ProjectileSyncEntry::ProjectileSyncEntry() {
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}
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@@ -220,7 +222,7 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
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// if it's not in the cache look it up and cache it
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if (pair == m_skillBehaviorCache.end()) {
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auto skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
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auto skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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behaviorId = skillTable->GetSkillByID(skillId).behaviorID;
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m_skillBehaviorCache.insert_or_assign(skillId, behaviorId);
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} else {
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