Split out Darkitect reveal into it's own file

add reveal to Fong
This commit is contained in:
Aaron Kimbre
2022-05-01 08:54:45 -05:00
parent 12ae6a5525
commit 763a1f4a61
7 changed files with 77 additions and 48 deletions

View File

@@ -147,6 +147,7 @@
#include "FvNinjaGuard.h"
#include "FvPassThroughWall.h"
#include "FvBounceOverWall.h"
#include "FvFong.h"
// FB Scripts
#include "AgJetEffectServer.h"
@@ -568,6 +569,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new FvPassThroughWall();
else if (scriptName == "scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua")
script = new FvBounceOverWall();
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua")
script = new FvFong();
//Misc:
if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua")