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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -23,6 +23,8 @@
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#include "RebuildComponent.h"
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#include "DestroyableComponent.h"
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#include "Metrics.hpp"
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#include "CDComponentsRegistryTable.h"
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#include "CDPhysicsComponentTable.h"
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BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
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m_Target = LWOOBJID_EMPTY;
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@@ -105,10 +107,10 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
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int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
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CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
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CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
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CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
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CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
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if (physicsComponentTable != nullptr) {
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auto* info = physicsComponentTable->GetByID(componentID);
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