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https://github.com/DarkflameUniverse/DarkflameServer.git
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CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
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@@ -3,12 +3,6 @@
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDAnimationsTable.hpp
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\brief Contains data for the Animations table
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*/
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//! Animations Entry Struct
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struct CDAnimations {
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unsigned int animationGroupID; //!< The animation group ID
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std::string animation_type; //!< The animation type
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@@ -26,35 +20,14 @@ struct CDAnimations {
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};
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//! Animations table
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class CDAnimationsTable : public CDTable {
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class CDAnimationsTable : public CDTable<CDAnimationsTable> {
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private:
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std::vector<CDAnimations> entries;
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public:
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//! Constructor
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CDAnimationsTable(void);
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//! Destructor
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~CDAnimationsTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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CDAnimationsTable();
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// Queries the table with a custom "where" clause
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std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDAnimations> GetEntries(void) const;
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};
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