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https://github.com/DarkflameUniverse/DarkflameServer.git
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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -4,12 +4,6 @@
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#include "CDTable.h"
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#include <map>
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/*!
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\file CDEmoteTable.hpp
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\brief Contains data for the CDEmoteTable table
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*/
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//! CDEmoteEntry Struct
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struct CDEmoteTable {
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CDEmoteTable() {
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ID = -1;
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@@ -32,25 +26,13 @@ struct CDEmoteTable {
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std::string gateVersion;
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};
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//! CDEmoteTable table
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class CDEmoteTableTable : public CDTable {
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class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
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private:
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std::map<int, CDEmoteTable*> entries;
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public:
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//! Constructor
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CDEmoteTableTable(void);
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//! Destructor
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~CDEmoteTableTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Returns an emote by ID
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CDEmoteTableTable();
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~CDEmoteTableTable();
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// Returns an emote by ID
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CDEmoteTable* GetEmote(int id);
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};
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