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chore: Change dServer and related code to use BitStream references (#1476)
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@@ -329,7 +329,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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echoStartSkill.uiSkillHandle = startSkill.uiSkillHandle;
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echoStartSkill.Serialize(bitStreamLocal);
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Game::server->Send(&bitStreamLocal, entity->GetSystemAddress(), true);
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Game::server->Send(bitStreamLocal, entity->GetSystemAddress(), true);
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}
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} break;
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@@ -364,7 +364,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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echo.Serialize(bitStreamLocal);
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Game::server->Send(&bitStreamLocal, sysAddr, true);
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Game::server->Send(bitStreamLocal, sysAddr, true);
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} break;
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case eGameMessageType::REQUEST_SMASH_PLAYER:
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