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chore: Change dServer and related code to use BitStream references (#1476)
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@@ -576,7 +576,7 @@ void HandlePacket(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
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bitStream.Write(key.first);
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bitStream.Write(username);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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break;
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}
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}
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@@ -786,7 +786,7 @@ int ShutdownSequence(int32_t signal) {
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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LOG("Triggered master shutdown");
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}
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