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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -10,6 +10,7 @@
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#include "ControllablePhysicsComponent.h"
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#include "EntityManager.h"
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#include "CDClientManager.h"
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#include "CDSkillBehaviorTable.h"
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std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};
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@@ -101,7 +102,7 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
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const auto& parameters = GetBuffParameters(id);
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for (const auto& parameter : parameters) {
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if (parameter.name == "overtime") {
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auto* behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
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auto* behaviorTemplateTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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behaviorID = behaviorTemplateTable->GetSkillByID(parameter.values[0]).behaviorID;
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stacks = static_cast<int32_t>(parameter.values[1]);
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