Split out Darkitect reveal into it's own file

add reveal to Fong
This commit is contained in:
Aaron Kimbre
2022-05-01 08:54:45 -05:00
parent 12ae6a5525
commit 763a1f4a61
7 changed files with 77 additions and 48 deletions

12
dScripts/FvFong.cpp Normal file
View File

@@ -0,0 +1,12 @@
#include "FvFong.h"
#include "Darkitect.h"
#include "MissionComponent.h"
void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
{
if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE)
{
Darkitect Baron;
Baron.Reveal(self, target);
}
}