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Split out Darkitect reveal into it's own file
add reveal to Fong
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@@ -4,6 +4,5 @@
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class NtDarkitectRevealServer : public CppScripts::Script
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{
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public:
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void OnUse(Entity* self, Entity* user) override;
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void Darkitect(Entity* self, Entity* player);
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void OnUse(Entity* self, Entity* user) override;
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};
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