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chore: Change dServer and related code to use BitStream references (#1476)
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@@ -307,7 +307,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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message.Write(this->m_Parent->GetObjectID());
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start.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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context->ExecuteUpdates();
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@@ -438,7 +438,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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message.Write(this->m_Parent->GetObjectID());
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projectileImpact.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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entry.context->ExecuteUpdates();
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}
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