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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: Change dServer and related code to use BitStream references (#1476)
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@@ -730,7 +730,7 @@ void HandleMasterPacket(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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}
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}
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@@ -746,7 +746,7 @@ void HandleMasterPacket(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
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bitStream.Write(requestID);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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break;
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}
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@@ -832,7 +832,7 @@ void HandlePacket(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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}
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if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
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@@ -895,7 +895,7 @@ void HandlePacket(Packet* packet) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_SESSION_KEY);
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bitStream.Write(username);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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//Insert info into our pending list
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tempSessionInfo info;
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@@ -1461,5 +1461,5 @@ void FinalizeShutdown() {
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void SendShutdownMessageToMaster() {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_RESPONSE);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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}
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