chore: Change dServer and related code to use BitStream references (#1476)

This commit is contained in:
jadebenn
2024-02-26 23:43:33 -06:00
committed by GitHub
parent 9e0dd05d42
commit 75544e3eec
19 changed files with 54 additions and 54 deletions

View File

@@ -303,7 +303,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys
bitStream.Write(uint32_t(0));
}
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
@@ -367,7 +367,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::SendResponse));
bitStream.Write(int(response));
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
@@ -386,7 +386,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
bitStream.Write(s4);
bitStream.Write(mailCount);
bitStream.Write(int(0)); //Unknown
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
@@ -395,7 +395,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
@@ -404,7 +404,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
Database::Get()->DeleteMail(mailID);
}
@@ -415,7 +415,7 @@ void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
bitStream.Write(int(MailMessageID::MailReadConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
Database::Get()->MarkMailRead(mailID);
}

View File

@@ -757,7 +757,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(&bitStream);
Game::server->SendToMaster(bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
//Tell chat to send an announcement to all servers