mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 10:14:06 +00:00
chore: Change dServer and related code to use BitStream references (#1476)
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@@ -303,7 +303,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys
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bitStream.Write(uint32_t(0));
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}
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
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@@ -367,7 +367,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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@@ -386,7 +386,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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bitStream.Write(s4);
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bitStream.Write(mailCount);
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bitStream.Write(int(0)); //Unknown
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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@@ -395,7 +395,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
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@@ -404,7 +404,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
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bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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Database::Get()->DeleteMail(mailID);
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}
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@@ -415,7 +415,7 @@ void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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bitStream.Write(int(MailMessageID::MailReadConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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Database::Get()->MarkMailRead(mailID);
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}
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@@ -757,7 +757,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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//Tell chat to send an announcement to all servers
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