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Split out Darkitect reveal into it's own file
add reveal to Fong
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@@ -147,6 +147,7 @@
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#include "FvNinjaGuard.h"
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#include "FvPassThroughWall.h"
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#include "FvBounceOverWall.h"
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#include "FvFong.h"
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// FB Scripts
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#include "AgJetEffectServer.h"
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@@ -568,6 +569,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new FvPassThroughWall();
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else if (scriptName == "scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua")
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script = new FvBounceOverWall();
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else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua")
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script = new FvFong();
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//Misc:
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if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua")
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