CDClient cleanup and optimization (#1023)

* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
This commit is contained in:
David Markowitz
2023-03-17 07:36:21 -07:00
committed by GitHub
parent bd79e9433c
commit 7671cc6865
121 changed files with 399 additions and 1584 deletions

View File

@@ -4,12 +4,6 @@
#include "CDTable.h"
#include "dCommonVars.h"
/*!
\file CDItemComponentTable.hpp
\brief Contains data for the ItemComponent table
*/
//! ItemComponent Struct
struct CDItemComponent {
unsigned int id; //!< The Component ID
std::string equipLocation; //!< The equip location
@@ -55,28 +49,15 @@ struct CDItemComponent {
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
};
//! ItemComponent table
class CDItemComponentTable : public CDTable {
class CDItemComponentTable : public CDTable<CDItemComponentTable> {
private:
std::map<unsigned int, CDItemComponent> entries;
public:
//! Constructor
CDItemComponentTable(void);
//! Destructor
~CDItemComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
CDItemComponentTable();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
//! Gets an entry by ID
// Gets an entry by ID
const CDItemComponent& GetItemComponentByID(unsigned int skillID);
static CDItemComponent Default;