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Split out Darkitect reveal into it's own file
add reveal to Fong
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9
dScripts/Darkitect.h
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9
dScripts/Darkitect.h
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@@ -0,0 +1,9 @@
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#pragma once
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class Entity;
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class Darkitect
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{
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public:
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void Reveal(Entity* self, Entity* player);
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};
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