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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -4,6 +4,8 @@
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#include "CharacterComponent.h"
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#include "tinyxml2.h"
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#include "CDRewardsTable.h"
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LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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m_Level = 1;
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@@ -42,7 +44,7 @@ void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool
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}
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void LevelProgressionComponent::HandleLevelUp() {
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auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
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auto* rewardsTable = CDClientManager::Instance().GetTable<CDRewardsTable>();
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const auto& rewards = rewardsTable->GetByLevelID(m_Level);
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bool rewardingItem = rewards.size() > 0;
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