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Split out Darkitect reveal into it's own file
add reveal to Fong
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8
dScripts/FvFong.h
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8
dScripts/FvFong.h
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#pragma once
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#include "CppScripts.h"
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class FvFong : public CppScripts::Script
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{
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public:
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
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};
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