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https://github.com/DarkflameUniverse/DarkflameServer.git
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Split out Darkitect reveal into it's own file
add reveal to Fong
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35
dScripts/Darkitect.cpp
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35
dScripts/Darkitect.cpp
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#include "Darkitect.h"
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#include "MissionComponent.h"
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Character.h"
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void Darkitect::Reveal(Entity* self, Entity* player)
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{
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const auto playerID = player->GetObjectID();
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"reveal", 0, 0, playerID, "", player->GetSystemAddress());
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self->AddCallbackTimer(20, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (!player) return;
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto* character = player->GetCharacter();
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if (destroyableComponent != nullptr && missionComponent != nullptr && character != nullptr) {
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destroyableComponent->SetArmor(0);
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetImagination(0);
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if (missionComponent->GetMissionState(1295) == MissionState::MISSION_STATE_ACTIVE) {
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character->SetPlayerFlag(1911, true);
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}
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EntityManager::Instance()->SerializeEntity(player);
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}
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});
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}
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