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Split out Darkitect reveal into it's own file
add reveal to Fong
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12
dScripts/FvFong.cpp
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12
dScripts/FvFong.cpp
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#include "FvFong.h"
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#include "Darkitect.h"
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#include "MissionComponent.h"
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void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
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{
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if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE)
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{
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Darkitect Baron;
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Baron.Reveal(self, target);
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}
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}
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